To start off I am a oil and gas engineer. My wife always laughs at me when I play this game because she says I come home to work!
Anyway, there are some things that I think oil could be expanded on in the game which would make it more fun
![Smile :)](./images/smilies/icon_e_smile.gif)
Most of all is the lack of pressure! The game is based around quantity, which is fine, but the reality is that a fluid process is also dependent on pressure. Without pressure the quantity simply will not go anywhere! The refinery pushing to the tanks make sense. Refinery have pumps which push fluid to the tanks. However tanks have no ability to push fluid to chemical process. I would propose that booster pumps be added to the game mechanics that must be located close to tanks. The fluid leaves the tanks, go to the booster pumps and then into pipes for process. The pressure generated by the pumps should decrease with distance, and thusly lengthen the rate that fluid is delivered. This will drive additional tanks and pumps for poor factory design, which is an increase in electricity usage.
Medium and Heavy oil tanks should require electricity. This is because the viscosity of the fluid requires heat to make it usable in process. Likewise piping that handles medium and heavy oils should require energy also.
I would like to see the refinery overhauled. Currently how it works is you first research a simple refinery, then another independent advanced refinery. This has very little basis on reality. A way that I would suggest is to start with a simple refinery, which would produce lots of pollution and take a loong time to process with alot of waste (called a coke, a new resource with no use in the game which could be burned but with an additional pollution multiplier). Then additional components(units) could be researched which would increase efficiency and reduce pollution. These expansions would require to be assembled on the refinary increasing its footprint. Examples: Unicracker Unit (waste reduction), Vacuum Unit (speed), alkylation unit (process speed), Coker unit (waste reduction), advanced distillation (pollution reduction), Reformer (pollution reduction). Note: These units are not intended to make the refinery produce more faster, I would suggest this stuff be required to research/assemble to reach current refining capability.
Lastly I would add the produced resource of diesel, which would come with diesel burning generators. These generators will produce electricity faster then steam but with more pollution. They could be used in remote locations or to replace steam alltogether. Diesel burners could be added also. The idea would be to drive a demand for diesel to remote locations and within the factory. This will drive tank cars on the train and more of an emphasis on oil then currently in the game.
I will still play the game anyway but I thought I would throw this out there. the idea's struck me on a large factory Im working on with extensive amounts of piping.