I am mostly still on 0.16 anyway, take your time freely
![Wink ;)](./images/smilies/icon_e_wink.gif)
Not sure. Havnt played with madclowns really. But I dont think the mining part is very complicated anyway. Plop down a miner feed it a fluid if it requires one and done.YunoAloe wrote: Mon Apr 08, 2019 10:45 am I've tried MadClown's processing and got an idea that it actually removes the complexity instead of adding to it (or instead of adding just to the variety, like Yuoki does), with recipes like all ores from sand straight from the start. Did I understand it right?
im working on it
i can look into them. theyre not top priority as i know nothing about them and large sets like that take time to sort thru.Recon419A wrote: Mon Apr 15, 2019 12:42 am Looks like there are some issues with Amator Phasma's mods. I don't know if you have bandwidth to support them, but so far I've been finding them pretty cool.
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Cheers for Xander!!kingarthur wrote: Mon Apr 15, 2019 1:45 ami can look into them. theyre not top priority as i know nothing about them and large sets like that take time to sort thru.Recon419A wrote: Mon Apr 15, 2019 12:42 am Looks like there are some issues with Amator Phasma's mods. I don't know if you have bandwidth to support them, but so far I've been finding them pretty cool.
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got bugs for current stuff to fix and then im also going to be looking at xanders mods at some point.
i can fix those kind of load stopping errors pretty quickly as it tells me whats wrong but duplicated items and other non crash problems with take more time
I confirm this without AAI Industry and Madclowns too. I'm going to mine it with AAI's miners for now.ChrisPikula wrote: Thu Mar 28, 2019 8:24 am So I've run into a bit of a muddy situation.
I can't seem to make the Rare Earth Extractor, as it requires a express inserter. And that's locked behind chemical science. Which needs circuit 2, which needs diodes, which needs rare earth oxides...
I'm currently playing AngelBobs, AAI Industry, Madclowns extended angels, Expanded Rockets Payloads, full Pyanodons; including ores, and the Yukio set.
can i have a copy of that save file. ill look into all these issuesYunoAloe wrote: Wed Apr 17, 2019 1:24 amI confirm this without AAI Industry and Madclowns too. I'm going to mine it with AAI's miners for now.ChrisPikula wrote: Thu Mar 28, 2019 8:24 am So I've run into a bit of a muddy situation.
I can't seem to make the Rare Earth Extractor, as it requires a express inserter. And that's locked behind chemical science. Which needs circuit 2, which needs diodes, which needs rare earth oxides...
I'm currently playing AngelBobs, AAI Industry, Madclowns extended angels, Expanded Rockets Payloads, full Pyanodons; including ores, and the Yukio set.
Moreover, looking at further recipes, all blue, green, and yellow science packs, as well as circuits 2 & 3 (and maybe more), they all require rare earth, which there's no way to obtain other than mining, making it too much of rare. I think I'll take this issue to pyHT.
alright thank you ill look into an get that circuit issue adjusted.YunoAloe wrote: Wed Apr 17, 2019 1:48 pm Sent save in a PM. One more issue to add is that express inserters require circuit 2 in the first place.
As for the rarity of rare earth, I think this isn't really something that you need to fix? After some thinking, I came to a conclusion that my main problem with it is the SpaceX & Expanded Rocket Payloads mods, as the latter one still requires millions of science packs and doesn't provide rare earth from asteroid mining. I'd better take my complaints there. I also have at least two other workarounds in mind, to individually increase the quantity of ore in existing patches with console commands, or to add an excavation recipe to lua files myself.