Show valid recipes for item in selector combinator

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protocol_1903
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Show valid recipes for item in selector combinator

Post by protocol_1903 »

TL;DR
Selector combinator should have a setting to show the valid recipe signals based on input signals.
What?
In the pre 2.0 days of crafting combinator mods like Crafting Combinator Xeraph's Fork, there was a combinator setting to show the recipes that produced an item or fluid represented by a signal. I think that this functionality would be a great addition to the selector combinator.
Why?
Currently, there is no automatic way to tell what recipes produce a specific item or fluid using circuits. Adding this functionality to the selector combinator would make it more useful, and bring some functionality that used to exist in crafting combinator mods.
Py and PyBlock developer, wielder of LUA in arbitrary ways. I make mods. Check them out, maybe.
https://mods.factorio.com/user/protocol_1903
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