Hello, we just released 0.7.2 bugfix release.
- Features:
- - Added low graphics option for cards with lower amount of video memory.
- Better error reporting for some updater error states.
- - Added low graphics option for cards with lower amount of video memory.
- BugFixes:
- - Fixed bug when engine was not able to load map with removed tiles (loading save with active tile mod that is not present now).
- Fixed bug with evolution factor being > 1.
- Fixed bug with car being damaged by shooting shotgun while driving it.
- Fixed crashes in editor (related to unzooming and exploring new areas).
- Inserter putting coal in the furnace that has already picked the coal up will put it there even when there is over 5 items in the furnace. This will avoid stuck inserter when there are more than one feeder at the same time.
- Fixed "all technologies" button in the sandbox mode.
- Fixed unpredictable behavior of "None" and "Very Big" starting area settings.
- Fix bug of loading map that contains removed/migrated items in logistic request slots or in logistic robots on the way.
- Fixed bug with "teleporting" enemy expansion groups.
- Tweaked small enemy and group movement bugs.
- Fixed bug of burner mining drill accepting more than 5 coal (up to full stack) by inserters.
- Fixed bug with the double click in list dialogs Game was loaded even when clicked on two different items in the short period of time.
- Fixed bug when settings to not use item groups in character crafting gui were not working.
- Fixed bug of active window not being always on top (minimap was over it).
- Fixed bug of the mining drill consuming resource even when executing the bonus production (given by productivity modules).
- Fixed crash when spawning on the player port.
- Fix in the recipe requirements calculations.
- Total raw calculates requirements per one item with float numbers (circuit needs 1.5 copper for example)
- Fixed crash when opening the modular armor in the container.
- Fixed inconsistency in gui opening state when destroying entity (chest) that contains currently opened armor.
- Fixed crash when inventory with currently opened armor was destroyed.
- Fixed bug that caused production modules make lab work faster.
- Fixed bug that caused remaining pollution in inactive chunks.
- Fixed bug in gui opening after switching controllers.
- Fixed crash when trying to manipulate armor with paused game.
- Remnants are buildable/selectable in the map editor.
- Biters are gettings stuck less now.
- Fixed bug crash when loading save with two trains next to each other.
- - Fixed bug when engine was not able to load map with removed tiles (loading save with active tile mod that is not present now).
- Changes:
- - Changed the recipe for lab to require 4 transport belts instead of 5.
- Scripting:
- - Added write access to energy property of entity.
- Added read/write access to the peacefulmode boolean (game.peacefulmode)
- - Added write access to energy property of entity.