Better Alarms/Smart Alarms

Post your ideas and suggestions how to improve the game.

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wildfire
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Better Alarms/Smart Alarms

Post by wildfire »

This is a small pet peev of mine. The fact that turrets, when damaged, the alarm goes off. I think that the damage alarm should be toggle-able in game, OR maybe have a research topic that allows the player to setup smart alarms around the base early game with them only getting more complex as the game progresses; as better alarms are researched. I've played through the vanilla game with vanilla settings a few times already, and the number of attacks goes up to like three or four attacks in a 5 minute span. Thus the alarms just blare constantly late game.

- Alarms can be turned off completely for walls.

- Alarms can be set for sensitivity. When the remaining health of an object becomes less than or equal to 50% of the max health of the object. This would be the default settings for turrets and walls

- (Maybe) Setup an alarm system as part of the in-game research.

- Destruction of objects always sounds an alarm ONLY if the object is outside repair radius of constructions bots.

Feel like this would be something to round out the game when it's complete. I know it's still in alpha, but if the alarms stay the same as they are, it would just feel alpha to me when I'm playing the finished product.

I'm new to the forums too btw! I've been playing this game all summer, loving the game so far!
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TuckJohn
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Re: Better Alarms/Smart Alarms

Post by TuckJohn »

I would love a feature like this.
~1200+ hours clocked in factorio. Avid KSP and Factorio player
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