Factorio 0.7.2 for Mac

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Pollo Infernale
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Factorio 0.7.2 for Mac

Post by Pollo Infernale »

Hi everybody,
I know 0.7.2 is just an alpha version of Factorio, but I'd like to inform you that this version doesn't even start on OSX Snow Leopard.

I'm confident on a fast resolution of the issue, meanwhile I'll enjoy the 0.7.1 :)
slpwnd
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Re: Factorio 0.7.2 for Mac

Post by slpwnd »

Does it say anything (any crash report / etc.) ?
Pollo Infernale
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Re: Factorio 0.7.2 for Mac

Post by Pollo Infernale »

Yes, the crash report (is huge) is this:
Huge Crash Report spoiler-ed by FreeER so the topic is easy for people read through
Last edited by FreeER on Tue Oct 22, 2013 5:09 am, edited 1 time in total.
Reason: Spoiler tag
kovarex
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Re: Factorio 0.7.2 for Mac

Post by kovarex »

Could you try to set low graphics on?
You can manually edit in ~/Library/Application/Support/factorio/config/config.ini, just change the line

Code: Select all

low-graphics=false
to

Code: Select all

low-graphics=true
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ssilk
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Re: Factorio 0.7.2 for Mac

Post by ssilk »

Perhaps not relevant to this bug.

On my macBook Pro Factorio runs now. :)
And the low resultion mode worked well, but I cannot say, if it had automatically switched, because I had the other problems, see down.
I had no time to make more tests this evening, but promise to.

One problem keeps (the reason for writing), that it is difficult to tell the system not to go into internal graphics (or use discrete, depending on standpoint :) ). I use http://gfx.io/ to set it to discrete GPU - and need to use that several times. This is also true, when the system is fresh restarted and all tools, which might influence it are stopped before.

This is nothing, which keeps someone from playing, but I think my problem and this bug has eventually the same source.
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Pollo Infernale
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Re: Factorio 0.7.2 for Mac

Post by Pollo Infernale »

I changed everything, but it doesn't even start; maybe because my version of mac is Snow Leopard?
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Re: Factorio 0.7.2 for Mac

Post by Pollo Infernale »

I think is my computer problem, because even into Virtual machine (windows 7) the 0.7.2 doesn't start.
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Re: Factorio 0.7.2 for Mac

Post by slpwnd »

Pollo Infernale wrote:I changed everything, but it doesn't even start; maybe because my version of mac is Snow Leopard?
I am developing the game on Snow Leopard, so the version of the OSX should not be an issue. Do you get the same error even after changing to graphics lower resolution mode?
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Re: Factorio 0.7.2 for Mac

Post by Pollo Infernale »

I have searched for "low_graphic" but I haven't found it. Perhaps is "low_fps"?
However, even with "low_fps=true" the game doesn't start.

This is my "config.ini":

Code: Select all

[general]
locale=en
[path]
read-data=__PATH__system-read-data__
write-data=__PATH__system-write-data__
[debug]
show_fps=basic
show_tile_grid=full
show_paths=full
show_rail_paths=full
show_path_cache=full
show_rolling_stock_count=full
show_next_waypoint_bb=full
show_leader_info=full
show_last_path_detail=full
detailed_info=basic
show_collision_rectangles=detailed
show_selection_rectangles=detailed
show_rail_connections=detailed
show_rail_segments=detailed
show_rail_joints=detailed
show_network_connected_entities=detailed
show_time_used_percent=basic
show_energy_sources_networks=detailed
show_circuit_network_numbers=detailed
show_blocked_by=detailed
[controls]
move-up=W
move-right=D
move-left=A
move-down=S
open-character-gui=E
open-technology-gui=T
close-gui=E
mine=Left Mouse Button
build=Right Mouse Button
open-gui=Right Mouse Button
show-info=ALT
next-weapon=Q
pick-item=Left Mouse Button
stack-transfer=SHIFT + Left Mouse Button
inventory-transfer=CONTROL + Left Mouse Button
fast-entity-transfer=CONTROL + Left Mouse Button
set-filter=Middle Mouse Button
quickbar-1=1
quickbar-2=2
quickbar-3=3
quickbar-4=4
quickbar-5=5
cursor-split=Right Mouse Button
stack-split=SHIFT + Right Mouse Button
inventory-split=CONTROL + Right Mouse Button
fast-entity-split=CONTROL + Right Mouse Button
clear-filter=CONTROL + Middle Mouse Button
quickbar-6=SHIFT + 1
quickbar-7=SHIFT + 2
quickbar-8=SHIFT + 3
quickbar-9=SHIFT + 4
quickbar-10=SHIFT + 5
clean-cursor=Q
drop-cursor=Z
rotate=R
pick-items=F
shoot-enemy=SPACE
shoot-selected=C
toggle-driving=ENTER
zoom-in=Mouse wheel up
zoom-out=Mouse wheel down
toggle-menu=ESCAPE
confirm-message=TAB
connect-train=G
disconnect-train=V
pause-game=SHIFT + SPACE
craft=Left Mouse Button
craft-5=Right Mouse Button
craft-all=SHIFT + Left Mouse Button
cancel-craft=Left Mouse Button
cancel-craft-5=Right Mouse Button
cancel-craft-all=SHIFT + Left Mouse Button
editor-increase-resource=F
editor-decrease-resource=V
editor-next-force=F
editor-remove-entity=X
editor-toggle-tile-transitions=F6
editor-edit-entity-details=T
editor-show-all-difficulties=F8
editor-show-easy-difficulty=F9
editor-show-normal-difficulty=F10
editor-show-hard-difficulty=F11
[sound]
effects_volume=1
walking_volume=0.3
ambient_volume=1
[graphics]
multisampling=0
fullscreen=false
show-smoke=false
show-minimap=true
show-inserter-arrows-when-selected=true
show-inserter-arrows-when-detailed-info-is-on=true
show-mining-drill-arrows-when-detailed-info-is-on=true
show-mining-drill-arrows-when-selected=true
[other]
tooltip_delay=0.0395
max_threads=2
show_tips_and_tricks=true
autosort_inventory=true
use_item_groups=true
output_console_delay=1200
autosave_interval=2
enable_new_mods=true
low_fps=true
check_updates=true
enable_experimental_updates=true
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Re: Factorio 0.7.2 for Mac

Post by kovarex »

Oh, sorry, it is probably not there (the default is false), but you can add it.
You need to add it to the [graphics] section.

And it is not low_graphics, but low-graphics (not underscore, but dash)

the line is:

Code: Select all

low-graphics=true
There is some other os x user who had very similar problem and he said it worked for him, the problem is that you have the 256Mb video card, and it is not enough to hold all the graphcis currently, so the low graphics makes some larger sprites smaller.

On windows, the error is handled better when there is not enough video memory, and this option is turned on automatically, I have no idea why it doesn't work that way on mac, in other words I'm sorry for the trouble.
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Re: Factorio 0.7.2 for Mac

Post by Pollo Infernale »

Thank you so much! Now it works perfectly!!! :)
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