When a wall is placed next to a water, it shows with extra graphic (like a half of a connection to an adjacent wall that is not there)
However, when replacing water with another surface, ie. concrete, that graphic does not change and it keeps "looking odd" to other parts of the wall, even if the water is no longer visible
I am not sure if this is a bug or expected behaviour but it feels like that extra "cosmetic" part should be removed when there's another surface next to it
Worth to point out that AFTER placing the floor it does not change but if I remove the wall and place it again, that extra graphic is NOT there
So it is not vert consistent
Wall graphic does not change when placing a floor next to it
Re: Wall graphic does not change when placing a floor next to it
Despite the placement of the text blocks, I assume you're talking about the little sticking-out segments on the left side of the walls?
Re: Wall graphic does not change when placing a floor next to it
I should have numbered the text boxes, but yes the "sticking out" part of the wall (to the left/towards the waterside)
Re: Wall graphic does not change when placing a floor next to it
Thanks for the report however that unintended. We do not do searches around all changed tiles to try to update them when tiles change as it was deemed unnecessary and too much performance overhead.
If you want to get ahold of me I'm almost always on Discord.
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HeliGungir
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Re: Wall graphic does not change when placing a floor next to it
The water_connection_patch isn't being updated when land tiles are placed over water. They are also not being updated when land tiles are removed from water.
Edit: Rseding91 ninja'd me
Edit: Rseding91 ninja'd me


