It is better to make what works with a single gear box and duplicate that layout instead of one single long chain of generators to a single gear box.oLaudix wrote: Fluid handling is hard though ... I imagine i cant just put 50 Steam Generator A Even though producing 10 fluid per second could feed that.
You are catching the unicomp bug. I heard it is contagious and chronic and will turn you into one of those cat people.MantisShrimp wrote:Say hello to my Empire of Dirt, aka the infused mudball super center, also produces alien crystals(for fancier crystals) and poisons(for sulfuric acid for processing units) and unicomps(from transmuting the stones). I built a smaller version of this beast and was able to get like 70 or so infused mudballs a minute, so I figured I should super size it to obscene scale. I was originally making this solely for the unicomps transmuted from everything, but found that the other byproducts are super useful for other things. I currently don't have enough resources to make all the modules this thing needs. All of the miners and pressers need level 2 efficiency mods, all of the infusers and beacons and washers need level 3 speed and efficiency mods. Hopefully I got the ratios correct. I generated a world with extremely large terrain segmentation and I'm in the middle of a desert, so I got room to expand in every direction without water or even trees in the way. So space isn't a factor. Probably going to need to replace the fast belts with express belts. We'll see how it turns out when my robots finish moving the main base. I've decided to transmute all raw resources into unicomp and then transport them with a single cargo train, since unicomps are easier to store. Then if I need iron/copper, I will transmute and wash them all beforehand to get poison for the massive processing unit factory to come.