Hi, I have discovered a kind of a bug that derps the material list that is displayed when hovering over them in the crafting window.
This happens when I view the recipe with only 1 x "efficiency module 3" missing from my inventory (reproducible). Everything is fine if i have all the materials in my inventory.
It seems to me that it is trying to calculate the missing materials against the ones I have on me since some are also part of the recipe for the efficiency module 3.
What I expected it to do is to prioritize the end products and lock them from the rest of the material calculation. Display 40/40 x Processing Unit and 50/50 x Alien Artifact in that window.
The proof: http://i.imgur.com/kL1lJca.jpg
I have not checked any other recipes.
I am playing on a 4k monitor with the Factorio window maximized and GUI scale at 200%. (Windows 8.1 64bit)
[0.12.10] Material list calculation of Power Armor MK2 derps
Re: [0.12.10] Material list calculation of Power Armor MK2 derps
See: https://forums.factorio.com/forum/vie ... =11&t=9233
and: https://forums.factorio.com/forum/vie ... 23&t=16568
Basically, the display is correct - you're just expecting something different than what it's saying. It was doing what you're expecting and someone else made a bug report about it not being what it is now. Either way it is - someone things it's broken and makes a bug report about it
and: https://forums.factorio.com/forum/vie ... 23&t=16568
Basically, the display is correct - you're just expecting something different than what it's saying. It was doing what you're expecting and someone else made a bug report about it not being what it is now. Either way it is - someone things it's broken and makes a bug report about it

If you want to get ahold of me I'm almost always on Discord.
Re: [0.12.10] Material list calculation of Power Armor MK2 derps
It should be made much more clear, that the callculation it is brutto, not netto. For example with a button, where the user can switch between both views. Because otherwise this bug reports will not end. 

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Re: [0.12.10] Material list calculation of Power Armor MK2 derps
Hmm, that might work.ssilk wrote:It should be made much more clear, that the callculation it is brutto, not netto. For example with a button, where the user can switch between both views. Because otherwise this bug reports will not end.

If you want to get ahold of me I'm almost always on Discord.