Wierd artificial error's.
Wierd artificial error's.
Hello guys.
Well i downloaded the latest version of Factorio, and i get these mooshy textures and flimsy squares all over the screen.
I even miss some icons.. Anyone knows about this?
My specs: AMD A10 7870K
MSI R7 370 2GB
8GB Corsair 1866Mhz RAM
Windows 10
The game worked before the update.
All my graphics drivers is 100% up-to-date.
Well i downloaded the latest version of Factorio, and i get these mooshy textures and flimsy squares all over the screen.
I even miss some icons.. Anyone knows about this?
My specs: AMD A10 7870K
MSI R7 370 2GB
8GB Corsair 1866Mhz RAM
Windows 10
The game worked before the update.
All my graphics drivers is 100% up-to-date.
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Re: Wierd artificial error's.
That won't do anything on 0.11.22, you need to enable experimental updates to get 0.12.
And yes, this is a known issue with AMD GPUs.
And yes, this is a known issue with AMD GPUs.
Automatic Belt (and pipe) Planner—Automate yet another aspect of constructing your factory!
Re: Wierd artificial error's.
This has just happend.prg wrote:That won't do anything on 0.11.22, you need to enable experimental updates to get 0.12.
And yes, this is a known issue with AMD GPUs.
My card works fine in every other game, and i have played Factorio just perfect before.
Some other's on Facebook reports the same problem, so this has nothing to do with my card.. This is the game.
I tried experimental and stable/official build.
Re: Wierd artificial error's.
...with force-opengl=true on a recent 0.12 version?RootDen wrote:This has just happend.
My card works fine in every other game, and i have played Factorio just perfect before.
Some other's on Facebook reports the same problem, so this has nothing to do with my card.. This is the game.
I tried experimental and stable/official build.
Automatic Belt (and pipe) Planner—Automate yet another aspect of constructing your factory!
Re: Wierd artificial error's.
Why would someone still play 0.11 when 0.12 came out months ago?prg wrote:That won't do anything on 0.11.22, you need to enable experimental updates to get 0.12.
And yes, this is a known issue with AMD GPUs.
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- Long Handed Inserter
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Re: Wierd artificial error's.
I (much) prefer the older belt mechanics, for instance.Zeblote wrote:Why would someone still play 0.11 when 0.12 came out months ago?
Re: Wierd artificial error's.
What, why?The Lone Wolfling wrote:I (much) prefer the older belt mechanics, for instance.Zeblote wrote:Why would someone still play 0.11 when 0.12 came out months ago?
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Re: Wierd artificial error's.
For instance:
(This is a trivial example. But the concept of an inserter being able to grab >2 items can be very useful in many cases.)
Or this:
Just look at some of the compact science factories that people produced.
(This is a trivial example. But the concept of an inserter being able to grab >2 items can be very useful in many cases.)
Or this:
Just look at some of the compact science factories that people produced.
Re: Wierd artificial error's.
Yes, you can do some nice tricks in compact setups with the old belts.
But if you try to build something big, you will cry when the inefficient belts drop your FPS drops to 20.
But if you try to build something big, you will cry when the inefficient belts drop your FPS drops to 20.
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Re: Wierd artificial error's.
Except the the belt optimizations (not treating entities on belts as proper entities, fixed-point, etc) are things that you can do and still keep the old behavior. That's a false dilemma.DaveMcW wrote:Yes, you can do some nice tricks in compact setups with the old belts.
But if you try to build something big, you will cry when the inefficient belts drop your FPS drops to 20.
(If you're wondering how: when a belt tries to hand an item off to the next belt, if there is no belt for it to hand off to and the space isn't blocked, trigger inserters adjacent to said space.)
Re: Wierd artificial error's.
Okay, just to make sure, you tried the force-opengl thing on at least 0.12.7? You didn't try force-opengl=true on 0.11, removed it again because it wasn't doing anything, only then updated to 0.12.7+?
This would be worth a bug report then.
Edit: *sigh* Note to self: always quote posts you reply to, they might get removed again...
This would be worth a bug report then.
Edit: *sigh* Note to self: always quote posts you reply to, they might get removed again...
Automatic Belt (and pipe) Planner—Automate yet another aspect of constructing your factory!