I see that the random mechanics are similar to uranium processing, but I don't think it's productive to discuss them here. Not having seeds stops me from playing the game, or forces me to boringly traipse around the map harvesting random similarly-looking plants. When I play Factorio on Nauvis I've never needed to play the lottery before I'm allowed to start a base.J-H wrote: Sun Dec 01, 2024 1:22 pm Once you get several biochambers doing the processing, you end up drowning in seeds. It's like Kovarex Enrichment; just one doesn't generate excess fast enough to make much difference.
Also, have you tried putting productivity modules on your biochamber?
I haven't used productivity modules, because I don't even have the basic resources to start my Gleba base.