[0.12.6] Path removed above ores bug/graphics

Things that has been reported already before.
joon
Fast Inserter
Fast Inserter
Posts: 133
Joined: Mon Jan 19, 2015 7:11 pm
Contact:

[0.12.6] Path removed above ores bug/graphics

Post by joon »

Hi,

It's a bit hard to explain but I'll try. I placed some concrete over some iron ore, which I didn't want, so I remove it but the character acts like he is "mining", also the first spot where I removed the concrete path still pops up little stones when I remove other paths, as if I'm mine the ore which I'm not at all.

Screens; the iron ore with the path under is the buggy ore, I can remove it, but didn't do it for when a save is needed. When I remove the paths like the 2nd screen, the ore acts like it's being mine and also the character acts like it's mining it and ores sometimes pop up out of the ore as if I'm mining it
Image
Image

I use mods: Dytech Core, Machine, War & Power, Treefarm Ac & lite, Farl and DefaultrequestAmount

Edit: It also happens when you placed paths under trees and you also removed them under the trees, then it acts on other paths as if you chopping down the tree and also logs/leaves fall down the tree.
kovarex
Factorio Staff
Factorio Staff
Posts: 8211
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Re: [0.12.6] Path removed above ores bug/graphics

Post by kovarex »

Thanks for the report, it is actually the same problem as this: https://forums.factorio.com/forum/vie ... 30&t=15981

It is fixed for 0.12.7
joon
Fast Inserter
Fast Inserter
Posts: 133
Joined: Mon Jan 19, 2015 7:11 pm
Contact:

Re: [0.12.6] Path removed above ores bug/graphics

Post by joon »

Cool, no worries :)
Post Reply

Return to “Duplicates”