hello,
just a quick question. I start a map with none biter nest at the start. Does they are spawning later on when the game goes on? And if not, can if not can change that somehow? (is there a command that will let them respawn).
McRib
Biter bases
Re: Biter bases
Moved from general.
The nests appear, as if you explore the map.
The nests appear, as if you explore the map.
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Re: Biter bases
thx for moving. But for better understanding. The respawn mechanic isnt effect by the map settings?ssilk wrote:Moved from general.
The nests appear, as if you explore the map.
I ask because i read the wiki that said:
"Expansions
Sometimes a small group of biters will leave their base to create a new base. This group will search for a suitable spot that's about 3 chunks away from existing biter bases and 3 chunks away from any of your buildings. Once they have found a suitable spot the group of biters dies and forms a new base. This new base will first be very small (about one spawner and a few worms) but will get some additional spawners within a small area as time passes. This base-wide expansion is somehow limited (the blog says something about 7, but that doesn't seem to match reality in some cases). "
I dont have ANY biters on my map at all. So does they are still can spawn? (it is a infitive map but without any base on it)
Re: Biter bases
How far away from your starting location have you explored? If you plonk down a Radar or five, it'll scan out to a distance of 17 chunks, then once the entire range of the individual Radar has been scanned, it'll re-scan already-scanned chunks, starting with the one that was scanned least recently.McRib wrote:I dont have ANY biters on my map at all. So does they are still can spawn? (it is a infitive map but without any base on it)
Re: Biter bases
respawns are not magic. Groups of biters form from existing bases and move together to go found new bases. So if there are no biters, there won't be new biter bases, ever - well, except in new chunk generation, if you somehow changed the map gen settings on a save - dunno if that's even possible?
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Re: Biter bases
If you set biters to be completely turned off somehow, I don't think you can change that in a save game. If they are just on peaceful, you can change that, but it sounds like they are totally off.
Re: Biter bases
i manage to fix my save game over this two commands:
/c game.get_surface(1).build_enemy_base({1, 2}, 5)
/c game.get_surface(1).create_entity{name="small-biter", position={1,2},force=game.forces.enemy}
Now the biters are back in the game and they repopulated the map... some kind of cheaty but they will grow.
/c game.get_surface(1).build_enemy_base({1, 2}, 5)
/c game.get_surface(1).create_entity{name="small-biter", position={1,2},force=game.forces.enemy}
Now the biters are back in the game and they repopulated the map... some kind of cheaty but they will grow.
Re: Biter bases
Awesome!McRib wrote:i manage to fix my save game over this two commands:
/c game.get_surface(1).build_enemy_base({1, 2}, 5)
/c game.get_surface(1).create_entity{name="small-biter", position={1,2},force=game.forces.enemy}
Now the biters are back in the game and they repopulated the map... some kind of cheaty but they will grow.
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Re: Biter bases
You can also do this:
It spawns in a Biter Spawner 5 squares above you That way you can control the position it is created in more easily as well
Code: Select all
/c game.get_surface(1).create_entity{name="biter-spawner", position={game.local_player.position.x, game.local_player.position.y-5},force=game.forces.enemy}
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Re: Biter bases
None of the spawn biter base command work for me, why??? I get this: ErrorLuaScript doesn't contain key get.surface