i have a common section of railway for both the trains(iron/coal).
loops: no.
two-way railway: yes.
SOME PICTURES:
Here's where the trains paths join(coal comes from the left, iron comes from the bottom and theyre destination to the right:
https://www.dropbox.com/s/kk8dqktu3po2i ... .59.15.png
Heres the section they share, also a general view:
https://www.dropbox.com/s/0l455jz45xkll ... .58.58.png
Arrival station for both, my main base(right), there u have two stations next to each other(right down the radar both paths join again to go to the refilling stations of coal and iron):
https://www.dropbox.com/s/ttifs0vpoahg0 ... .58.17.png
I'm really not asking for a solution for this specific problem, I want someone (please)to try and explain Rail Signals a bit better(please) than the wiki does right now(please):
I've really tried guys, now i need help(got really frustrated not getting it).Signals are used to enable the usage of multiple trains on a single track/track network. They divide the network into blocks. Only one train can operate(automatically) on a block(You can place multiple but they wont move when put on schedule). Rail signals can be built only next to the END of the rail. This means there are at most 4 signals per rail (2 at each end).
The direction of building the Rail signal matters. Use R to scan through the building directions. You will get an visualisation in form of arrows on the specific track. There is only one rail signal entity however you can use it in two distinct ways - similar to one way signals and two way signals from Open TTD. If there is only one signal on the track (the other direction has no signal) then the signal is a one way signal. Trains in automatic mode (not driven by character) can ride through the one way signal only in the direction given by the signal (the train sees the signal on the right side). If there are two signals on the same track (but opposite directions) then they are connected and work like two way signals.
When a train is about to enter the block it flips the incoming blocks rail signals so no other train can enter. When the train leaves the block it flips the incoming blocks rail signals back on so other trains can get in. Railroad crossing of unrelated rails (overlappings) are taken into account as well. This allows signals to protect unrelated crossing railpaths.
The path finding doesn't look at the closed rail signals ahead. This way two trains can come to the opposite sides of the two way rail signal even if there would be way around that. In order to enforce the train movement in the network one way signals must be used now.
EDIT:
ok i got it, thx to all, wasnt hard, the arrows appearing while building them led me to think that was the area covered by the signal(wrong).
-Signals divide railways into blocks, 2way or one way depending on if ur using one or two signals to divide the blocks.
-Blocks guarantee that just one train will be able to travel that block at a time(no crashes under automatic piloting).