While I'm building my factory I realized that I need something that show custom text on the map depend on signal. Some kind of sight that will show text like train station but depend on logistic signal.
For example I can build logistic to check if mine is depleted and would be great to show it on the map when it is. In that way I wouldn't have to run from mine to mine to check it by myself. I could just look at the map and know everything what is happening in entire factory.
P.S. I hope it is understandable what I wrote
[REQ] Logistic Map Sight
Re: [REQ] Logistic Map Sight
It certainly is understandable. A sign on the map that shows the current status of your mine !
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Noticed the told change in FFF #111 so il continue to use my signature ^_^Thanks for listening to our suggestions, devs !
I would jump of joy if we could specify which tiles spawned in a surfaces
Re: [REQ] Logistic Map Sight
Not only mine
GUI could looks like that:
Text when true: when condition is true, sight will show this text on map (When signal A is lower than 100 it will show "Low amount of resource.")
Text when false: when condition is false, sight will show this text on map (When signal A is equal or higher than 100 it will show nothing because that field is blank)
Condition: standard condition like in combinators (>, <, =)
Text: If checked, sight will show text from upper fields.
Input amount: If checked, sight will show amount of input signal
GUI could looks like that:
Text when true: when condition is true, sight will show this text on map (When signal A is lower than 100 it will show "Low amount of resource.")
Text when false: when condition is false, sight will show this text on map (When signal A is equal or higher than 100 it will show nothing because that field is blank)
Condition: standard condition like in combinators (>, <, =)
Text: If checked, sight will show text from upper fields.
Input amount: If checked, sight will show amount of input signal
Re: [REQ] Logistic Map Sight
That GUI do look quite nice, but i do have to say that after looking at how it might be done i think it may be much easier to just go and trye out resource monitor mod !Neotix wrote:Not only mine
GUI could looks like that:
Text when true: when condition is true, sight will show this text on map (When signal A is lower than 100 it will show "Low amount of resource.")
Text when false: when condition is false, sight will show this text on map (When signal A is equal or higher than 100 it will show nothing because that field is blank)
Condition: standard condition like in combinators (>, <, =)
Text: If checked, sight will show text from upper fields.
Input amount: If checked, sight will show amount of input signal
https://forums.factorio.com/forum/vie ... 20&t=13809
Logo
Noticed the told change in FFF #111 so il continue to use my signature ^_^Thanks for listening to our suggestions, devs !
I would jump of joy if we could specify which tiles spawned in a surfaces
Re: [REQ] Logistic Map Sight
Monitoring resources is only one possibilities. I would like to monitor various stets like amount liquid in tanks, checking if unloading station is jammed or if defense outpost need supply etc. Entire map would be like screen in control room where operator see what is happening in entire facility without checking everything by himself.
Re: [REQ] Logistic Map Sight
No, you can't draw anything on map. The best you can do is rewriting backername of the station.
I do mods. Modding wiki is friend, it teaches how to mod. Api docs is friend too...
I also update mods, some of them even work.
Recently I did a mod tutorial.
I also update mods, some of them even work.
Recently I did a mod tutorial.
Re: [REQ] Logistic Map Sight
It would be sufficient to place something similar to station that show name on map, and change that name depending on condition.