[Request] Monorail and track
[Request] Monorail and track
I've been working on a monorail mod, which adds an electric-powered train to the game, but I can't seem to make a good model
If anyone can make these models for me, I'd greatly appreciate it, and of course you'd get credit in the mod.
Monorail engine - Imagining something like this: http://believablelies.org/wp-content/up ... norail.jpg but a little grungier to fit in with the Factorio aesthetic. If you want, it might be cool to have clean versions of all of these as well.
Monorail cargo wagon - Something like the passenger sections in here: https://upload.wikimedia.org/wikipedia/ ... oct-22.jpg but still with the blue streak.
Monorail track - Like this, but only one track, and not elevated. (no supports): https://www.acm.jhu.edu//~sthurmovik/Ra ... ed-Car.jpg
Monorail curved track - Like above, but curved like a standard train track.
Along with icons for these, I want an icon of the engine on a piece of track for research.
Once again, if you feel up to it, it would be nice to not be stuck with programmer art for eternity. shudders
Edit: And I want everything standard sized like what Factorio has.
If anyone can make these models for me, I'd greatly appreciate it, and of course you'd get credit in the mod.
Monorail engine - Imagining something like this: http://believablelies.org/wp-content/up ... norail.jpg but a little grungier to fit in with the Factorio aesthetic. If you want, it might be cool to have clean versions of all of these as well.
Monorail cargo wagon - Something like the passenger sections in here: https://upload.wikimedia.org/wikipedia/ ... oct-22.jpg but still with the blue streak.
Monorail track - Like this, but only one track, and not elevated. (no supports): https://www.acm.jhu.edu//~sthurmovik/Ra ... ed-Car.jpg
Monorail curved track - Like above, but curved like a standard train track.
Along with icons for these, I want an icon of the engine on a piece of track for research.
Once again, if you feel up to it, it would be nice to not be stuck with programmer art for eternity. shudders
Edit: And I want everything standard sized like what Factorio has.
Re: [Request] Monorail and track
I can do the image just fine, but the rotation and the sheet will be hard as i do not know how much rotation i need
Here it is http://prntscr.com/8diy49
Here it is http://prntscr.com/8diy49
Re: [Request] Monorail and track
You are going to need a total of 256 frames divided between 8 sheets. With the locomotive turning to the right. !lolman360 wrote:I can do the image just fine, but the rotation and the sheet will be hard as i do not know how much rotation i need
Here it is http://prntscr.com/8diy49
Check out:
C:\Program Files\Factorio\data\base\graphics\entity\diesel-locomotive
Logo
Noticed the told change in FFF #111 so il continue to use my signature ^_^Thanks for listening to our suggestions, devs !
I would jump of joy if we could specify which tiles spawned in a surfaces
Re: [Request] Monorail and track
AAAAA!!!
Thats is ALOT of sprites
Thats is ALOT of sprites
Re: [Request] Monorail and track
It sadly is !lolman360 wrote:AAAAA!!!
Thats is ALOT of sprites
But thats a good thing. Because or else we would have a fairly well stuttering train !
Logo
Noticed the told change in FFF #111 so il continue to use my signature ^_^Thanks for listening to our suggestions, devs !
I would jump of joy if we could specify which tiles spawned in a surfaces
Re: [Request] Monorail and track
I'm currently working on the Tugboat mod (which is quite similar graphics wise), and I just finished the deep ore drill.
I'm quite busy these days, but I'll try to make a quick sketch ASAP
Here are some examples:
I'm quite busy these days, but I'll try to make a quick sketch ASAP
Here are some examples:
examples
Re: [Request] Monorail and track
I made a sketch of a possible factorio monorail. I hope you like it!
If you want to, I can start making a model.
If you want to, I can start making a model.
Re: [Request] Monorail and track
What do you think of a suspended monorail like the Schwebebahn from Wuppertal? In my mind it has very distinctive industrial look that Factorio has.DJderond wrote:If you want to, I can start making a model.
Re: [Request] Monorail and track
Hmm... That indeed looks very 'factorio-like'. Not sure if it will work out with factorio though (because of the top down view).
Maybe if the rail would be thinner you could see the cart better from the top.
Anyways, I really like the suspended monorail idea! I think that would work out better, and would look much more awesome!
Maybe if the rail would be thinner you could see the cart better from the top.
Anyways, I really like the suspended monorail idea! I think that would work out better, and would look much more awesome!
Re: [Request] Monorail and track
Perhaps a problem may occur with the rendering priority. Normal rails are rendered under the train but this system demands the opposite.
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Re: [Request] Monorail and track
It would be lazy, but you could probably make the rails run underneath the train, and then just have the sprites for the train include the rail over them. But I think you would notice issues if your player model moved under them.hitzu wrote:Perhaps a problem may occur with the rendering priority. Normal rails are rendered under the train but this system demands the opposite.
- mischievousgod
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Re: [Request] Monorail and track
Jump on that discussion wagon... I don't think that it would be lazy, it could work very well... Lay down the suspended tracks like eletricity poles, so the track would render like the eletric cables, on top of everything, and perhaps act like the cables too, there's no colision with the track/cables, only with the columns/poles that keep them up, them make the monorail elements (engine, wagons...) be "suspended" too so there's no colision with them, and render those on top of the tracks, with the track being rendered again with the monorail elements.sonnyskare wrote:It would be lazy, but you could probably make the rails run underneath the train, and then just have the sprites for the train include the rail over them. But I think you would notice issues if your player model moved under them.hitzu wrote:Perhaps a problem may occur with the rendering priority. Normal rails are rendered under the train but this system demands the opposite.
For me that's a doable fix.
Re: [Request] Monorail and track
How about turns and switches?mischievousgod wrote:Jump on that discussion wagon... I don't think that it would be lazy, it could work very well... Lay down the suspended tracks like eletricity poles, so the track would render like the eletric cables, on top of everything, and perhaps act like the cables too, there's no colision with the track/cables, only with the columns/poles that keep them up, them make the monorail elements (engine, wagons...) be "suspended" too so there's no colision with them, and render those on top of the tracks, with the track being rendered again with the monorail elements.sonnyskare wrote:It would be lazy, but you could probably make the rails run underneath the train, and then just have the sprites for the train include the rail over them. But I think you would notice issues if your player model moved under them.hitzu wrote:Perhaps a problem may occur with the rendering priority. Normal rails are rendered under the train but this system demands the opposite.
For me that's a doable fix.