Introduction, Downloads & Release history

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rk84
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Re: Introduction, Downloads & Release history

Post by rk84 »

The default one.
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Re: Introduction, Downloads & Release history

Post by iUltimateLP »

Will you release a update for the brand new 0.12 update?
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Re: Introduction, Downloads & Release history

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iUltimateLP wrote:Will you release a update for the brand new 0.12 update?
Yes. I just added download to first post. Not with everything I planned for, but all the old stuff should work.
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Re: Introduction, Downloads & Release history

Post by Rax »

rk84 wrote:
iUltimateLP wrote:Will you release a update for the brand new 0.12 update?
Yes. I just added download to first post. Not with everything I planned for, but all the old stuff should work.
I've only found one problem.
I have multiple mods, I get to see 5 tabs, no more no less. I cannot see more, because if I click the button to view the next ones, it crashes my game with this: http://prntscr.com/7uypk4
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Re: Introduction, Downloads & Release history

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Rax wrote:
rk84 wrote:
iUltimateLP wrote:Will you release a update for the brand new 0.12 update?
Yes. I just added download to first post. Not with everything I planned for, but all the old stuff should work.
I've only found one problem.
I have multiple mods, I get to see 5 tabs, no more no less. I cannot see more, because if I click the button to view the next ones, it crashes my game with this: http://prntscr.com/7uypk4
Thanks. One underscore missing. I decided to just re-upload the zip. So if you re-download, it should work.
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Re: Introduction, Downloads & Release history

Post by Rax »

rk84 wrote:
Rax wrote:
rk84 wrote:
iUltimateLP wrote:Will you release a update for the brand new 0.12 update?
Yes. I just added download to first post. Not with everything I planned for, but all the old stuff should work.
I've only found one problem.
I have multiple mods, I get to see 5 tabs, no more no less. I cannot see more, because if I click the button to view the next ones, it crashes my game with this: http://prntscr.com/7uypk4
Thanks. One underscore missing. I decided to just re-upload the zip. So if you re-download, it should work.
Thank you, kind mod developer.
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Re: Introduction, Downloads & Release history

Post by Dev-iL »

This works on v0.12.1 as long as the game starts with the mod already enabled.
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Re: Introduction, Downloads & Release history

Post by Neomore »

I've had this pop up every time I've tried using your mod. Had this pop up with and without mods, and have tried both the latest and previous version. None of them work.

This only pops up when I click "yes" to turn Test mode on. If I click no, it pops up again if I click Game Settings or Tool Settings, but I'm able to access Item, Player, and Warp Lists just fine
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Re: Introduction, Downloads & Release history

Post by rk84 »

Neomore wrote:I've had this pop up every time I've tried using your mod. Had this pop up with and without mods, and have tried both the latest and previous version. None of them work.

This only pops up when I click "yes" to turn Test mode on. If I click no, it pops up again if I click Game Settings or Tool Settings, but I'm able to access Item, Player, and Warp Lists just fine
Must be incompatibility with old version.
Before clicking anything, you could try entering following line in console. (Note: Use of the "select all" -link will add white spaces in front of /.)

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/c remote.call("testmode","resetglobal")
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Re: Introduction, Downloads & Release history

Post by Neomore »

everything appears to be working now. Thank you, good sir.
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Re: Introduction, Downloads & Release history

Post by Darloth »

Firefox is blocking your download as a potential virus carrier, I thought you should know.

Also, while the lightningbolt looks lovely, it's also an entire megabyte on what could otherwise be a tiny mod :)

You've also got thumbs.db files still included in the (0.12.4, haven't checked latest version) zip, and an xcf for the gui, maybe it's complaining about one of those? Not really sure, sadly, or I'd give some more useful feedback.
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Re: Introduction, Downloads & Release history

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Darloth wrote:Firefox is blocking your download as a potential virus carrier, I thought you should know.

Also, while the lightningbolt looks lovely, it's also an entire megabyte on what could otherwise be a tiny mod :)

You've also got thumbs.db files still included in the (0.12.4, haven't checked latest version) zip, and an xcf for the gui, maybe it's complaining about one of those? Not really sure, sadly, or I'd give some more useful feedback.
Thanks I will check those. Yea, I think I will remove the effect.
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Re: Introduction, Downloads & Release history

Post by rk84 »

I cleaned it up and released 0.12.6 which is now 35 kB

Tool uses now Click-drag-release method instead 2 click points. Filler mode work same way as selector.
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Re: Introduction, Downloads & Release history

Post by jorgenRe »

For an updated version please check out my post in the unofficial mod updates :)!
https://forums.factorio.com/forum/vie ... 72#p113172
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Re: Introduction, Downloads & Release history

Post by yago2003 »

when i try to start or load a game it says" _ _test-mod_ _/control.lua:18: attempt to index global 'game' (a nil value)" how do you fix this, or instead, you fix it plz, i really want to play with it
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Re: Introduction, Downloads & Release history

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jorgenRe wrote:For an updated version please check out my post in the unofficial mod updates :)!
https://forums.factorio.com/forum/vie ... 72#p113172
I added tm- prefix to marker name. :)
yago2003 wrote:when i try to start or load a game it says" _ _test-mod_ _/control.lua:18: attempt to index global 'game' (a nil value)" how do you fix this, or instead, you fix it plz, i really want to play with it
Fixed and new download is in first post.
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Re: Introduction, Downloads & Release history

Post by DOSorDIE »

Cant create items with 0.12.12

Error while running the event handler: __test-mode__/gui.lua:520: LuaGameScript doesnt contain key get_localised_item_name.

Please fix

Thank you!
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Re: Introduction, Downloads & Release history

Post by rk84 »

New release should work in Factorio 0.12.12
Hopefully not just new games but old saves also.
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Re: Introduction, Downloads & Release history

Post by orzelek »

Could you tell me what are the reasons behind duplicating all the ores in test mod?
I'd need to do something with them in RSO and I'm not sure what would be the expected behavior.
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Re: Introduction, Downloads & Release history

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orzelek wrote:Could you tell me what are the reasons behind duplicating all the ores in test mod?
I'd need to do something with them in RSO and I'm not sure what would be the expected behavior.
Those are for creating infinite resources. They have no autoplacement and can be ignored if possible.
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