Robot Production
Forum rules
Circuit-free solutions of basic factory-design to achieve optimal item-throughput
-
- Inserter
- Posts: 22
- Joined: Sun Dec 14, 2014 6:14 pm
- Contact:
Robot Production
I haven't seen very many robot builds on here, so I thought I'd share mine. If you can figure a way to make it even more compact, I'll all ears.
- Attachments
-
- MRP.PNG (1.6 MiB) Viewed 24416 times
Re: Robot Production
I pretty much used the same setup while playing with a friend some weeks ago, I just used one machine for logistic/construction robot since crafting time is only 0.5s.
Don't mind the extra 2 engine / 1 eletric engine machines, theyr're not for robot frames.
1:1:1 ratio is good for engine/electric engine/robot frame.
Don't mind the extra 2 engine / 1 eletric engine machines, theyr're not for robot frames.
1:1:1 ratio is good for engine/electric engine/robot frame.
Hundreds hours of Factorio experience
-
- Inserter
- Posts: 22
- Joined: Sun Dec 14, 2014 6:14 pm
- Contact:
Re: Robot Production
I combined the two ideas into one. I used combinators to keep my 3:1 logistic robot to construction robot ratio and used your set up to produce engines when I have my robot quota. The robot production takes the same amount of space, but I end up not needing an additional engine production line and saves me 5 assembly machines in total, so I'm happy with that. Thanks for the ideas
- Attachments
-
- new robot.PNG (1.68 MiB) Viewed 24100 times
Re: Robot Production
I use a fairly stackable design, as I am a fast-production builder. The screenshots say it all...
(I will make a separate post with my entire factory when it is at a satisfactory standard)
Alt: Click me
The engine facility zoomed out. (notice I have a small set-up nearby for basic engine storage for trains etc)
I am fairly happy with how well I can compact various production lines.
(Here i have used modded inserters, but at the end of the post I show an alternative way.
Alt: Click me
Technically I only need half of the robot frame assemblers to match the engine production speed.
Alt: Click me
Overview of the entire set-up. Not much more to say.
Alt: Click me
A look at the robot frame production up close, and the logistic robot's private advanced circuit production line.
To overcome this issue if you do not have access to these handy fellas, I would have a 3 square gap between the two tier engines, sort of like this:
Alt: Click me
All you do is increase the gap between the two rows of engine assemblers by one, and have the 3rd resource line running through it.
Just thought I'd post my setup to hopefully spark some more compact designs. (I have kept certain items hogging one full belt due to throughput and the length of my tile-able design)
(I will make a separate post with my entire factory when it is at a satisfactory standard)
Hint
Alt: Click me
The engine facility zoomed out. (notice I have a small set-up nearby for basic engine storage for trains etc)
I am fairly happy with how well I can compact various production lines.
(Here i have used modded inserters, but at the end of the post I show an alternative way.
Alt: Click me
Technically I only need half of the robot frame assemblers to match the engine production speed.
Alt: Click me
Overview of the entire set-up. Not much more to say.
Alt: Click me
A look at the robot frame production up close, and the logistic robot's private advanced circuit production line.
Whoops
Note: I am using a modpack which includes extra long inserters, which span +1 from the normal long inserters.To overcome this issue if you do not have access to these handy fellas, I would have a 3 square gap between the two tier engines, sort of like this:
Alt: Click me
All you do is increase the gap between the two rows of engine assemblers by one, and have the 3rd resource line running through it.
Just thought I'd post my setup to hopefully spark some more compact designs. (I have kept certain items hogging one full belt due to throughput and the length of my tile-able design)
-
- Inserter
- Posts: 22
- Joined: Sun Dec 14, 2014 6:14 pm
- Contact:
Re: Robot Production
This is my hopefully not the final version, as I've been having a lot of fun tinkering with this thing. I gave it its own red circuit production and stuck box production in, mainly to keep the general rectangular shape. The various combinators make sure that logistic robots get priority of red circuits over boxes.
- Attachments
-
- As the belts are far more confusing than the original design, I added arrows for clarity. Blue is the path of steel, green is the path of green circuits, and yellow is the path of the robot frames. I hope the rest is fairly clear on what item is going where.
- Robot Arrows.png (2.97 MiB) Viewed 23572 times
-
- Manual Inserter
- Posts: 1
- Joined: Tue Oct 16, 2018 12:20 pm
- Contact:
Re: Robot Production
Is there a blueprint?
-
- Smart Inserter
- Posts: 1161
- Joined: Sat Mar 17, 2018 1:20 pm
- Contact:
Re: Robot Production
There are some bot auto-deploy designs out there. If you add the feature to your design, it will become build and forget.
- eradicator
- Smart Inserter
- Posts: 5207
- Joined: Tue Jul 12, 2016 9:03 am
- Contact:
Re: Robot Production
A lich king appears and throws a burning smart-chest at each of you, mutterinig "This is my graveyard!".
Author of: Belt Planner, Hand Crank Generator, Screenshot Maker, /sudo and more.
Mod support languages: 日本語, Deutsch, English
My code in the post above is dedicated to the public domain under CC0.
Mod support languages: 日本語, Deutsch, English
My code in the post above is dedicated to the public domain under CC0.
Re: Robot Production
Mine's pretty simplistic, but works off a bus without too much hassle.