Though this is quite an old mod by now (as evidenced by the images here), I am grateful for continued strong community support. Thanks everyone!
You can walk right on through your rows of furnaces and assemblers, but...
- This small mod slightly reduces the collision boxes for many structures, allowing you to "squeak through" them while walking around your base.
Say goodbye to the frustration of having your path blocked by your steam engines or solar panels when walking around your base! - Name: Squeak Through
- Latest Release: v1.8.2, February 21, 2021
- Factorio Version: 1.1
- License: GNU GPL
- Authors: Nommy, Lupin, Foxite, Supercheese, & the community
- Github: https://github.com/Suprcheese/Squeak-Through
This mod slightly reduces the collision boxes of the following entity types (as found in type = "..." in the prototype definition), including both vanilla and modded structures, so that you can walk between them when two are adjacent:
- "solar-panel"
- "accumulator"
- "generator"
- "pipe"
- "pipe-to-ground"
- "heat-pipe"
- "reactor"
- "programmable-speaker"
- "container"
- "logistic-container"
- "assembling-machine"
- "arithmetic-combinator"
- "decider-combinator"
- "constant-combinator"
- "boiler"
- "electric-pole"
- "mining-drill"
- "pump"
- "radar"
- "storage-tank"
- "tree"
- "turret"
- "beacon"
- "furnace"
- "lab"
Note to modders:
New in version 1.4.0 is that Squeak Through will now look for the entity prototype value "squeak_behaviour", which if set to false will mean the entity is excluded from having its bounding box adjusted. Simply adding
Code: Select all
squeak_behaviour = false
While this alone will not immediately address mod compatibility issues, it does provide an easier step than before.
For future compatibility issues, feature requests, bug reports, etc. I would direct all interested parties primarily to GitHub: https://github.com/Suprcheese/Squeak-Through