Description:
Send items through a pneumatic network super fast!
Details:
Factorio Version: 0.12.6
Released: July 20th 2015
License: Too big of hazzle to get one
![Wink ;)](./images/smilies/icon_e_wink.gif)
Tags: transport, 4th, fast, extreme
Download: Downlaod for 0.12.11 below.
--Long Description--
What can you do with this mod?
Have an outer outpost that needs some types of items every now and then?
No problem just create a pneumatic network to there and have it find the logistic requester chests at the outpost, if it sees an item missing it will automatically request those items from the logistic network the supplying chest is in. Then very quickly it will send the items to the outpost!
Forgot something when building your outpost?
Fear no more just go to your nearest pneumatic requester and put in a request in a nearby logistic requesting chest!
just remember to have all the items available for the pneumatic supplying chest!
And so it continues on
![Smile :)](./images/smilies/icon_e_smile.gif)
Currently it only adds the functionality, but energy usage is planned(if i manage to get it to work, though i got a way to do it in mind)
So if you wish to go and trye it out and possibly give feedback then both of those are very apreciated
![Smile :)](./images/smilies/icon_e_smile.gif)
So how does it work?
First you have to create a network consisting of 1 Pneumatic Requester, 1 Pneumatic Supplier and any amount of nodes.
Then you can follow the picture numbers:
![Image](https://forums.factorio.com/images/ext/d7b529950f37bfb3f7a19193c7b4722d.png)
1. Place down a connector, it is immediantly placed back into your inventory again!
2. Hover over a Pneumatic supplier until it says: "pneumatic supplier connected..."
3. Hover over a node (can be repeated multiple times
4. Hover over a pneumatic requester.
So how does it work?
A pneumatic requester will find normal logistic requesting chests in a set radius of 20 from itself. It will then check if all of the requests in the requester chests are met. Then if there isn't anymore left of the requested item, the pneumatic requester will request the full amount of requested items from the pneumatic supplier it is connected to.
If even the pneumatic supplier doesn't contain the requested item, then it will set itself to request that item from the logistic system it is in, until it gets the required items and sends it away.
Remember to keep the pneumatic supplier filled with pneumatic capsules as it is what it sends the items in! 1 capsule sends 1 item.
Now what is the benefit?
It sends the required items superquick through underground pipes!!(pipes to be added)
Easily setup outposts to have specific items available at all times!
Idea came from this thread by SSilk
https://forums.factorio.com/forum/vie ... f=6&t=7150
What is to come next?
Going to look into changing the way items are sent so different tiers can transfer different amounts, not much more, but a little. Tier 1 1 item every 2 seconds. Tier 2 2 items every two seconds and Tier 3 4 items every 2 seconds(Though very expensive(super reinforced capsules and pipes for example
![Razz :P](./images/smilies/icon_razz.gif)
To do so i will be needing to change some parts of the code(Cheching how much items are needed to be sent since well i do really not want to make it much more CPU intensive
![Wink ;)](./images/smilies/icon_e_wink.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
Automatically have your Pneumatic Requester request things that was just destroyed, but not found in a nearby chest!
Unleass no problems arrive, i will most likely be mainly working on creating a new model for the entities!
Then after that i thought it might be cool to include a sound effect
![Cool 8-)](./images/smilies/icon_cool.gif)
Changelog:
V. 0.2.1 Compatible with Factorio 0.12.0!
V. 0.2.0
Improved the item transfer, since now it will transfer items to a near perfect transfer!
Decreased transfer speeds from 50 items per second
![Confused :?](./images/smilies/icon_e_confused.gif)
![Twisted Evil :twisted:](./images/smilies/icon_twisted.gif)
Bug fixes
V. 0.1.1 Added required tech and actual recipes!
V. 0.1.0 First stable release so lots of bugfixes behind!
Edit
HOLY moly this is to be remembered my 100 th post it is 14th June 2015
![Smile :)](./images/smilies/icon_e_smile.gif)