- Add a "show_on_Map" option for vehicles. a new mod of mine is about to fill the game with hidden vehicles.
- "As of 0.12.0 this event is also fired when a ghost is placed down either via blueprint or manually." either make this a different event or an easy way to tell, maybe "isGhost = true" ... I didn't see an easy way to tell, Entities don't have a is_ghost option...
- I would like the ability to get the item used to place the entity as well, since "on_put_item" doesn't fire for robo buddies (construction robots build it) or a "on_robot_put_item" event. I could be adding 2^24 entities otherwise.
Sorry if things seem abit jumbled, I'm in a rush and didn't have time to really do anything. I'll hopefully be here tomorrow to actually work on things.