![Image](https://forums.factorio.com/images/ext/b579ef7c655ce6e9d2af80a30963f716.png)
let me know what you think of it, or how to improve it
(labs can be extended to the left, supplies come in at the right by train or something else)
Not sure if this was Math3vv's intention or not, but until you do have a solid science production the loop allows the science packs to continue moving on the belt instead of 10-20 being stuck at the end where only 1-4 of the labs have access (ranges are dependent upon design). Once you have enough to fill the belt then you are right, there is no need to loop the belt at all (other than looks, a lab with items constantly moving around looks busierHoly-Fire wrote:No need to loop around the labs
Seems pretty minor, the excess packs will be consumed fairly quickly.FreeER wrote:Not sure if this was Math3vv's intention or not, but until you do have a solid science production the loop allows the science packs to continue moving on the belt instead of 10-20 being stuck at the end where only 1-4 of the labs have access (ranges are dependent upon design). Once you have enough to fill the belt then you are right, there is no need to loop the belt at all (other than looks, a lab with items constantly moving around looks busierHoly-Fire wrote:No need to loop around the labs)
Yeah, I know, butFreeER wrote: Also, just to note, in both of your images you could/should have stopped your belt one tile earlier. Not only does it save you two belts (per setup) but if you leave the belts there the last/first science packs will never be used because they are (technically) past the inserters