I want a separate launcher for activating/deactivating mods, so I don't either need to load the game twice or change the modlist.json manually to play with the mods I want.
The idea is simple, and I imagine so is the coding to make this happen: make an alternative launcher, where you can toggle active mods (preferably by double clicking) and group them together for faster naviagation and to clean up a list the could potentially consist of every mod on this forum (and because you usually use some mods in conjunction, like Bob's Mods or DyTech mods). when a "save settings" button is pushed, the launcher would rewrite the .json automatically and a "launch game" button would simply be a shortcut to the actual game .exe.
for anyone who is playing on and off on multiple maps with different mods configurations (like me), this would make thing much more comfortable, and much less tedious. I said that I imagine the coding would be quite simple. Allow me to correct myself. I am almost certain, that anyone who ever made a game launcher could do this in maybe half an hour, an hour at the most.
Separate Launcher for Mods
Moderator: ickputzdirwech
Re: Separate Launcher for Mods
Look at the roadmap: An autoconfig for multiplayer games is planned. https://forums.factorio.com/forum/vie ... ?f=3&t=678
Maybe, this is also an alternative till then: https://forums.factorio.com/forum/vie ... 37&t=13327
Maybe, this is also an alternative till then: https://forums.factorio.com/forum/vie ... 37&t=13327
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Re: Separate Launcher for Mods
thanks for pointing that out. I looked through the road map, but I must have over read that onessilk wrote:Look at the roadmap: An autoconfig for multiplayer games is planned. https://forums.factorio.com/forum/vie ... ?f=3&t=678
Maybe, this is also an alternative till then: https://forums.factorio.com/forum/vie ... 37&t=13327
Re: Separate Launcher for Mods
What I'd like to see is automatic downloading and enabling (temporary enabling) of mods when you join an on-going coop MP game. Almost all mods are very small (ones like the hi-rez bitmaps mod from Waitek excepted) and so should be very quick to download on modern Internet connections, even fairly weak ADSL ones (or even a 3G connection with a good signal).
As it is, I just compress everything in my "mods" folder into a single ZIP folder (easy to do due to Windows native handling of the ZIP format) and send it to the other players via Skype, but it'd be nice if the process was automated.
As it is, I just compress everything in my "mods" folder into a single ZIP folder (easy to do due to Windows native handling of the ZIP format) and send it to the other players via Skype, but it'd be nice if the process was automated.
Re: Separate Launcher for Mods
Read the roadmap:
... means: Exactly this is planned.Allow loading games with different mod settings (and automatically download the mods if necessary)
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