Video memory requirement
- Wigster600
- Burner Inserter
- Posts: 5
- Joined: Sat Feb 07, 2015 8:31 pm
- Contact:
Video memory requirement
Is it planned to be reduced in the future?
Re: Video memory requirement
It's not really possible to reduce it any more than what can be done in the graphics options menu. 2D tile-based games tend to require significantly more video memory than 3D games.
Re: Video memory requirement
To be more specific, modern computer ames are high-resolution. I play on a 1600x1200 monitor. The previous one I had was something like 1366x768 pixels. Many use 1920x1080 or 1920x1200 pixel monitors. That's from 1 to 2 million pixels (1 to 2 megapixels).hoho wrote:It's not really possible to reduce it any more than what can be done in the graphics options menu. 2D tile-based games tend to require significantly more video memory than 3D games.
Compare and contrast that with the resolution of 8-bit and 16-bit era computers, like the Amstrda 464 or the Amiga 500 or 1200, which tended to run games in resolutions of 320x200 pixels, That's less than 1/10 megapixel.
So it's not just a distinction between 2D being primtive and 3D being now. Rather, that which is primitive was low-res, while that which is now is high-rez (even games with so-called retro-graphics probably have a visible resolution of much more than 40-100 thousand pseudo-pixels). Some high-rez gaming then happens to be in 3D, but that's not what actually matters.