Right now, only entities with the type "logistic-container" get the standard 8 logistic slots in their inventory view. This is frustrating, because this makes it hard to combine logistics networks with other entities, like gun turrets. If the number of logistics slots could instead a parameter on entities, instead of being specified by entity type, that would eliminate my complicated workaround to make Gun Turrets w/Logistics slots work.
Ideally this parameter would be a number, so we can specify how many logistic slots we want to have appear, instead of the standard 8.
Support Logistics Slots on All Entities
Re: Support Logistics Slots on All Entities
This seems redundant since you can just put a logistic requester chest next to the turret to request anything you want.
If you want to get ahold of me I'm almost always on Discord.
Re: Support Logistics Slots on All Entities
Well that is true, that is not really my goal. Your solution works, but requires access to power for the inserter. I don't want to require access to power.Rseding91 wrote:This seems redundant since you can just put a logistic requester chest next to the turret to request anything you want.
Regardless, of my specific use-case, there are more uses for logistics slots in entities. Imagine logistic slots in your tank, or in assemblers, or in trains, or in any entity.
Re: Support Logistics Slots on All Entities
Use a burner inserter and request fuel.Afforess wrote: Your solution works, but requires access to power for the inserter. I don't want to require access to power.
Re: Support Logistics Slots on All Entities
Except a burner inserter won't automatically fuel itself in this scenario. Bob has already complained about that.DaveMcW wrote:Use a burner inserter and request fuel.Afforess wrote: Your solution works, but requires access to power for the inserter. I don't want to require access to power.
Re: Support Logistics Slots on All Entities
Right. So we need 2 burner inserters and 2 requester chests.
Or maybe a dev could implement this request or fix that bug?
Or maybe a dev could implement this request or fix that bug?
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Re: Support Logistics Slots on All Entities
Here is how you do this. In on_built_entity watch for your new gun turret to be built, when it is built put a transparent requester chest under it and every few ticks sync the inventory of the 2 entities. You probably don't need to even write the code yourself, just take it from 5dim trains mod.
Re: Support Logistics Slots on All Entities
This isn't a mod interface request. This is a feature request.DaveMcW wrote:Right. So we need 2 burner inserters and 2 requester chests.
Or maybe a dev could implement this request or fix that bug?
Mod interface request: Add read/write access to car speeds
* Takes about 10 minutes to add
* Takes about 10 minutes to make a test and verify everything operates normally
* Doesn't need approval from anyone.
Feature request: make all entities support logistic requester slots
* Probably about a week's time to implement code wise
* Probably about another week's time to find and implement where the slots would appear in GUIs
* Probably another week to write tests for everything
* Would need approval from Kovarex and Tomas
* Most likely would be super buggy due to nothing being built to support them
If you want to get ahold of me I'm almost always on Discord.
Re: Support Logistics Slots on All Entities
I know how to work around it, I am not asking for that.JamesOFarrell wrote:Here is how you do this. In on_built_entity watch for your new gun turret to be built, when it is built put a transparent requester chest under it and every few ticks sync the inventory of the 2 entities. You probably don't need to even write the code yourself, just take it from 5dim trains mod.