Crash log
Server link: https://forums.factorio.com/forum/vie ... 53&t=135797107.912 Info MultiplayerManager.cpp:999: networkTick(399177) mapTick(-1) received stateChanged peerID(0) oldState(DesyncedWaitingForMap) newState(DesyncedDownloadingMap)
7157.653 Finished download (50 s, 11 MB, 222 kB/s)
7157.660 Info MultiplayerManager.cpp:1058: networkTick(401177) mapTick(-1) map download finished creating scenario
7157.661 Info MultiplayerManager.cpp:862: networkTick(401177) mapTick(-1) changing state from(DesyncedDownloadingMap) to(DesyncedLoadingMap)
7157.661 Loading map /factorio/temp/mp-download.zip
7157.680 Info Scenario.cpp:160: Map version 0.12.8-0
7157.927 Info MultiplayerManager.cpp:999: networkTick(401189) mapTick(-1) received stateChanged peerID(0) oldState(DesyncedDownloadingMap) newState(DesyncedLoadingMap)
7158.127 Info MultiplayerManager.cpp:999: networkTick(401201) mapTick(-1) received stateChanged peerID(14) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
7158.127 Info MultiplayerManager.cpp:999: networkTick(401201) mapTick(-1) received stateChanged peerID(16) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
7159.445 Info MultiplayerManager.cpp:1774: networkTick(401275) mapTick(8434647) created desync report(/factorio/archive/desync-report-2015-09-19-15-23-50)
7159.445 Info MultiplayerManager.cpp:862: networkTick(401275) mapTick(8434647) changing state from(DesyncedLoadingMap) to(InGameWaitingForOthers)
7159.644 Info MultiplayerManager.cpp:999: networkTick(401287) mapTick(8434647) received stateChanged peerID(0) oldState(DesyncedLoadingMap) newState(InGameWaitingForOthers)
7159.644 Info MultiplayerManager.cpp:1170: networkTick(401287) mapTick(8434647) stopping mapAlign
7159.644 Info MultiplayerManager.cpp:1663: performing map align task (SendPlayerJoinGameAlignTask)
7159.644 Info MultiplayerManager.cpp:862: networkTick(401287) mapTick(8434647) changing state from(InGameWaitingForOthers) to(InGame)
7159.644 Info MultiplayerManager.cpp:1485: networkTick(401287) mapTick(8434647) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
((peerID(14) state(InGameWaitingForOthers) mapAlignTick(-1))
((peerID(16) state(InGameWaitingForOthers) mapAlignTick(-1))
)
7159.844 Info MultiplayerManager.cpp:999: networkTick(401299) mapTick(8434659) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
7159.844 Info MultiplayerManager.cpp:999: networkTick(401299) mapTick(8434659) received stateChanged peerID(14) oldState(InGameWaitingForOthers) newState(InGame)
7159.844 Info MultiplayerManager.cpp:999: networkTick(401299) mapTick(8434659) received stateChanged peerID(16) oldState(InGameWaitingForOthers) newState(InGame)
7161.896 Error NetworkInputHandler.cpp:321: Crc check tickOfCrc doesn't match. (8434680 vs 8434740)
7162.638 Warning Logger.cpp:315: Symbols.size() == 15, usedSize == 11
Factorio crashed. Generating symbolized stacktrace, please wait ...
7163.284 Warning Logger.cpp:315: Symbols.size() == 14, usedSize == 10
#0 0x7f9dd0a54180 in ?? at ??:0
#1 0x7f9dd0a54107 in ?? at ??:0
#2 0x7f9dd0a554e8 in ?? at ??:0
#3 0x725305 in checkCrcs at /tmp/factorio-sCksop/src/Net/NetworkInputHandler.cpp:319
#4 0x9d6090 in tryToApplyHeartbeats at /tmp/factorio-sCksop/src/Net/NetworkInputHandler.cpp:282
#5 0xa1667e in update at /tmp/factorio-sCksop/src/Net/NetworkInputHandler.cpp:192
#6 0xa1c9e5 in updateMultiplayerInputInternal at /tmp/factorio-sCksop/src/Net/MultiplayerManager.cpp:660
#7 0xa6c31d in gameUpdateStep at /tmp/factorio-sCksop/src/MainLoop.cpp:259
#8 0x7f9dd0a40b45 in updateLoop at /tmp/factorio-sCksop/src/MainLoop.cpp:348
#9 0x40a379 in tickStep at /tmp/factorio-sCksop/src/MainLoop.cpp:446
7163.284 Error Util.cpp:46: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
7157.653 Finished download (50 s, 11 MB, 222 kB/s)
7157.660 Info MultiplayerManager.cpp:1058: networkTick(401177) mapTick(-1) map download finished creating scenario
7157.661 Info MultiplayerManager.cpp:862: networkTick(401177) mapTick(-1) changing state from(DesyncedDownloadingMap) to(DesyncedLoadingMap)
7157.661 Loading map /factorio/temp/mp-download.zip
7157.680 Info Scenario.cpp:160: Map version 0.12.8-0
7157.927 Info MultiplayerManager.cpp:999: networkTick(401189) mapTick(-1) received stateChanged peerID(0) oldState(DesyncedDownloadingMap) newState(DesyncedLoadingMap)
7158.127 Info MultiplayerManager.cpp:999: networkTick(401201) mapTick(-1) received stateChanged peerID(14) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
7158.127 Info MultiplayerManager.cpp:999: networkTick(401201) mapTick(-1) received stateChanged peerID(16) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
7159.445 Info MultiplayerManager.cpp:1774: networkTick(401275) mapTick(8434647) created desync report(/factorio/archive/desync-report-2015-09-19-15-23-50)
7159.445 Info MultiplayerManager.cpp:862: networkTick(401275) mapTick(8434647) changing state from(DesyncedLoadingMap) to(InGameWaitingForOthers)
7159.644 Info MultiplayerManager.cpp:999: networkTick(401287) mapTick(8434647) received stateChanged peerID(0) oldState(DesyncedLoadingMap) newState(InGameWaitingForOthers)
7159.644 Info MultiplayerManager.cpp:1170: networkTick(401287) mapTick(8434647) stopping mapAlign
7159.644 Info MultiplayerManager.cpp:1663: performing map align task (SendPlayerJoinGameAlignTask)
7159.644 Info MultiplayerManager.cpp:862: networkTick(401287) mapTick(8434647) changing state from(InGameWaitingForOthers) to(InGame)
7159.644 Info MultiplayerManager.cpp:1485: networkTick(401287) mapTick(8434647) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
((peerID(14) state(InGameWaitingForOthers) mapAlignTick(-1))
((peerID(16) state(InGameWaitingForOthers) mapAlignTick(-1))
)
7159.844 Info MultiplayerManager.cpp:999: networkTick(401299) mapTick(8434659) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
7159.844 Info MultiplayerManager.cpp:999: networkTick(401299) mapTick(8434659) received stateChanged peerID(14) oldState(InGameWaitingForOthers) newState(InGame)
7159.844 Info MultiplayerManager.cpp:999: networkTick(401299) mapTick(8434659) received stateChanged peerID(16) oldState(InGameWaitingForOthers) newState(InGame)
7161.896 Error NetworkInputHandler.cpp:321: Crc check tickOfCrc doesn't match. (8434680 vs 8434740)
7162.638 Warning Logger.cpp:315: Symbols.size() == 15, usedSize == 11
Factorio crashed. Generating symbolized stacktrace, please wait ...
7163.284 Warning Logger.cpp:315: Symbols.size() == 14, usedSize == 10
#0 0x7f9dd0a54180 in ?? at ??:0
#1 0x7f9dd0a54107 in ?? at ??:0
#2 0x7f9dd0a554e8 in ?? at ??:0
#3 0x725305 in checkCrcs at /tmp/factorio-sCksop/src/Net/NetworkInputHandler.cpp:319
#4 0x9d6090 in tryToApplyHeartbeats at /tmp/factorio-sCksop/src/Net/NetworkInputHandler.cpp:282
#5 0xa1667e in update at /tmp/factorio-sCksop/src/Net/NetworkInputHandler.cpp:192
#6 0xa1c9e5 in updateMultiplayerInputInternal at /tmp/factorio-sCksop/src/Net/MultiplayerManager.cpp:660
#7 0xa6c31d in gameUpdateStep at /tmp/factorio-sCksop/src/MainLoop.cpp:259
#8 0x7f9dd0a40b45 in updateLoop at /tmp/factorio-sCksop/src/MainLoop.cpp:348
#9 0x40a379 in tickStep at /tmp/factorio-sCksop/src/MainLoop.cpp:446
7163.284 Error Util.cpp:46: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
The server is working again now without desyncs after I restarted it with the latest autosave.