No, this is the exact opposite, if there were 0.13 features shown off in FFFs, then there are no more bugs to fix, so we can make it stable Because there was nothing new development-wise means, that it's not stable.RoddyVR wrote: basicaly there is nothing in this FF. This can only mean that there is nothing to tell us about the game development. Think its time to declare 0.12 stable. (i want the logicky stuff in .13)
Friday Facts #101 - The players are real people
Re: Friday Facts #101 - The players are real people
Re: Friday Facts #101 - The players are real people
I didn't know that you expected us to be real humans. I am still connected to the matrix.
May be that is why I would definitely take that money and heck I would bribe some of the officials who decide the list of companies that gets the money.
I guess my morale sensor got corrupted when they hooked me into the system.
May be that is why I would definitely take that money and heck I would bribe some of the officials who decide the list of companies that gets the money.
I guess my morale sensor got corrupted when they hooked me into the system.
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Re: Friday Facts #101 - The players are real people
Oxyd wrote:The other explanation here is that our demographic is very non-diverse and we only have a very narrow range of opinions here on the forums.kovarex wrote:Anyway, the fact, that there isn't any flamewar here means that our audience is probably quite mature
I certainly hope thats not the case. Personally I disagree strongly with the politics in this post but I don't think there's much point arguing online about it.
Re: Friday Facts #101 - The players are real people
When read that part in the FFF my mind went "aha! politics!" and basically just skipped to the next paragraphOxyd wrote:The other explanation here is that our demographic is very non-diverse and we only have a very narrow range of opinions here on the forums.kovarex wrote:Anyway, the fact, that there isn't any flamewar here means that our audience is probably quite mature
That we don't have a flamewar about it is probably because the audience for the game is still too small to attract the unkempt masses.
Just you wait until after Factorio makes it through Greenlight. This forum will FILL with retards, and you'll need to watch your words much more carefully.
And/or stop reading the forums. That works too. It's usually how it goes with growth. Devs HAVE to stop reading them to preserve (some of) their sanity.
Basically: enjoy it while it lasts
Re: Friday Facts #101 - The players are real people
Oh but isn't it obvious? Kovarex is secretly wishing for flamewars! That's actually the whole reason Factorio is going on Steam! I'm a genius!
Re: Friday Facts #101 - The players are real people
So you are calling us narrow minded now!?Oxyd wrote:The other explanation here is that our demographic is very non-diverse and we only have a very narrow range of opinions here on the forums.kovarex wrote:Anyway, the fact, that there isn't any flamewar here means that our audience is probably quite mature
Political establishment is one of the most divisive topics you can have, short of religion. However, because of the voting age, it doesn't really come into your life until you are a young adult. People tend to approach topics with reason when they are older. You can still get a heated discussion, but you will rarely get rage tantrums.
Re: Friday Facts #101 - The players are real people
Either most programmers are kids then, or code indentation is a topic with flammability so high not even elders can resist.
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Re: Friday Facts #101 - The players are real people
indentation is nothing it's brace-style that's the real powder keg.Drury wrote:Either most programmers are kids then, or code indentation is a topic with flammability so high not even elders can resist.
Re: Friday Facts #101 - The players are real people
The best part? The forum where I've first seen this had this in a humor topic, then everyone seriously went and argued about tabs and spaces.
Amazing.
Re: Friday Facts #101 - The players are real people
Yeah - indentation was not a big problem in our team. We even go to agree on using spaces for it without problems.ratchetfreak wrote:indentation is nothing it's brace-style that's the real powder keg.Drury wrote:Either most programmers are kids then, or code indentation is a topic with flammability so high not even elders can resist.
Braces and new lines for those - this went on for quite long
Re: Friday Facts #101 - The players are real people
I've heard a story (no idea if it's true) where a team was arguing whether to use 2 spaces or 4 for indentation. No one would compromise so the lead decided to offend both groups the same and picked 3orzelek wrote:Yeah - indentation was not a big problem in our team. We even go to agree on using spaces for it without problems.ratchetfreak wrote:indentation is nothing it's brace-style that's the real powder keg.Drury wrote:Either most programmers are kids then, or code indentation is a topic with flammability so high not even elders can resist.
Braces and new lines for those - this went on for quite long
Re: Friday Facts #101 - The players are real people
"The way to slavery" five stars from me.
(Also really cool icons)
(Also really cool icons)
Re: Friday Facts #101 - The players are real people
What's there to argue about with tabs and spaces, spaces are clearly superior…
damn you, I've fallen into your trap!
damn you, I've fallen into your trap!
OS: Linux Mint 19 x64 | desktop: Awesome 4.2 | Intel Core i5 8600k | 16GB DDR4 | NVidia GTX 1050 Ti (driver version: 410.104) (2019-03)
Re: Friday Facts #101 - The players are real people
Just got second tier drones in a new game and found out they are no longer following me! :-O
Thus sucks worse then I can describe without profuse swearing!
Please fix this ASAP.
Thus sucks worse then I can describe without profuse swearing!
Please fix this ASAP.
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Re: Friday Facts #101 - The players are real people
If you're talking about distractor capsules - they never followed you around. Defenders and destroyers follow you (and count against the researched limit). Distractor capsules don't follow you. Never have. (as an upside, they also don't count against the limit, you can deploy as many as you want)
I don't have OCD, I have CDO. It's the same, but with the letters in the correct order.
Re: Friday Facts #101 - The players are real people
Wow. Never knew that.Boogieman14 wrote:If you're talking about distractor capsules - they never followed you around. Defenders and destroyers follow you (and count against the researched limit). Distractor capsules don't follow you. Never have. (as an upside, they also don't count against the limit, you can deploy as many as you want)
I've only used 1'st and 3'rd tier ones before.
Are they also supposed to move like a logistics drone with no power?
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Re: Friday Facts #101 - The players are real people
They're not supposed to move at all after deployment I guess the hint is in the name, they're made to distract the biters while you're either burning up their bases or bravely running away
I don't have OCD, I have CDO. It's the same, but with the letters in the correct order.
Re: Friday Facts #101 - The players are real people
Even as a relative left-winger this stuff irks me. Nitpicking stuff to death (the aforementioned vacuums) doesn't help anything. The idea shouldn't be to fight the market or micromanage the market but to use the market. Go after the one thing you really want and let the market sort out the details. If carbon is important, restrict that and let the market determine what the best method for doing so is. A good government - even a good socialist government - doesn't waste the peoples' money paying bureaucrats to regulate trivialities.MaanooAk wrote:"The way to slavery" five stars from me.
(Also really cool icons)
And art? Art can take care of itself. And for these purposes, games are art. There are a thousand ways for money to make it's way from fans to artists if the art is worthwhile. The government doesn't need to be involved.
Re: Friday Facts #101 - The players are real people
kovarex I've always enjoyed your Friday facts. you let us see into a side of game development few people know about. it's been perfect. and this dev diary made me love you even more as I'm glad to see such opinions in people on that side of the atlantic
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Re: Friday Facts #101 - The players are real people
The way I read this, it seems like the large game studio is being given money for making a game with plot. If that's correct, I think Factorio should get some lore:
"Player leaves planet due to misappropriated taxes with the intention of starting their own new world."
"Player leaves planet due to misappropriated taxes with the intention of starting their own new world."