- Bugfixes
- Fixed another solar panel counting error. (https://forums.factorio.com/forum/vie ... hp?t=17138)
- Fixed that locale values in zip packages weren't loaded. (https://forums.factorio.com/forum/posting.php?t=17098)
- Fixed pushing of compound localised strings into lua. (https://forums.factorio.com/forum/vie ... hp?t=17134)
- Tweaked train path finding values for trains waiting on signals (https://forums.factorio.com/forum/vie ... hp?t=17069).
- Scripting
- game.get_localised_entity_name is replaced by LuaEntityPrototype::localised_name read property. The same for technology and item.
Version 0.12.12
Version 0.12.12
Re: Version 0.12.12
Like
Re: Version 0.12.12
Totally.Trangar wrote:Like
Re: Version 0.12.12
As if.Tivec wrote:Totally.Trangar wrote:Like
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Re: Version 0.12.12
Maybe I am dumb, but how do I use this:
I tried replacing game.get_localised_item_name with LuaEntityPrototype::localised_name and instead I am just getting a different error:
to fix my mods?cube wrote:game.get_localised_entity_name is replaced by LuaEntityPrototype::localised_name read property. The same for technology and item.
I tried replacing game.get_localised_item_name with LuaEntityPrototype::localised_name and instead I am just getting a different error:
Error while running the event handler: __autofill__/control.lua:108: LuaGameScript doesn't contain key get_localised_item_name.
Re: Version 0.12.12
Try: game.item_prototypes["iron-plate"].localised_name()Bartimaeus wrote:Maybe I am dumb, but how do I use this:to fix my mods?cube wrote:game.get_localised_entity_name is replaced by LuaEntityPrototype::localised_name read property. The same for technology and item.
I tried replacing game.get_localised_item_name with LuaEntityPrototype::localised_name and instead I am just getting a different error:
Error while running the event handler: __autofill__/control.lua:108: LuaGameScript doesn't contain key get_localised_item_name.
- bobingabout
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Re: Version 0.12.12
except, you know, with an entity not an item.TBog wrote:Try: game.item_prototypes["iron-plate"].localised_name()Bartimaeus wrote:Maybe I am dumb, but how do I use this:to fix my mods?cube wrote:game.get_localised_entity_name is replaced by LuaEntityPrototype::localised_name read property. The same for technology and item.
I tried replacing game.get_localised_item_name with LuaEntityPrototype::localised_name and instead I am just getting a different error:
Error while running the event handler: __autofill__/control.lua:108: LuaGameScript doesn't contain key get_localised_item_name.
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Re: Version 0.12.12
when I do that I getTBog wrote:Try: game.item_prototypes["iron-plate"].localised_name()
Error while running the event handler: __autofill__/control.lua:109: attempt to call field 'localised_name' (a table value)
Re: Version 0.12.12
Try without (), it's not a methodBartimaeus wrote:when I do that I getTBog wrote:Try: game.item_prototypes["iron-plate"].localised_name()
Error while running the event handler: __autofill__/control.lua:109: attempt to call field 'localised_name' (a table value)
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Re: Version 0.12.12
hah I've just figured it out myself a minute ago that its not a method but a property callZeblote wrote:Try without (), it's not a method
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
autofill is still broken for me because when you have no fuel to put in its trying to access localised property of a "liquid-fuel-canister" ... that does not exist
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
thanks for help
Re: Version 0.12.12
DUN DUN DUN!
Will there be a 12.13 for Halloween![Razz :P](./images/smilies/icon_razz.gif)
Will there be a 12.13 for Halloween
![Razz :P](./images/smilies/icon_razz.gif)
Re: Version 0.12.12
You guys remember last year, when we were waiting for the 0.11.0 release, which came 31.10.? That was kinda funny ![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Tired of not being able to reduce the pollution? Try the Air-Filter-Mod
With this, you are able to use the pollution levels in your circuit network: Pollution detector
With this, you are able to use the pollution levels in your circuit network: Pollution detector
Re: Version 0.12.12
Night vision is broken.
PC specs:
AMD Radeon 290X
Intel Core i5@4,5 GHz
16 GB RAM
Windows 10
PC specs:
AMD Radeon 290X
Intel Core i5@4,5 GHz
16 GB RAM
Windows 10
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- bobingabout
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Re: Version 0.12.12
Oh look, another display issue with Windows 10 and AMD graphics cards.
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Re: Version 0.12.12
how can i fix this line in upgrade planner?
ruleset_grid["upgrade-planner-" .. type .. "-" .. index].caption = game.get_localised_item_name(stack.name)
ive tried a bunch of ways to write it and i guess i dont know enough about lua to get it
ruleset_grid["upgrade-planner-" .. type .. "-" .. index].caption = game.get_localised_item_name(stack.name)
ive tried a bunch of ways to write it and i guess i dont know enough about lua to get it
Re: Version 0.12.12
Maybe something like this?KrzysD wrote:how can i fix this line in upgrade planner?
ruleset_grid["upgrade-planner-" .. type .. "-" .. index].caption = game.get_localised_item_name(stack.name)
ive tried a bunch of ways to write it and i guess i dont know enough about lua to get it
ruleset_grid["upgrade-planner-" .. type .. "-" .. index].caption = game.item_prototypes[stack.name].localised_name
Re: Version 0.12.12
You wonderful person! That worked! Thank YOU!TBog wrote:Maybe something like this?KrzysD wrote:how can i fix this line in upgrade planner?
ruleset_grid["upgrade-planner-" .. type .. "-" .. index].caption = game.get_localised_item_name(stack.name)
ive tried a bunch of ways to write it and i guess i dont know enough about lua to get it
ruleset_grid["upgrade-planner-" .. type .. "-" .. index].caption = game.item_prototypes[stack.name].localised_name
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)