[MOD 0.12.x] Roadworks 3.0 - Bridges!

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Rahjital
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[MOD 0.12.x] Roadworks 3.0 - Bridges!

Post by Rahjital »

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Name: RoadWorks
Description: Expands vehicle use through additional features.
Licence: LGPL
Version: 3.0.0
Last Release: 2-8-2015
Tested With Factorio: 0.12.2
Dependencies: Factorio 0.12.2
Tags: Roads, Bridges, Vehicles, Enhancement
Download Link: https://dl.dropboxusercontent.com/u/547 ... _3.0.0.zip
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Summary
Added features
Images
Known issues
Changelog
Credits
Last edited by ssilk on Sat Aug 22, 2015 10:02 am, edited 3 times in total.
Reason: Changed title to match board rules http://www.factorioforums.com/forum/viewtopic.php?f=89&t=947
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Re: [0.12.x] Roadworks 3.0

Post by Rahjital »

So far the only feature the mod adds is bridges, no other features from previous versions of the game are in. This will eventually change, but I wanted to release the mod sooner due to how popular bridges are.

Also, interest check: Would anyone want me to reintroduce the old "limestone -> quicklime -> concrete" way of producing concrete? This would be an addon separate from the main mod, so that nobody is forced to change their production lines.
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Re: [0.12.x] Roadworks 3.0

Post by berni1212 »

Yes More floors are good like Wood and stone and something like that
Sorry for my bad English ! i will not remove it !
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Re: [0.12.x] Roadworks 3.0 - Bridges!

Post by hitzu »

Yay!
Awesome news. Thank you, Rahjital.
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Re: [0.12.x] Roadworks 3.0 - Bridges!

Post by cpy »

I ported old roadworks script for faster speed when using fuel if you're interested. I cut all old code that was used for laying path. Might not be the best code ever, but it works and uses low CPU time.
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Re: [0.12.x] Roadworks 3.0 - Bridges!

Post by Xterminator »

On man this is awesome! I can now build a bridge across lakes and out a train on top of it. :D Will be so epic!

Not sure if this is possible, but what would be really cool is to have the bridge have guard rails when going over water, for visual effect and so you don't drive right off it. :D Would really love this.

Great work!
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Re: [0.12.x] Roadworks 3.0 - Bridges!

Post by Rahjital »

berni1212 wrote:Yes More floors are good like Wood and stone and something like that
I'll only add something if it actually serves a purpose in the game. I plan to reintroduce asphalt roads, but other than that I'm not sure if I'll add any more floors. Right now the focus is on bridges.
hitzu wrote:Yay!
Awesome news. Thank you, Rahjital.
And thank you for the bridge graphics! Without that, there would be no bridges, and most likely no Roadworks :)
cpy wrote:I ported old roadworks script for faster speed when using fuel if you're interested. I cut all old code that was used for laying path. Might not be the best code ever, but it works and uses low CPU time.
Thanks for the offer! I think I'll rewrite the script from scratch, though, since there's some additional car features I want to add and they would conflict with this script.
Xterminator wrote:On man this is awesome! I can now build a bridge across lakes and out a train on top of it. :D Will be so epic!

Not sure if this is possible, but what would be really cool is to have the bridge have guard rails when going over water, for visual effect and so you don't drive right off it. :D Would really love this.

Great work!
Thanks! Sadly rail bridges aren't quite in yet, but I'm working on them at the moment and they'll be in the next release, along with power pole bridges.

Yes, it would be possible, but I would need the graphics for it first. The current bridge graphics were made by Hitzu, not me, so you would have to ask him for it.
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Re: [0.12.x] Roadworks 3.0 - Bridges!

Post by AlexTheNotsogreat »

Seeing you have plans on asphalt, here is what I'm thinking for it.

Tar: A new "puddle" resource like oil, but pure black, and maybe make oil lighter in color to distinguish more.
Or just make it use oil, I guess...
10x Asphalt: Made with 5 concrete, 5 tar, and 2 stone, movement speed is 180%
Produces small amounts of pollution (Black coloring generates heat), but adds up quickly.

Hope this is good ;)
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Re: [MOD 0.12.x] Roadworks 3.0 - Bridges!

Post by Rahjital »

I want to keep the mod as vanilla-compatible as possible, so I don't think adding new resources will happen. Asphalt will most likely be made out of heavy oil, stone, and possibly sulfur. Making it generate pollution is a very interesting idea, though, I'll have to look at it further to see if it's possible to do.
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Re: [MOD 0.12.x] Roadworks 3.0 - Bridges!

Post by Wyrm »

Tar can have many sources. It can be made from petroleum, wood, or coal. All three of these are already available in the vanilla game.
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Re: [MOD 0.12.x] Roadworks 3.0 - Bridges!

Post by Rahjital »

Then I can just skip the step and have it made directly from oil ;)
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Re: [MOD 0.12.x] Roadworks 3.0 - Bridges!

Post by Pippaf1 »

I have used this mod and it is great and a rail bridge would be nice but I would like to see a bridge that will take a conveyer belt. That would be exceedingly useful. Thank you for the fine work please keep it up.
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Re: [MOD 0.12.x] Roadworks 3.0 - Bridges!

Post by jockeril »

Pippaf1 wrote:I have used this mod and it is great and a rail bridge would be nice but I would like to see a bridge that will take a conveyer belt. That would be exceedingly useful. Thank you for the fine work please keep it up.
a rail bridge would be nice, I agree. But putting other stuff - there's a landfill mod that lets you put ground tiles on water, and what you put on that is everything...

I think bridges shouldn't allow putting anything on them (other than what goes on roads & bridges in RL) - I also tried putting belts on them the first time I used the mod and thought it should be like that, but now that I've read your post, I thought a) there's already a mod for that & b) what's next, Maybe lamps for night-light and poles to power them ? chests ? assembly machines ? furnaces ? NO N-O NO. go to landfill mod - that's what it's for !
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Re: [MOD 0.12.x] Roadworks 3.0 - Bridges!

Post by Zeeth_Kyrah »

Honestly, I'd have the rail bridge be a second placeable structure. No transport belts, no machines, merely a foot/vehicle bridge and a rail bridge (combine a straight rail with a bridge tile). Anything else is unnecessary. I don't want to add yet another mod like Landfill no matter how good it is, I want to use THIS one. Real-world ridges have lamps, footpaths, streets, and rail track on them, and I'm only asking for one of those. Without rail or transport belts, there are only two ways to transport materials across the bridge: carry them across (which is nice but unreliable and extra work for the player in a game about AUTOMATION), or use a swarm of logistics robots. Why do I want 100 robots doing the work of 1 locomotive and 3 wagons?
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Re: [MOD 0.12.x] Roadworks 3.0 - Bridges!

Post by jockeril »

I've just remembered another thing - There's a rail bridge mod !
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Re: [MOD 0.12.x] Roadworks 3.0 - Bridges!

Post by Zeeth_Kyrah »

jockeril wrote:I've just remembered another thing - There's a rail bridge mod !
That's awesome! Does it work on 0.12? Can I have two mods in one?
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Re: [MOD 0.12.x] Roadworks 3.0 - Bridges!

Post by jockeril »

Zeeth_Kyrah wrote:
jockeril wrote:I've just remembered another thing - There's a rail bridge mod !
That's awesome! Does it work on 0.12? Can I have two mods in one?
Yes it works in 0.12 - it's just the addition of two items (with the ability to place over water) & one research, and yes - you can have both :)
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Re: [MOD 0.12.x] Roadworks 3.0 - Bridges!

Post by kinnom »

can you update this to 0.12.11+
no yes yes no yes no yes yes
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Re: [MOD 0.12.x] Roadworks 3.0 - Bridges!

Post by gmyx »

kinnom wrote:can you update this to 0.12.11+
Here you are: A working 0.12.21 version!

Unofficial v3.0.1
https://www.dropbox.com/s/bd76egh6vnk2e ... 1.zip?dl=0

Fix for 0.12.11+ compatibility.
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Re: [MOD 0.12.x] Roadworks 3.0 - Bridges!

Post by UntouchedWagons »

I wish I could place rails on these.
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