Version 2.0.17
Re: Version 2.0.17
Linux update wehn? (it's still on 2.0.15)
Re: Version 2.0.17
.16 and .17 are still marked as experimental. If you want them now you need to activate experimental updates. E.g. the download page has an "experimental" button at the top right.
Re: Version 2.0.17
Hmm, nutrients and spoilage itself are biological, but other spoilable things are not.sakuro wrote: Wed Nov 13, 2024 2:20 am Recycler's description has been updated.
What are biological items?... Other items are usually returned 25% of the time (losing 75%), or turned to spoilage if they were biological.
I tried some items (bioflux, bacteria, fish etc.) and found only nutrients turn into spoilage.
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- BlueTemplar
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Re: Version 2.0.17
Anyone looked into what this means in detail ?[space-age] Gleba evolution is smoother and more gradual.
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You (and others here) will probably have more luck with suggestions if you made dedicated threads for them (assuming similar ones don't already exist : use search first !), than for them getting forgotten in this thread...Danjen wrote: Wed Nov 13, 2024 3:50 am Speaking of QOL for quality buttons (and this should probably really go in its own suggestion thread but...)
I would love to see a filter toggle on the tech list like in this pic. Sometimes there's a lot of techs to see at the same, especially irrelevant ones on later/other planets. At one point during the mid/early game, I had too much yellow science and not enough purple science and was trying to find out what recipes I could research in the mean time to avoid any downtime.
filters.png
Maybe shift-clicking the left/right arrows on the queue could make the recipe jump to the front/back
And I'd love to see a list view that keeps it compact, rather than icon-based. That'd be a "feature" rather than a little QOL tweak
BobDiggity (mod-scenario-pack)
Re: Version 2.0.17
viewtopic.php?p=626963BlueTemplar wrote: Wed Nov 13, 2024 2:50 pmYou (and others here) will probably have more luck with suggestions if you made dedicated threads for them (assuming similar ones don't already exist : use search first !), than for them getting forgotten in this thread...Danjen wrote: Wed Nov 13, 2024 3:50 am Speaking of QOL for quality buttons (and this should probably really go in its own suggestion thread but...)
I would love to see a filter toggle on the tech list like in this pic. Sometimes there's a lot of techs to see at the same, especially irrelevant ones on later/other planets. At one point during the mid/early game, I had too much yellow science and not enough purple science and was trying to find out what recipes I could research in the mean time to avoid any downtime.
filters.png
Maybe shift-clicking the left/right arrows on the queue could make the recipe jump to the front/back
And I'd love to see a list view that keeps it compact, rather than icon-based. That'd be a "feature" rather than a little QOL tweak
Among others.
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Re: Version 2.0.17
The icons characteristics are still poorly designed. They stand out very much in comparison with other icons of the game. I have nothing against saboteurs, but I didn't like these icons right away