![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Because i sank way too much time in factorio already.
If you release before steams winter sale and factorio isn't on sale then no one will see or buy it. I personally look exclusively for the 50%-75% offs during that time and don't notice anything else. Its a horrible time to release a game when your not discounting it. Even though peoples wallets will be empty I'd say release after the winter sale so people can actually see your game and they can use any gift cards they might have to buy factorio. Otherwise your release will be overshadowed by big name games and large discounts.slpwnd wrote:Oh wow. Thanks for the information. We haven't really thought of thatDrury wrote:But November is always when the most anticipated games come out, it's quite literally the worst month for indie devs (no indies come out this year either). Looking at the list this year - Need for Speed, Anno 2205, Call of Duty Black Ops 3, Starcraft 2 Legacy of the Void, Fallout 4, Football Manager, Star Wars Battlefront, The Crew Wild Run, Assassin's Creed Syndicate. MGSV was set to release in November as well but Konami sux and egwbčššvčrlmbočbn
Fairly enough you may not expect Factorio crowd to be all over those games, but Fallout 4 is Fallout 4. Also, Anno.
It's not a bad idea if you want a more subtle launch in the background of an absolute madness, but you sound the exact opposite. That might actually force us to reconsider our plans (our backup plan was releasing after New Year's).
Factorio is already very, very out on Youtube, with numerous Let's Play videos, including the recent series by Kage848, and the abandoned series by Direwolf20 (which IIRC got a lot of views) and many others.Drury wrote:It's not a bad idea if you want a more subtle launch in the background of an absolute madness, but you sound the exact opposite
This is very true. Factorio is the first game of its kind. The first game about setting up a very complex automated factoryrkfg wrote:Also, Factorio does not fill the niche. It creates the niche.
Well yeah tomas did say they plan on avoiding the sale and release afterwards. Smart choice.Darthlawsuit wrote:If you release before steams winter sale and factorio isn't on sale then no one will see or buy it. I personally look exclusively for the 50%-75% offs during that time and don't notice anything else. Its a horrible time to release a game when your not discounting it. Even though peoples wallets will be empty I'd say release after the winter sale so people can actually see your game and they can use any gift cards they might have to buy factorio. Otherwise your release will be overshadowed by big name games and large discounts.slpwnd wrote:Oh wow. Thanks for the information. We haven't really thought of thatDrury wrote:But November is always when the most anticipated games come out, it's quite literally the worst month for indie devs (no indies come out this year either). Looking at the list this year - Need for Speed, Anno 2205, Call of Duty Black Ops 3, Starcraft 2 Legacy of the Void, Fallout 4, Football Manager, Star Wars Battlefront, The Crew Wild Run, Assassin's Creed Syndicate. MGSV was set to release in November as well but Konami sux and egwbčššvčrlmbočbn
Fairly enough you may not expect Factorio crowd to be all over those games, but Fallout 4 is Fallout 4. Also, Anno.
It's not a bad idea if you want a more subtle launch in the background of an absolute madness, but you sound the exact opposite. That might actually force us to reconsider our plans (our backup plan was releasing after New Year's).
Then the kid gets beat upDerivePi wrote:Sell it for a new release sale of 50% off of $49.99. Christmas is a great time to build up buzz on a new game. Think of the ordinary kids talking about Fallout 10 when they go back to school and then the smart kid starts telling his friends about this new fresh game that has a different take on gaming.
https://www.youtube.com/watch?v=oUxz5StP3AMPeter34 wrote:This is very true. Factorio is the first game of its kind. The first game about setting up a very complex automated factoryrkfg wrote:Also, Factorio does not fill the niche. It creates the niche.
I don't know why 'kids' wouldn't like it. Being a 'kid', this is my favourite game. Yes, most of them just play Call of Duty the entire time but there are also a lot of more thoughtful ones to which Factorio would appeal.Drury wrote:Factorio is a niche thing, and mostly it's not for kids. Of course there's the odd one here and there, but generally the game attracts an older audience. Young adults through adults.
Not to forget AMASS ( https://www.youtube.com/playlist?list=P ... lWSVGFr9PD ) and other series by Mangled Pork (Bentham) like 'Railworld' and 'Living with Biters' ( https://www.youtube.com/user/MangledPork )Peter34 wrote:Factorio is already very, very out on Youtube, with numerous Let's Play videos, including the recent series by Kage848, and the abandoned series by Direwolf20 (which IIRC got a lot of views) and many others.
Posted by Tomas on 2015-18-04, all posts
Xinayder wrote:Is it just me, or is the blog post off by 5 months or so?
Posted by Tomas on 2015-18-04, all posts
Well it seems you came to the right place to ask.cpy wrote:Fallout 4, Anno, The Crew, someone buy me a time machine
Because i sank way too much time in factorio already.
That was already mentioned before, Factorio isn't a puzzle game like SpaceChem, Infinifactory, Big Pharma (I heard this one is pretty random, you mix some resources and get something else and you don't know what you'd get in advance) etc. It's a factory optimization game with one clear final goal and a completely unrestricted solution space. You're not required to obey any rules, you may almost always make everything by hand (except things that are made in factories and liquids) but it just takes too much time so you start optimizing and automating things. I haven't seen such motivation before. You may as well optimize your solutions in Infinifactory but you're still restricted by the map size and you still have to complete levels to progress. Factorio doesn't enforce anything, it gives you tools and then you're on your own. Of course, it has similarities with SpaceChem but Zachtronics games are all about visual parallel programming while Factorio is about scaling and optimizing the production lines. It's not enough to just produce something, it's how you produce it thousands of times.Drury wrote:https://www.youtube.com/watch?v=oUxz5StP3AM
I'm very sorry to announce I plan on having a FLAMEWAR here, because right here you just sound to me like the guys who claim that Call of Duty invented first person shooter.
https://en.wiktionary.org/wiki/horridlyBrambor wrote:Hi, I noticed one mistake in FFF #104: you have there horridly instead of horribly.
Great job! New icons look awesome!
I repeat, setting up a complex automated factory.Drury wrote:https://www.youtube.com/watch?v=oUxz5StP3AMPeter34 wrote:This is very true. Factorio is the first game of its kind. The first game about setting up a very complex automated factoryrkfg wrote:Also, Factorio does not fill the niche. It creates the niche.
I'm very sorry to announce I plan on having a FLAMEWAR here, because right here you just sound to me like the guys who claim that Call of Duty invented first person shooter.
Yes, I sure hope the devs won't just stop once they reach the design goals for their "Steam release" and then decide to take a several-months-long break because the Steam release was delayed.Marconos wrote:Looking good. If you do push the steam release back make sure to not stop with 0.13. Would just allow you to release with more content. Picking the right time to go live is so important.