Little more timely with this one. As always, lots of news. The mods boards are getting more and more active lately, which is good for you, but bad for me.
***
New
Autowire - Select which wires to be automatically connected (including copper) when placing electric poles.
Burner Generator - A 'burner' generator that doesn't require water to output power.
Cannon Turret - New turret that fires cannon shells. Beware of friendly fire!
Expensive Research - Increases the expense and duration of all research.
Happy Factorio - A texture pack that brightens things up a bit.
Modular Armour Revamp - Rebalances and alters modular armour, adds fuel requirements for fusion reactors, etc.
Personal Roboport Fix - Automatically disables the personal roboport when inside a permanent network.
Pollution Detector - Sensor that can transmit the level of pollution it detects to the circuit network.
Radar 2.0 - Adds two new types of radar.
Rage Ore Processing - Ore refinement and multiplication processes.
Sign Posts - Adds signs that print permanent floating text in the game world.
Slower Mining - Reduces speed, pollution and power consumption of mining drills.
Smart Loader - An inserter that won't get jammed when loading items into a cargo wagon.
Smarter Circuitry - New buildings to apply greater control over factories and networks. Successor to Smart Circuit Systems.
Highly recommended.
Terraforming - Adds the ability to build bridges, drawbridges and dig moats.
Wooden Fences - Early game walls.
***
Updates
5dim's mod - A large group of mods to add more content across all areas of the game.
Advanced Logistics System - Provides a detailed view of your logistics network and the items within it.
Air Filtering - A building that helps reduce the pollution put out by your factories, at the cost of coal for filters.
Added upgraded versions of the air filtration machine.
Alien Oil - Enables moving oil patches with a special item.
DyTech - Large-scale changes, rebalances and additions to vanilla gameplay.
New version of Power, adds a steam engine that can be switched between primary, secondary and tertiary priority.
Evolution Factor Indicator - Displays time of day, evolution factor, and total playtime.
FARL - Automated rail laying.
Foreman - Blueprint management.
Logistic Combinators - Specify the values to read, and it takes those from the logistic network.
Manufacturing Units - Small scale burner-powered smelter/assembler, with electric equivalent.
Added a electric-powered manufacturing unit. Rebalanced pollution values on the burner version. Warning: Updating the burner manufacturing unit will erase all existing units, since there is no migration script.
Natural Evolution - Tweaks bug evolution rate.
Rail Logic System - New tools for connecting logistics and rail systems.
Science Cost Tweaker - Multiplies the cost of tech research.
Simple Teleporters - Allows you to link two points using a new item. Personal teleportation only, not for items.
Supreme Warfare - New turrets.
Test Mode - Removes costs for all recipes.
Time Lapse Mod - Takes screenshots at preset intervals.
Turret Range Display - Show the maximum range of a turret using a tool.
Now compatible with mod turrets too.
Upgrade Planner - Allows you to replace constructed buildings/belts automatically using construction bots.
Renamed from Upgrade With Construction Bots. Now supports selective deconstruction of specific entities without replacement.
Mod Roundup #13
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