"Map size" settings seem to ignore anything above 2000 and instead generate an infinite map in 0.7.1. Borders show up fine in sizes under 2000x2000 and maps larger than 2000x2000 worked fine in 0.6.4 when I last played.
It *might* be that using the "restart game" button triggers the map to become infinite but I'm not sure. I'd like to test more; is there a console command I can use to give myself a car to look for borders more quickly?
[0.7.1] Map size setting over 2000 results in infinite map?
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Re: [0.7.1] Map size setting over 2000 results in infinite m
We will take a look.
To look around most quickly you can type:
You will get to god mode and can move quickly.
To look around most quickly you can type:
Code: Select all
game.player.character = nil
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- Fast Inserter
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Re: [0.7.1] Map size setting over 2000 results in infinite m
Nice, thanks! I'll go test it now.
edit: Hmm.. It ignored the map size and generated borderless once while testing just now but the other times worked as expected even after using the "restart level" button. Seems sporadic..
Want to move this to Pending or just delete it and I'll update/repost when i figure out how to duplicate?
edit: Hmm.. It ignored the map size and generated borderless once while testing just now but the other times worked as expected even after using the "restart level" button. Seems sporadic..
Want to move this to Pending or just delete it and I'll update/repost when i figure out how to duplicate?
Re: [0.7.1] Map size setting over 2000 results in infinite m
I tried the 3000X3000 map and it was fine.
Alright, moving to pending, let us know if it happens again.
Alright, moving to pending, let us know if it happens again.