For example: crafting time 1 was equal to 0.55 seconds, and crafting speed 1 of assembling machine was equal to 30% crafting speed of the player. These were arbitrary numbers kept in the game from ancient versions of Factorio.
In 0.8, crafting time 1 will mean 1 second, all crafting speeds of assembling machines will relate to this speed.
Tomas continued to smooth the new trailer, some of your pointers were good inspiration (More info about the new trailer: https://forums.factorio.com/forum/vie ... f=5&t=1603)
We will have the first session with the guy who is going to make the trailer music tomorrow.
We have small nice new feature, to limit the size of the inventory, useful to avoid one product eating your whole production without the need to fill the other chest slots with wires or use circuit network.
Albert is working on the terrains, this is the testing preview of the grass, you can see what can be done with different tile sizes and more variations, while cuba is working on the code behind it, so it all works correctly with transitions.
I finished another small campaign level, I'm trying to avoid to force the player to build the same base from the start all over again in every level, so there is some diversity, sometimes he starts of half constructed base, sometimes he has to repair half destroyed base and extend it, sometimes he has to build improvised base to build just some needed components from the stockpiled resources from previous mission.
I also wanted to have a car travel level, but I have not really good ideas what to put there to make it at least partially interesting
We were afraid we would have to eat just rice next month, but sales were were really nice the last day and half thanks to Soaryn and his activity on twitch (https://forums.factorio.com/forum/vie ... =19&t=1625). Almost 50 new people bought the game in the past 24 hours, so I'm looking forward to have my hard earned beer soon
I'v heard that Factorio players like graphs, so I present you one here. This is graph of commit frequency (commits per week) to Factorio.
Here you can see some notable points:
- A) I'm quitting my job to work on Factorio full time
- B) My girlfriend left me
- C) Tomas joined the team
- D) First public version (0.1) released on christmas day
- E) Indiegogo campaign started
- F) 0.3.0 version
- G) 0.4.0 version
- H) 0.5.0 version
- I) 0.6.0 version
- J) Our small holiday time
- K) 0.7.0