Independent day/night cycles for each world
Moderator: ickputzdirwech
Independent day/night cycles for each world
When we finally get to new planets thanks to the rockets I think they should have different day/night cycles for more interesting gameplay.
Re: Independent day/night cycles for each world
How would you plan your solar then? It would be annoying if anything. I would rather see some other types of environment.
Re: Independent day/night cycles for each world
I think this could be a quite interesting idea. Why not having different day / night phases with different intensities of light.
It could also be interesting to have different biomes and alien flora and fauna, but i think that's a different story.
Shorter or asymetrical day / night intervals could prove to be a good challenge for the players. Additionally there could be random occurances changing the intensity of light up or down.
This could have an impact of temperatures, if this was a thing and alien life as well.
It could also be interesting to have different biomes and alien flora and fauna, but i think that's a different story.
Shorter or asymetrical day / night intervals could prove to be a good challenge for the players. Additionally there could be random occurances changing the intensity of light up or down.
This could have an impact of temperatures, if this was a thing and alien life as well.
Re: Independent day/night cycles for each world
Carefully. They would require testing, to be sure, but what build doesn't?oLaudix wrote:How would you plan your solar then?
Re: Independent day/night cycles for each world
Except if you randomize each planet you would have to test it every single time.Wyrm wrote:Carefully. They would require testing, to be sure, but what build doesn't?oLaudix wrote:How would you plan your solar then?
Re: Independent day/night cycles for each world
So?oLaudix wrote:Except if you randomize each planet you would have to test it every single time.Wyrm wrote:Carefully. They would require testing, to be sure, but what build doesn't?oLaudix wrote:How would you plan your solar then?
Re: Independent day/night cycles for each world
just implement a combinator that puts out the intensity of the light as a number and count the ticks it's >0 on one decider and ==0 on another. then you figure out the maximum intensity and count the ticks it's at that max, and you have all the information you need to calculate the correct solar panel to accumulator ratio with the help of this topic https://forums.factorio.com/forum/vie ... f=5&t=5594immibis wrote:So?oLaudix wrote:Except if you randomize each planet you would have to test it every single time.Wyrm wrote:Carefully. They would require testing, to be sure, but what build doesn't?oLaudix wrote:How would you plan your solar then?
Re: Independent day/night cycles for each world
It would also open up the possibility to say colonize a moon which have very long nights because of planetary eclipse
Re: Independent day/night cycles for each world
I was about to comment the same thingprovet wrote:It would also open up the possibility to say colonize a moon which have very long nights because of planetary eclipse
And the comment about the as enteric day/night cycles, currently the day/night cycle is 30/10.
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