Using the mechanics in a tycoon/business game context?
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Using the mechanics in a tycoon/business game context?
I am new to the game and I stumbled upon it last night. So far from what I can see, the game lacks some sort of overall goal of some sort and it focuses more on the optimization and automation of your production line. Is it possible to make a mod using the game's mechanics and put it in another setting like let's say you are a farmer and can you focus on delivering x number of crops and processed products or you are working on a car or lumber industry and can you make a production line that is optimal and would be able to meet production deadlines? Then unlock upgrades as you earn money by meeting your deadlines or research machines to improve the quality of your products?
Re: Using the mechanics in a tycoon/business game context?
Yes it probably is possible to do a mod adding this. If you want to suggest a mod, this forum is the one to post in: Ideas and Request for Modstowerbooks3192 wrote:[...]
Is it possible to make a mod using the game's mechanics and put it in another setting like let's say you are a farmer and can you focus on delivering x number of crops and processed products or you are working on a car or lumber industry and can you make a production line that is optimal and would be able to meet production deadlines? Then unlock upgrades as you earn money by meeting your deadlines or research machines to improve the quality of your products?
Re: Using the mechanics in a tycoon/business game context?
Simply put, this game is about automation. If you would like a game about tycoons, try OpenTTD.
~1200+ hours clocked in factorio. Avid KSP and Factorio player
Re: Using the mechanics in a tycoon/business game context?
The goal at the moment is to launch a rocket, with a satelite. 0.13 or 0.14 will have more endgame, but launching a rocket in your first game will prove to be quite hard (well, at least time consuming ). And of course you can always launch 2. Or 10. Or 1000...