Let me tell you this, that thing is a amazing piece of technology but nothing that works out of the box.
(It is plug and play, but to leverage its full potential you have to set up your control scheme which takes an average hour in creating and another in learning to use it)
In short I love it ... it has it dark sides too but I don't want to rant about that here because it's still WIP.
So for those fortunate people who got theirs already here is what you have to do if you want to play factorio with your Steam Controller:
- 1st. Step: Associate a Factorio Shortcut to your Steam Lib
- 2nd. Step: Launch Steam in Big Picture Mode (I like the ambient sound :- )
- 3rd. Step: Select Factorio
- 4th. Step: Manage Shortcut
- 5th. Step: Configure Controller
- 6th. to infinity-th. Step: Setup the controls to your liking or my suggestion below
- Last Step: Launch game and hf
Setup for standard factorio bindings!
Uses the Keyboard Mouse Template any notation with default means no changes to that
Start (>)= Menu (default);
Select(<) = TAB (default);
Trigger L/R = Mouse R/L; (default);
Shoulder L/R = Zoom -/+ (default);
Stick = Move (default), Press=T (Tech); Note: make sure you set it to mix buttons otherwise you won't be able to move diagonal!
Wings ~ Left=Shift, Right=CTRL (default);
RPad ~ Touch=Mouse (default), Press=E (Use);
DPad ~ Up=M (Map), Down=F (PickUp), Left=LAlt (adv.Info), Right=P (Production Panel);
A = Fire (default);
B = Q (Discard/SwitchWeapons);
X = C (Alt Fire);
Y = R (Rotate);
I hope that spares you at least a hour tinkering, learning it still will
Dear developers:
I don't know how far you are involved with Valve and their Steam APIs but please:
DON'T USE THE STEAM CONTROLLER API it's fucking buggy as hell!!!
(Valves own titles are setting the baddest examples for the controller use and you can't change that because API)
Instead implement normal joystick or XBox controls those have the most benefit with that thing.
Thanks.