[MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
Re: [MOD 0.12.x] Rail Tanker - Liquid transpor
i was wondering if u could make a indicator simular to the new oil tank so u can see how full the tank is
Re: [MOD 0.12.x] Rail Tanker - Liquid transpor
You might be able to use the measuring-item from the Smarter Circuitry mod. Point it at where the train is parked at the stop (at each stop), and it might well work.AnarCon wrote:i was wondering if u could make a indicator simular to the new oil tank so u can see how full the tank is
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Re: [Mod 0.11.x] Rail Tanker - Liquid transport
Ok, so the issue is that the tanker is not 6 tiles long, it is 5.87 (all numbers are made up) times long. So when you have 2 or 3 tankers the pipe connection points on the tanker can some times end up in a position that is between tiles so nothing can connect. If the tanker was exactly 6 (or 5 or what ever) tiles long then this would not be a problem and we could consistently have 2 (maybe 3) connection points. It can be done with the scaling property now but it looks weird.FISHMANPET wrote:I looked at this ......
The issue with more than 2 or 3 connection points is the fact that the storage tank needs to be square so it cant really be more than 2 tiles wide so to have more connection points requires a different solution.
Moving the storage tank so it never ends up between 2 tiles was considered. There is no good reason why I chose the other solution.
I did come up with a pretty good solution to the whole issue the other night which would fix all the issues, I could cover the tanker with a small pipe network that connects all adjacent pumps. So when the tanker pulls up, look where connections are needed (ie, look for pumps) then pop down the invisible storage tank and connect it to the pumps with small invisible pipes. This would be easier if the tanker was exactly the right amount of tiles wide but i can probably work around it. I might put together a test some time, see if it is a viable idea.
Let me know how you go with your render. If you need any help feel free to PM me or hit me up on IRC
I would like to add this but not enough that I would open up blender. Feel free to have a crack at fixing the tanker model and if you get it working send me the blender file and i'll code it up and add it to the mod for youAnarCon wrote:i was wondering if u could make a indicator simular to the new oil tank so u can see how full the tank is
Re: [MOD 0.12.x] Rail Tanker - Liquid transpor
You now something you could do as a temporary fix could be to have something like a tiny button on the gui that when clicked would display a percentage filled of all the tankers closeby in a tiny area !
Write the amount in the console.
Write the amount in the console.
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Noticed the told change in FFF #111 so il continue to use my signature ^_^Thanks for listening to our suggestions, devs !
I would jump of joy if we could specify which tiles spawned in a surfaces
Re: [MOD 0.12.x] Rail Tanker - Liquid transpor
I got an interesting bug on my game.
The details perspective seems to have gotten stuck. There is no train there. It happened when i had to mess around with the stacker to get more room for trains (yeah, creating a stacker with trains in it is a bad idea, but well, thats what i had to do), the train did hit other trains and dead ends. Not sure what caused it :/
If i turn the details perspective, that thing disappears
The details perspective seems to have gotten stuck. There is no train there. It happened when i had to mess around with the stacker to get more room for trains (yeah, creating a stacker with trains in it is a bad idea, but well, thats what i had to do), the train did hit other trains and dead ends. Not sure what caused it :/
If i turn the details perspective, that thing disappears
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Re: [MOD 0.12.x] Rail Tanker - Liquid transpor
I had those once, I just shot at them and they went away.
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Re: [MOD 0.12.x] Rail Tanker - Liquid transpor
Balls. Those things you are seeing are the transparent storage tanks. To remove them drive a empty rail tanker very slowly over each one stopping constantly, it will eventually attach to the old tanker then be deleted when the tanker moves again. Or shoot them =)JMark1 wrote:I got an interesting bug on my game.
I thought I had fixed all the bugs related to this but i guess not. I'll put it on the list of things to do in rail tanker. Thanks for the report
Re: [MOD 0.12.x] Rail Tanker - Liquid transpor
Well, i had those things there for a while, close to a month, it maybe have been before an update, i'm not sure now anyway, i just shot them down if i ever get that again i'll let you know asap
Re: [MOD 0.12.x] Rail Tanker - Liquid transpor
Man, i wish i think about this trick. My solution is disabling the mod, save, load map again without mod, save, the enabled mod again.FISHMANPET wrote:I had those once, I just shot at them and they went away.
Lost thousand oil in the process obviously.
Re: [MOD 0.12.x] Rail Tanker - Liquid transport
The graphic glitch i showed before, i've just seen it on Thetaphi's stream.. version 1.1.0.. so still not fixed James
Re: [MOD 0.12.x] Rail Tanker - Liquid transport
Downloaded update today and it broke the mod, any chance you'll patch it soon?
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Re: [MOD 0.12.x] Rail Tanker - Liquid transport
Sorry, i've not been keeping up with factorio updates. I'll see what I can do.capthavic wrote:Downloaded update today and it broke the mod, any chance you'll patch it soon?
Re: [MOD 0.12.x] Rail Tanker - Liquid transport
Psst: https://forums.factorio.com/forum/vie ... 72#p113172JamesOFarrell wrote:Sorry, i've not been keeping up with factorio updates. I'll see what I can do.capthavic wrote:Downloaded update today and it broke the mod, any chance you'll patch it soon?
I i i umm just wanted to play Factorio with all the mods i use again, but i couldnt wait any longer ^_^!
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Noticed the told change in FFF #111 so il continue to use my signature ^_^Thanks for listening to our suggestions, devs !
I would jump of joy if we could specify which tiles spawned in a surfaces
Re: [MOD 0.12.x] Rail Tanker - Liquid transport
looks like an old version of the tanker mod tho...jorgenRe wrote:Psst: https://forums.factorio.com/forum/vie ... 72#p113172JamesOFarrell wrote:Sorry, i've not been keeping up with factorio updates. I'll see what I can do.capthavic wrote:Downloaded update today and it broke the mod, any chance you'll patch it soon?
I i i umm just wanted to play Factorio with all the mods i use again, but i couldnt wait any longer ^_^!
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Re: [MOD 0.12.x] Rail Tanker - Liquid transport
Version 1.1.1 is up. Should work with 0.12.11.
Re: [MOD 0.12.x] Rail Tanker - Liquid transport
1.1.1 has the base_area of the fluidbox set to 125, wasn't it 250 in 1.0?
And wow, you're quick accepting pull requests
And wow, you're quick accepting pull requests
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Re: [MOD 0.12.x] Rail Tanker - Liquid transport
It should be yes. Must be a mistake. To be honest, i was pretty being pretty lazy this morning. I'll have another look at it and fix it properlyChoumiko wrote:1.1.1 has the base_area of the fluidbox set to 125, wasn't it 250 in 1.0?
And wow, you're quick accepting pull requests
Re: [MOD 0.12.x] Rail Tanker - Liquid transport
Why the file size of 1.1.1 is twice as big with previous version ? (20 MB vs 10 MB)
Also, it still can't load in 0.12.11, error on load.
Also, it still can't load in 0.12.11, error on load.
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Re: [MOD 0.12.x] Rail Tanker - Liquid transport
hello
i need some help.
i have started a new game with some mods also rail tanker 5 minutes ago my game crashed and now when i would like to load the game this error comes.
__RailTanker__/control.lua:130: attempt to index global 'script' (a nil value).
somebody know what i have to do to rescue my savegame ^^.
sry fpr my bad english come from germany
i need some help.
i have started a new game with some mods also rail tanker 5 minutes ago my game crashed and now when i would like to load the game this error comes.
__RailTanker__/control.lua:130: attempt to index global 'script' (a nil value).
somebody know what i have to do to rescue my savegame ^^.
sry fpr my bad english come from germany
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Re: [MOD 0.12.x] Rail Tanker - Liquid transport
Sorry, I uploaded a half ass version yesterday morning before I went out for the day. Give me an hour or so and I'll posted a fixed version.