[Oxyd] Blue biters vanish suddenly
[Oxyd] Blue biters vanish suddenly
I am Nic and I love to play games - the more unique the game concept is, the more I am up to buy a game and support the developers with my ideas.
If you want to watch my gameplay videos you do find them on YouTube: http://fwd.nicmd.de/ytng
If you want to watch my gameplay videos you do find them on YouTube: http://fwd.nicmd.de/ytng
Re: Blue biters vanish suddenly
That's by design. Previously they would die: https://forums.factorio.com/forum/vie ... die#p16823
It's a mechanic to prevent biters from building up over time and never getting anywhere slowing down the game.
It's a mechanic to prevent biters from building up over time and never getting anywhere slowing down the game.
If you want to get ahold of me I'm almost always on Discord.
Re: Blue biters vanish suddenly
Yeah, but there's no obvious reason for them to do that in the situation in the video.Rseding91 wrote:That's by design. Previously they would die: https://forums.factorio.com/forum/vie ... die#p16823
It's a mechanic to prevent biters from building up over time and never getting anywhere slowing down the game.
Please post the save where you can reproduce this situation.
Re: Blue biters vanish suddenly
http://factorio.nicmd.de/Biter_Bug.zipOxyd wrote:
Please post the save where you can reproduce this situation.
just run upwards to the biter nests close to the copper deposit. It works every time on my PC.
I am Nic and I love to play games - the more unique the game concept is, the more I am up to buy a game and support the developers with my ideas.
If you want to watch my gameplay videos you do find them on YouTube: http://fwd.nicmd.de/ytng
If you want to watch my gameplay videos you do find them on YouTube: http://fwd.nicmd.de/ytng
Re: [Oxyd] Blue biters vanish suddenly
Okay, fixed in 0.12.11.
This was triggered by a piece of code that deletes units like this when they're far away from their spawner and can't return back for some reason. In these cases, we generally want to just remove these units as they would just keep hogging the CPU whilst stuck in some weird place that made it impossible for them to return to their spawner in the first place. The bug was that this code didn't check whether the biter even wants to go back to its spawner, and happily removed biters mid-attack.
This was triggered by a piece of code that deletes units like this when they're far away from their spawner and can't return back for some reason. In these cases, we generally want to just remove these units as they would just keep hogging the CPU whilst stuck in some weird place that made it impossible for them to return to their spawner in the first place. The bug was that this code didn't check whether the biter even wants to go back to its spawner, and happily removed biters mid-attack.
Re: [Oxyd] Blue biters vanish suddenly
Good to hear.Oxyd wrote:Okay, fixed in 0.12.11.
This was triggered by a piece of code that deletes units like this when they're far away from their spawner and can't return back for some reason. In these cases, we generally want to just remove these units as they would just keep hogging the CPU whilst stuck in some weird place that made it impossible for them to return to their spawner in the first place. The bug was that this code didn't check whether the biter even wants to go back to its spawner, and happily removed biters mid-attack.
Thank you for this detailed explanation - it is very interesting
I am Nic and I love to play games - the more unique the game concept is, the more I am up to buy a game and support the developers with my ideas.
If you want to watch my gameplay videos you do find them on YouTube: http://fwd.nicmd.de/ytng
If you want to watch my gameplay videos you do find them on YouTube: http://fwd.nicmd.de/ytng
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Re: [Oxyd] Blue biters vanish suddenly
Thanks I was getting this too before was not sure if it was just the cleanup being derpy or not.