[>=0.12.5] Filtered Splitters

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maddy2k
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[>=0.12.5] Filtered Splitters

Post by maddy2k »

my quick & dirty patch for Filtered Splitters
  • 0.12.0 - first port.Known bugs/limitation - get and put things only from/to transport belt
  • 0.12.1 - removed some debug print & file creation
Attachments
SmartSplitters_0.12.1.zip
(72.49 KiB) Downloaded 1129 times
Last edited by maddy2k on Wed Sep 09, 2015 1:39 pm, edited 1 time in total.
Alexs
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Re: [>=0.12.5] Filtered Splitters

Post by Alexs »

thx :)
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berni1212
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Re: [>=0.12.5] Filtered Splitters

Post by berni1212 »

Thanks for Updating this mod
Sorry for my bad English ! i will not remove it !
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berni1212
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Re: [>=0.12.5] Filtered Splitters

Post by berni1212 »

Can u remove the Limit of 2 Filter things in MP plz
Sorry for my bad English ! i will not remove it !
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Berserker55
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Re: [>=0.12.5] Filtered Splitters

Post by Berserker55 »

Got a crash in line 409 of control.lua. This happens when removing a smart splitter that stopped working. We wanted to remove it and replace to "reset". We're playing multiplayer.

By commenting out the print we managed to achieve, to replace the splitter and succesfully reset it to working condition.
brokenshakles
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Re: [>=0.12.5] Filtered Splitters

Post by brokenshakles »

This is broken in 12.12 : __SmartSplitters__/control.lua:32 attempt to index global 'game' ( a nil value )
zaskroniec
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Re: [>=0.12.5] Filtered Splitters

Post by zaskroniec »

It consumes 857 GW of energy where I can change this value . I greet and thank you for your reply. Ps sorry for my english : D. I use factorio 0.12.17

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JosephBones
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Re: [>=0.12.5] Filtered Splitters

Post by JosephBones »

Is there a Filtered Splitter compatible with 0.12.22 ?
justarandomgeek
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Re: [>=0.12.5] Filtered Splitters

Post by justarandomgeek »

I changed some init stuff from 'game' to 'script' to make this work in 0.12.26 (possibly earlier, that's all I've tested).
Attachments
SmartSplitters_0.12.2.zip
(73.87 KiB) Downloaded 453 times
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