Status: Beta
Name: Starfall: Amator Phasma's Modpack
Multiplayer: supported and recommend
License: GPLv3, for indiviual mod licenses see the respective linked mod threads
Supported version: 0.16.35+
Tested-With-Factorio-Version: 0.16.37
Language: English (German version are planned in the future)
This is only the modpack core mod, you have to download and install the dependencies manually
Download: https://mods.factorio.com/mod/ap_modpack
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Version 0.16.64
- add an fix for playing with "Factorissimo2 2.2.3", at the cost of removing all yellow tint asphalt tiles if this mod is present.
- per player setting (true/false) for the notification sound if an meteorite on collision course were detected.
- per player setting (true/false) for the notification message if an meteorite on collision course were detected.
- Bugfixes: fixed wrong behavior in recycler recipe generator.
Unfortunately this change alter some recipes, after updating to this version, look your filter inserter.. again! ... sorry for this, but there was something I dont had in mind on the last change, the multipurpose materials that interupt the calculation for the scrap metal.
Example: there is unicomp that can be transformed from all ores into all ores, this results in failures, such as that plastic pipes produces iron scrap metal
Anytime! after updating or installing this mod!
1. Check all dependencies.
2. Quit the game.
3. Delete your "Mod-Settings.dat" -> You find this in your mod folder on Windows by pressing [Windows Key]+[R] then copy this in: "%appdata%\Factorio\mods" then hit Enter. On linux... you know where to find it, if not, go back to windows. On mac os ... who knows ... I don't!
4. Start the game.
5. Have fun!
Problems?
Try first to "delete your "Mod-Settings.dat" (I knows! but for the moment this is necessary!)
Report them!
If the game ends with an error msg. box (like: Fail to load mods:ap_modpack/lib/ap_tech_update.lua:59: attempt to index local 'p_technology(a nil value)') allways attatch a link to your last log file "factorio-current.log" best way to do it with: https://pastebin.com. You can and should always strip the first lines about your username or computer equipment.
Bases?
Hey if you play this mod and like to share your mid-game base with me, this would be great for my research: how can I make you more headache.
Just post a link in the forum or PM to me.
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About this modpack:
This ModPack was originally intended only for a private game with friends,
but I have decided to make it public in the hope that others might like it.
It's just an beta version at the moment. (But only a few things to adjust, right now 3 ppl. play this on a test server to check it's working.)
The whole Modpack is build around the mods from Bob, Angel and Yuoki as the center, with a few own ideas in the corners for example:
- A complex uranium and plutonium treatment.
- Resources from all mods are integrated into science production.
- Many productions generate scrap metal that needs to be transported away and recycled.
- For processor production (high-end electronics), rare earths must be refined.
- Meteorites can hit everywhere on the map, thy bring a little bonus of ressources. (Impacts are not exaggerated and the chance that the base is hit is very low, are you the unlucky one?)
- Solar eclipses that interrupt your production of energy through solar cells. (You should have a backup plan.)
- Map generates with low resources in start area, all others are far away, but also there you will find only medium patches, find a way to deal with it! (You need trains!)
- Oil patch generation can be a slap in the face, but there are other ways to produce oil! (on our test server there is a rich field, but miles away ~ 1200 tiles)
- More on a later date... (working on the last implementations...)
Dependencies
This dependencies are hardcoded in version, make sure they fit!AAI Industry 0.2.3 by Earendel
Alien Biomes 0.3.8 by Earendel
Asphalt Roads - 1.1.3 by Arcitos
Angel's Addons - Ore Silos 0.4.0 by Arch666Angel
Angel's Addons - Warehouses 0.3.0 by Arch666Angel
Angel's Bio Processing [ALPHA UPDATE] 0.5.6 by Arch666Angel
Angel's Infinite Ores 0.7.3 by Arch666Angel
Angel's Petro Chemical Processing 0.7.8 by Arch666Angel
Angel's Refining 0.9.10 by Arch666Angel
Angel's Smelting 0.4.3 by Arch666Angel
Bio Industries 2.2.9 by TheSAguy
Bob's Assembling machines 0.16.1 by Bobingabout
Bob's Electronics 0.16.0 by Bobingabout
Bob's Enemies 0.16.0 by Bobingabout
Bob's Adjustable Inserters 0.16.8 by Bobingabout
Bob's Functions Library mod 0.16.5 by Bobingabout
Bob's Logistics mod 0.16.22 by Bobingabout
Bob's Mining 0.16.0 by Bobingabout
Bob's Modules 0.16.0 by Bobingabout
Bob's Ores 0.16.2 by Bobingabout
Bob's Metals, Chemicals and Intermediates 0.16.3 by Bobingabout
Bob's Power 0.16.4 by Bobingabout
Bob's Revamp mod 0.16.2 by Bobingabout
Bob's Tech 0.16.5 by Bobingabout
Bob's Vehicle Equipment 0.16.2 by Bobingabout
Bob's Warfare 0.16.6 by Bobingabout
Bot Replacer 0.16.0 by Peppe
Geothermal 1.0.80 by Reika
Laser beam turrets 0.2.0 by Klonan
Robot Battery Research 0.1.1 by Klonan
YARM - Resource Monitor 0.7.304 by Narc
Yuoki Industries - Engines (Addon) 0.6.28 by YuokiTani
Yuoki Industries 0.6.74 by YuokiTani
Landfill Painting 0.2.2 by Trainwreck
Resource Spawner Overhaul 3.5.14 by orzelek
Computer Core 1.3.12 by Relik77
Useful Combinators 0.4.4 by coltonj96
Squeak Through 1.2.2 by Supercheese
Bottleneck 0.9.1 by trold
EvoGUI - Evolution Factor Indicator and more 0.4.302 by Octav "narc" Sandulescu
Map Ping 1.0.4 by Supercheese
Upgrade Builder and Planner 1.5.3 by Klonan
FNEI 0.1.5 by npo6ka
Alien Biomes 0.3.8 by Earendel
Asphalt Roads - 1.1.3 by Arcitos
Angel's Addons - Ore Silos 0.4.0 by Arch666Angel
Angel's Addons - Warehouses 0.3.0 by Arch666Angel
Angel's Bio Processing [ALPHA UPDATE] 0.5.6 by Arch666Angel
Angel's Infinite Ores 0.7.3 by Arch666Angel
Angel's Petro Chemical Processing 0.7.8 by Arch666Angel
Angel's Refining 0.9.10 by Arch666Angel
Angel's Smelting 0.4.3 by Arch666Angel
Bio Industries 2.2.9 by TheSAguy
Bob's Assembling machines 0.16.1 by Bobingabout
Bob's Electronics 0.16.0 by Bobingabout
Bob's Enemies 0.16.0 by Bobingabout
Bob's Adjustable Inserters 0.16.8 by Bobingabout
Bob's Functions Library mod 0.16.5 by Bobingabout
Bob's Logistics mod 0.16.22 by Bobingabout
Bob's Mining 0.16.0 by Bobingabout
Bob's Modules 0.16.0 by Bobingabout
Bob's Ores 0.16.2 by Bobingabout
Bob's Metals, Chemicals and Intermediates 0.16.3 by Bobingabout
Bob's Power 0.16.4 by Bobingabout
Bob's Revamp mod 0.16.2 by Bobingabout
Bob's Tech 0.16.5 by Bobingabout
Bob's Vehicle Equipment 0.16.2 by Bobingabout
Bob's Warfare 0.16.6 by Bobingabout
Bot Replacer 0.16.0 by Peppe
Geothermal 1.0.80 by Reika
Laser beam turrets 0.2.0 by Klonan
Robot Battery Research 0.1.1 by Klonan
YARM - Resource Monitor 0.7.304 by Narc
Yuoki Industries - Engines (Addon) 0.6.28 by YuokiTani
Yuoki Industries 0.6.74 by YuokiTani
Landfill Painting 0.2.2 by Trainwreck
Resource Spawner Overhaul 3.5.14 by orzelek
Computer Core 1.3.12 by Relik77
Useful Combinators 0.4.4 by coltonj96
Squeak Through 1.2.2 by Supercheese
Bottleneck 0.9.1 by trold
EvoGUI - Evolution Factor Indicator and more 0.4.302 by Octav "narc" Sandulescu
Map Ping 1.0.4 by Supercheese
Upgrade Builder and Planner 1.5.3 by Klonan
FNEI 0.1.5 by npo6ka
Optional
You should't use this optional mods if you have less then 3GB VRAM
Alien Biomes High-Res Terrain 0.3.1 by Earendel
Alien Biomes High-Res Terrain 0.3.1 by Earendel
Inspirations come from
Tested compatibility
Todo
In the next days:
- Search for bugs and fix them (WIP)
In the future:
- create a tutorial for FNEI (how to use it)
- create a tutorial for Bob's inserter control (Mous hover over inserter, press shift+e)
- integrade more yuoki recipes (most Engines (Addon) recipes disabled at the moment)
- Search for bugs and fix them (WIP)
In the future:
- create a tutorial for FNEI (how to use it)
- create a tutorial for Bob's inserter control (Mous hover over inserter, press shift+e)
- integrade more yuoki recipes (most Engines (Addon) recipes disabled at the moment)
Features - This list is incomplete
- Function: Meteorites impacts (they will generate some ore for you)
- Function: Solar eclipse events.
- Function: integration of all mods into science production.
- Function: Complex uranium and plutonium processing (compared to the vanilla game).
- New buildings: MK2 & MK3 nuclear reactors and heatpipes
- New building: Breeding reactor (needed for breeding weapon grade plutonium)
- Function: Scrap metal recycling system, this scrap metal comes from production of higher tier buildings and from some intermediates.
- New building: Recycler machine, needed to recycle scrap metal.
- Game balance: Steam engines rebalance. (its a little bit harder to generate power)
- Game balance: Solar panels rebalance. (its a little bit easier to generate power)
- Game balance: transport belts (speeds decreased)
- Game balance: construction and logistic bots (speed, pickup capacity, energy consumption, more energy capacity) - (All construction bots have increased values.)
- Game balance: removed bobs fusion powered bots (they are too overpowered )
- Game balance: rebalance train speeds (no more light speed!)
- Changed: around 400 recepies to fit in this pack and work 'better' with all mods.
- Function: burner inserter can leech fuel from dorp and pick target, and can chain fuel from fuel slot to the next building.
- Function: sort all items into costum categories.
- Game balance: Modules rebalance (they are less powerfull now)
- Function: radioactivity from radioactive items (dmg over time if hold or in your inventory)
- Function: prevent voiding items by destroying containers. That was too easy apart from that, 'all' (yeah, sort of... working on some edge cases...) items have a use case.
- Game balance: New recipes for CPUs over rear earth extraction (samarium, europium, dysprosium, neodymium)
- Function: Waterfill recipe added (You need barrels with water, made from steel, happy steel waste )
- Game balance: Geothermal rebalance (less effective but earlier in the tech-tree)
- Game balance / Function: integrated yuoki items/machienes into the tech-tree
- and more will write it down soon(tm)
- Function: Solar eclipse events.
- Function: integration of all mods into science production.
- Function: Complex uranium and plutonium processing (compared to the vanilla game).
- New buildings: MK2 & MK3 nuclear reactors and heatpipes
- New building: Breeding reactor (needed for breeding weapon grade plutonium)
- Function: Scrap metal recycling system, this scrap metal comes from production of higher tier buildings and from some intermediates.
- New building: Recycler machine, needed to recycle scrap metal.
- Game balance: Steam engines rebalance. (its a little bit harder to generate power)
- Game balance: Solar panels rebalance. (its a little bit easier to generate power)
- Game balance: transport belts (speeds decreased)
- Game balance: construction and logistic bots (speed, pickup capacity, energy consumption, more energy capacity) - (All construction bots have increased values.)
- Game balance: removed bobs fusion powered bots (they are too overpowered )
- Game balance: rebalance train speeds (no more light speed!)
- Changed: around 400 recepies to fit in this pack and work 'better' with all mods.
- Function: burner inserter can leech fuel from dorp and pick target, and can chain fuel from fuel slot to the next building.
- Function: sort all items into costum categories.
- Game balance: Modules rebalance (they are less powerfull now)
- Function: radioactivity from radioactive items (dmg over time if hold or in your inventory)
- Function: prevent voiding items by destroying containers. That was too easy apart from that, 'all' (yeah, sort of... working on some edge cases...) items have a use case.
- Game balance: New recipes for CPUs over rear earth extraction (samarium, europium, dysprosium, neodymium)
- Function: Waterfill recipe added (You need barrels with water, made from steel, happy steel waste )
- Game balance: Geothermal rebalance (less effective but earlier in the tech-tree)
- Game balance / Function: integrated yuoki items/machienes into the tech-tree
- and more will write it down soon(tm)
Future
- Nothing! First I have to finish what I have now.
Chancelog
2018-04-23 - 0.16.64
- add an fix for playing with "Factorissimo2 2.2.3", at the cost of removing all yellow tint asphalt tiles if this mod is present.
- per player setting (true/false) for the notification sound if an meteorite on collision course were detected.
- per player setting (true/false) for the notification message if an meteorite on collision course were detected.
- Bugfixes: fixed wrong behavior in recycler recipe generator.
2018-04-21 - 0.16.63
- Updated dependencie YARM - Resource Monitor to Version 0.7.304.
- Rewrite of the recycler functions for recipe generation and recipe additions. This change alter some recipes, after updating to this version, look your filter inserter!. The functions are now dynamic for an extraction as a stand alone mod in the future, some people ask about it, and I will do this soon(tm).
- Changed generation for orepatches (amount and shape) after a meteorite impact. You should now find a bit more ores to mine, also there is a chanche (20%) that an meteroite impacts in the same area as the last one. Refactored of some functions for a later extraction as an stand alone mod, some people ask about it, and I will do this soon(tm).
- scrap metal probability increased from 15% to 25%.
- reduced solar eclipse events by factor 2.
- increased wooden rails max health to 350 and rails (tier 2) to 750.
2018-04-18 - 0.16.62
- new icon for "F7 & N4 - Material electrolysis".
- Meteorite ore processing now has one step more for producing (multiply) ores.
- all recycler recipes: reduced needed scrap metal box from 8 to 6 as an ingredient.
- all raw-wood recipes: for bio farms reduced by 20sec and increased output by 20 units.
2018-04-17 - 0.16.61
- Bugfixes: fixed /lib/players now player will have the necessary startup items.
2018-04-16 - 0.16.60
- notification sound for a detected meteorite is now a little bit shorter.
- Decreased ingredient "mineral-sludge" in angels sludge crystalization recipes from 50 to 30 units.
- Increased maximum possible patch size for remains after a meteorite impact.
- Recipe: "Manganese nodule" now requires 40 water, 80 heavy mud water and produces 4 manganese nodules.
- Bugfixes: fixed unnecessary double event handler "on entity died".
- Bugfixes: fixed some spelling mistakes in /lib/starfall
2018-04-15 - 0.16.59
- Bugfixes: fixed: "__ap_modpack__/lib/solar_eclipse.lua attempt to perform arithmetic on global 'delay' (a nil value)"
2018-04-15 - 0.16.58
- move axes and repair kits to the "Tools" category.
- replace "Tools" category icon with a new one.
- sort all "Yuoki Industrie" machines together.
- replace "Processing" category icon.
- Bugfixes: fixed: some spellings in /lib/ap_utils.
- Bugfixes: fixed: added a delay after a solar eclipse event to prevent a too fast repetition of an other solar eclipse event.
2018-04-15 - 0.16.57
- Features: Solar eclipse: there is a chance (probability by a roll 5/100 per minute for such an event) that an other planets transit can lead into a solar eclipse for 2-4 game-days.
- Item, Entity: change internal name "ap_star_ore" to "ap_meteorite_ore".
- String: change string of item and entity "Star ore" tor "Meteorite ore".
- Brightening the color a little for "Meteorite ore" for a better visibility on the map.
- Meteorite ore patches now have probability of 35% to have additional "normal" ore. (Decision is made at the impact moment, no changes to already existing patches)
- Technology: "Toolbelt 3" removed and I'm prepared for people that slap me in the face with a old fish... but 4 toolbelt rows overlap with the chat section!
- Bugfixes: fixed wrorg bool return in /lib/starfall -> check_if_position_is_not_valid(surface, position). Meteroites should't land in water...
- Bugfixes: fixed technology "Tanks" remove "Military 3" as a prerequisites.
- Bugfixes: fixed setting "ap_starfall_min_delay_secounds" to 30 and "ap_starfall_max_delay_secounds" to 600.
2018-04-12 - 0.16.56
- Bugfixes: fixed "__ap_modpack__/lib/starfall.lua:173: attempt to perform arithmetic on field 'next_impact_on_tick' (a nil value)"
2018-04-12 - 0.16.55
- Dependencies: Updated Bob Adjustable Inserter to Version 0.16.8.
- Dependencies: Updated Resource Spawner Overhoul to Version 3.5.14.
- Dependencies: Updated Geothermal to Version 1.0.80.
- Icons: now generate propper icons for slag processing to angel ores.
- New Settings for the starfall feature to control the spawning area, the safe area, and the upper and lower time limit for meteroites
- Move technologies "Tanks", "Tanks 2", and "Tanks 3" on science stage downwards.
- Bugfixes: "Geothermal heat exchange" now needs 50 water insteed 4 to produce 50 steam.
- Bugfixes: "Geothermal heat exchange 2" now needs 120 water insteed 20 for 120 steam.
2018-04-11 - 0.16.54
- Updated Bob Logistics to Version 0.16.22.
- fixed double scrap metal output in recipes.
2018-04-11 - 0.16.53
- Dependencies: Updated Bob Logistics to Version 0.16.21.
- Scripts: some internal improvements in the library.
- Categorys: unclutter the logistic menu. (99% done, only a hand full of left items need to poke around.)
- Recipes: unification of recipe requester_paste_multiplier = 3.
- Items: if item can be placed as a tile set stack size to 500. (stonepath, concrete, asphalt)
- Items: set "default_request_amount" for all items to (stack size/4).
- Items: all transport-belts and pipes now have a stack size of 200.
- All atomic transformation recipes now requires 2 unit "Omnipotentia" as an ingredient.
2018-04-11 - 0.16.52
- Features: Starfall: (new ore, new recipes, new material, new use case, an all this comes from meteorites "falling stars").
- remove pistol and magazine from player on respawn.
- On new game every player spawns with car, for early exploration.
- Map generation: change "rso-enemy-chance" from 0.19 to 0.17.
- Map generation: change rso-size-exponent" from 0.2 to 0.4.
- Map generation: change "rso-fluid-distance-exponent" from 0.6 to 0.8.
- Bugfixes: String: fixed Science pack descriptions.
2018-04-09 - 0.16.51
- Technology: "Advanced Electronics 3" add prerequisites "Electronics assembling machine 3".
- Recipe: "Asphalt" swap ingredient 30x "Crude oil" with 1x "Oil Residuals"
- Technology "Asphalt" remove prerequisites "Cement Processing 1" add prerequisites "Oil Processing".
- Fuel: increase basic fuel value by 0.25 (coal now has 4.25MJ ...).
- Technology: "Slag Processing" swap "Crytalizing to Jivolite Ore", "Crytalizing to Stiratie Ore" with "Crytalizing to Rubyte Ore", "Crytalizing to Bobmonium Ore" from "Slag Processing 2".
- Bugfixes: Deadlock removed: "Electronics assembling machine 2", swap recipe to 5c "Plastic pipe", 4x "Brass gear wheel" and 5x "Basic electronic board".
- Bugfixes: Technology: "Electronics assembling machine 2" remove prerequisites "Advanced Electronics" add prerequisites "Synthetic polymeric materials".
- Bugfixes: Technology: "Advanced Electronics" add prerequisites "Electronics assembling machine 2".
- Bugfixes: Technology: "Fluid Wagon" remove science pack 2 as an ingredient.
2018-04-08 - 0.16.50
- Updated Dependencies Resource Spawner Overhaul 3.5.13.
- Add missing icon for "Quantum Analyser (Sonic screwdriver)".
- Add missing item for "Autonomous Experimental Unit (Guugle-AI)".
- Add missing descripton for "Heat pipe MK2" and "Heat pipe MK2".
- Redone all fuel attributes for fuel_emissions_multiplier, fuel_top_speed_multiplier, fuel_acceleration_multiplier. Now every Item with fuel have an "fuel emissions multiplier" attribut, some of them a "fuel acceleration multiplier".
- Bugfixes: Recipes: for scrap metal recycling can now be found with FNEI. (wrong ingredient_count on recycler entity).
- Bugfixes: Recipes: "Nuclear reactor MK2" and "Nuclear reactor MK3" remove "Electronic logic board".
- Bugfixes: Recipes: "Nuclear reactor MK2" and "Nuclear reactor MK3" now only craftable in assembler.
- Bugfixes: Recipes: "Construction robot MK1" and "Logistic robot MK1" now craftable with the hands. (now follow the rule: mk1 with hand all other with assembler machines.)
- Bugfixes: Recipes: All "Logistic Chests MK1" now craftable with the hands. (now follow the rule: mk1 with hand all other with assembler machines.)
- Bugfixes: Recipes: "Ore Sorting Facility MK2" now craftable with the hands. (now follow the rule: mk1 with hand all other with assembler machines.)
- Bugfixes: Technology: "Blue Algae Processing" add prerequisites "Automation 3".
2018-04-08 - 0.16.49
- Mod now needed: Landfill Painting version: 0.2.2, patch to work with the optional "Alien Biomes" are in this core mod included.
- On new Map start with preset: evolution time_factor decreased from 0.0000018 to 0.0000015.
- On new Map start with preset: evolution destroy_factor decreased from 0.0013 to 0.0001.
- On new Map start with preset: increase crude-oil richness to very good.
- Recipe: Steam Engine MK2 remove steel plate as an ingredient.
- Recipe: Steam Turbine MK2 and MK3 now only use one Tier 4/5 Material insteed of two types.
2018-04-07 - 0.16.48
- Mod now needed: Landfill Painting version: 0.2.2
- Mod now needed: Asphalt Roads version 1.1.3
- Patches for "Asphalt Roads" and "Landfill Painting" to work with the optional "Alien Biomes" are in this core mod included.
- Bugfixes: Entity: "Induction Furnace MK1" can now craft with 3 ingredients.
- Bugfixes: Recipe: "Induction Furnace MK2" remove steel plates and decrease steel pipes to 30.
- Bugfixes: Technology: "Metallurgy 2" add prerequisites "Automation 3".
- Bugfixes: Recipe: "Castin Machine MK2" remove steel plates and decrease steel pipes to 15.
- Bugfixes: Technology: "Metallurgy 3" add prerequisites "Automation 4".
2018-04-07 - 0.16.47
- Technology: spread recipes for packing and unpacking crates in small upgrade technologies for unlocking after you are able to produce such items through research of other technologies.
- Technology: "Advanced Iron Smelting 3" remove prerequisites "Washing 2".
- Technology: "Advanced Lead Smelting 3" remove prerequisites "Washing 2".
- Technology: "Advanced Cobalt Smelting 2" remove prerequisites "Washing 2".
- Technology: "Ore Powderizer" add prerequisites "Steel Processing" and "Cement Processing 1".
- Technology: All Turret, Bullet and Shotgun Upgrades rearranged for a little earlier access to some of them.
- Recipes: All recipes for the casting machine now need 20 purified water and produce 20 steam as an output.
- Recipes: All recipes for the strabd casting machine now produce 40 steam as an output.
- Bugfixes: Technology: "Magnetism" add prerequisites "Basic Electronics".
- Bugfixes: Technology: "Steam Power 1" replace prerequisites "Advanced Bronze Smelting" with "Advanced Brass Smelting".
- Bugfixes: Technology: "Cobalt-Steel Smelting 1' add missing recipe for "Cobalt-Steel Bearing".
- Bugfixes: Recipe: "crushed F7 with technic" increase result by factor 3 to 18 for "crushed F7 (Nuatreel)".
2018-04-06 - 0.16.46
- Technology "Railway", remove prerequisites "Logistics 2" and science pack 2.
- Recipe: add recipes for packing crates for all circuit boards.
- Recipe: "Rich Dust" reduced "crushed F7" to 5, increase "crushed N4" to 15.
- Recipe: "Coal Stack" reduce result "Techanic Sign" to 0.25 (propabillity 25%).
- Recipe: "Enriched Fuel Block" reduce result "Techanic Sign" to 0.25 (propabillity 25%).
- Recipe: "Enriched Fuel Block" reduce needed "Rich Dust" to 2.
- Recipe: "crushed F7" increase result by 1 to 3 for "crushed F7 (Nuatreel)".
- Bugfixes: fixed ap_modpack::on_robot_built_entity(ID 14) __ap_mpdpack__/lib/enemies.lua:47:bad argument #2 to '__index'(string expected, got nil).
2018-04-05 - 0.16.45
- Bugfixes: Recipe: "Washer (yuoki)" remove Flow-Triger 10 from recipe (deadlock issue)
2018-04-05 - 0.16.44
- Player: build distance increased by 15 set to 65.
- Player: reach distance increased by 15 to set to 65.
- Player: drop item distance set to 65.
- Entity: "Algae Farm MK2" reduce energy consumption by 100kW now 350kW. (Makes them more attractive for a update.)
- Recipe: "Green algae to cellulose fiber" increase output by 1 unit.
- Recipe: "Carbon Dioxide from wood" increase output by 10. (Better alignment with fuel value production of carbon dioxide compared to the recipe: for coal to carbon dioxide.)
- Recipe: "Coal from Charcoal" increase output by 1 to 3 coal. (A little excess energy possible, from the 4 stage of coal processing.)
- Entity: "Bio Farm" reduce energy consumption by 370kW.
- Modules: all "Effectivity modules" increased by 2% to the bonus for energy consumption.
- Technology: move recipe: "Plated Heat Exchanger" from "Yuoki Industries Advanced Machines" to "Yuoki Industries Electric Machines".
- Recipe: add unlock for "YI-Green-Module-1" (-2% energy consumption) to "Yuoki Industries Electric Machines".
- Recipe: "YI-Green-Module-1" add 50x Techanic Sign as an ingredient.
- Bugfixes: fixed some spelling mistake in "lib/ap_utils". (god damn it, I shouldn't write scripts in the middle of the night)
- Bugfixes: fixed that ap_utils.recipes.convert() ignore some attributes.
2018-04-05 - 0.16.43
- Dependencies: Updated Bio Industries to Version 2.2.9.
- Recipes: "Filter inserter (tier 1)" reduce "Basic electronic board" from 4 to 2 and add 1 "Simple electric motor" as ingredients.
- fixed wrong name for recipe: "F7 & N4 - Material Filltration" is now "F7 & N4 - Material electrolysis".
- fixed that crates not shown in logostic menu.
2018-04-04 - 0.16.42
- Dependencies: Updated Bio Industries to Version 2.2.7.
- minimal needed factorio version changed from 0.16.36 to 0.16.35.
- Technology: new "Crates" with recipes to compress some items into crates -> 5:1 compression . (This idea is adapted from Deadlock's Crating Machine, but for my use case it was faster to write this functions on my own than to modify a mod for my needs.)
- Recipes: changed all angels coil recipes, to fit the new packed crates.
- Recipes: changed all angels coil recipes, tier 1 needs a little less molten metal now.
- Bugfixes: fixed some issues in various scripts, mostly to make them easier to read.
- Bugfixes: fixed some sorting issues in the categories for dynamic generated recipes.
2018-04-04 - 0.16.41
- Dependencies: Updated Computer Core to Version 1.3.12.
- Dependencies: Updated Bob's Logistics mod to Version 0.16.20.
- Dependencies: Updated Bio Industries to Version 2.2.6.
- Item: "Mixed Solid Fuel Block" change fuel value from 46.4 to 47.2 MJ.
- Item: "Enriched Fuel Block" change fuel value from 50.8 to 53.6 MJ.
- Recipe: "Enriched Fuel Block" replace F7 (Nuatreel) compressd with 4x rich dust.
- Technology: move "Enriched Fuel Block" to "Yuoki Industries "
- Recipe: add new recipe for "Overcharged Fuel" with 64.6 MJ (1x "Enriched Fuel Block" + 1x "charged F-C" + 50x Methane).
- Recipe: "Powerd Rail" replace copper cabel with insulated wire.
- Bugfixes: Entity: "0.8-SS-Turbine-S" is now ~1/3 from a normal steam engine. (was excat 1/2 before but too cheep).
- Bugfixes: Recipe: move steel ingot from "Advanced Iron Smelting 1" to "Advanced Steel Smelting 1".
- Bugfixes: Recipe: "Wooden Rail" and "Rail" adapted appropriately. (they were totally wrong!)
2018-04-03 - 0.16.40
- Dependencies: Updated Resource Spawner Overhaul to version 3.5.12.
- Dependencies: Updated Angel's Petro Chemical Processing to version 0.7.8.
- Dependencies: Updated Bob's Tech to version 0.16.5.
- Dependencies: Updated Bob's Power to version 0.16.4.
- Recipe: add recipe for saline water from salt and water.
- Config: set "bobmods-tech-colorupdate = true" on initial startup.
- Recipe: add scrap metal to some missing mk2+ recipes and remove the ability to craft them in the hand.
- Icon: add missing icon for "Ballistic testing kit".
- Icon: add missing icon for "Analytic Device".
- String: rename "Quantum Analyser" to "Quantum Analyser (Sonic screwdriver)".
- Recipe: "Science pack 2" remove electric engine unit as an ingredient.
- Recipe: "Oscilloscope" add glass an ingredient.
- Recipe: new "Wankel engine unit" (1x engine unit, 2x brass-alloy).
- Recipe: "Science pack 3" remove brass-alloy add 1x "Wankel engine unit".
- Recipe: "Science pack 3" remove "Basic machine frame" as an ingredient.
- Recipe: "Sapphire laser emitter" decrase battery to 1 as an ingredient.
- Recipe: change crafting type for "Copper cabel" back to hand crafting.
- Trees: tree chopping gives increase min. raw wood result to 3.
- Recipe: change crafting type for "Inserter part" to hand crafting.
- Recipe: change crafting type for "Transport Belt", "Transport Underground Belt", "Splitter", "Inserter" and "Filter inserter" to crafting with assembler only. (matches now the rule upgrading only in assembler.)
- Bugfixes: fixed bugs in "prototypes.overwrites.power".
- Bugfixes: fixed some missing sorting in the logistic menu. (not all done yet...)
- Bugfixes: fixed that "battery" don't show up in the logistic menu.
- Bugfixes: fixed that "raw wood" don't show up in the logistic menu.
2018-04-03 - 0.16.40
- Dependencies: Updated Resource Spawner Overhaul to version 3.5.12.
- Dependencies: Updated Angel's Petro Chemical Processing to version 0.7.8.
- Dependencies: Updated Bob's Tech to version 0.16.5.
- Dependencies: Updated Bob's Power to version 0.16.4.
- Recipe: add recipe for saline water from salt and water.
- Config: set "bobmods-tech-colorupdate = true" on initial startup.
- Recipe: add scrap metal to some missing mk2+ recipes and remove the ability to craft them in the hand.
- Bugfixes: fix bugs in "prototypes.overwrites.power".
2018-04-02 - 0.16.39
- Dependencies: updated Resource Spawner Overhaul to version 3.5.11.
- Icon: new (slightly bigger) icon for "Experimental Rocket".
- Item/Recipe rename "Experimental Impact Dummy" to "Ablative armor plate"
- Icon: added missing Icon for "Ablative armor plate".
- Technology: "Garden Processing" remove prerequisites "Nitrogen Processing".
- Technology: "Garden Processing" add prerequisites "Electronics".
- Technology: "Garden Processing" remove science pack 2 as an ingredient.
- Technology: "Tree Aboretum 1" add prerequisites "Farming".
- Technology: "Farming" add prerequisites "Washing 1".
- Technology: "Plant Pressing" add prerequisites "Slag Processing 1".
- Technology: "Fermentation Process" add prerequisites "Sulfur Processing 1".
- Script: radiation damage check raise to 240 ticks from 120 ticks.
- Recipe: All Types of "Uranium Fuel Cells" reduces the amount of needed "uranium oxide pellets" by 1.
- Trees: Trees: tree chopping gives now min. 2 and max. 6 raw wood, insteed of min. 1 and max. 5 before.
- Recipe: Angel's Aboretum: raw-wood tier 1 decrease output by 50% increase time by x2.
- Recipe: Angel's Aboretum: raw-wood tier 2 decrease output by 50% increase time by x2.
- Recipe: Angel's Aboretum: raw-wood tier 3 decrease output by 50% increase time by x2.
- Bugfixes: changelog.txt fixed, shows now ingame as well.
- fixed some legacy issues in the code.
- fixed sorting in category for weapon grade plutonium breeding.
- fixed some logical issues in "prototypes.overwrites.tree". (no more seedlings in angels garden)
2018-04-01 - 0.16.38
- UPDATE Dependencies Angel's Bio Processing [ALPHA UPDATE] 0.5.6
- Icon for recipe: "charcoal to coal" now do generate proper to see the a little wood brick in the right bottom corner.
- Bugfix: Added missing items to "prototypes.overwrites.fuel_value" cellulose-fiber and seedling.
- Bugfix: Typo in "Bio Coal Processing 1 2" -> "Bio Coal Processing 2".
- Bugfix: Because of a typo "Bio coal processing 1" and "Bio coal processing 2" where not reduced in science untis (now 50/75).
- Bugfix: Wrong calculation in charcoal to coal recipe (befor 10->2 now 6->2).
- Bugfix: sort missing angel bio processing stuff in the crafting menu.
- Bugfix: electric lab and lab mk2 now accept wood age sciene packs.
2018-04-01 - 0.16.37
- Technologiy: "Advanced ore refining 4" add prerequisites "Advanced electronics 3".
- Item "Wood Pellets" change fuel value to 6.5MJ.
- Item "Wood Bricks" change fuel value to 14.4MJ.
- Recipe: "Wood bricks to charcoal" burn (smelting) 2x "Wood Bricks" to 18x "Charcoal".
- Item: "Wood pulpe" change fuel value to 0.732MJ.
- Item: "Charcoal" change fuel value to 1.6MJ.
- Recipe: "charcoal-2" decrease ingredient "raw wood" to 14.
- Technology: "Coal processing 1 @bi" renamed to "Bio Coal Processing 1".
- Technology: "Coal processing 2 @bi" removed to "Bio Coal Processing 2".
- Technology: "Coal processing 3 @bi" removed.
- Recipe: change Coal from Charcoal to 10x charcoal result in 2x coal.
- Change modpack state to "Beta" (feature freeze, now only bugfixes or updating dependencies if needed).
2018-04-01 - 0.16.36
- Rebalance: All Modules.
- Recipe: Coolant: Cooling from 300°C replace water with purified water as an ingredient, -10% steam output with 100°C.
- Recipe: Coolant: Cooling from 200°C replace water with purified water as an ingredient, -10% steam output with 100°C.
- Recipe: Coolant: Cooling from 100°C replace water with purified water as an ingredient, -10% steam output with 100°C.
- Technology: "Coolant 1" add prerequisites "Cement Processing 1" and "Steel Processing".
- Recipe: "Coolant Filtration 2" increase coolant output to 90.
- Entity: "Casting machine 2" add output pipe connection.
- Entity: "Casting machine 3" add output pipe connection.
- Entity: "Casting machine 4" add output pipe connection.
- Recipe: ALL casting recipes now have a secound output 5x Steam 180°C.
- Technologiy: add "Basic Coolant" with science pack 1.
- Technologiy: "Coolant 1" move recipe "coolant tower" and "purified water from steam" to "Basic Coolant".
- Recipe: "purified water from steam" reduce output of purified water to 90.
- Recipe: "Coolant Tower" replace steel-pipes with copper pipes as an ingredient.
- Recipe: "Steam" allow voiding with Flare Stack building.
- Technology: "Coolant 1" remove science pack 3 as an ingredient.
- Technology: "Coolant 2" add prerequisites "Slag Processing 2".
- Technology: "Advanced Solder Smelting 1" remove science pack 2/3 as an ingredient.
- Technology: "Advanced Solder Smelting 2" remove science pack 3 as an ingredient.
- Strings: add missing strings that happened through the changes in the casting recipes.
- Recipe: ALL recipes for strand casting machine with water as an ingredient now produce additional steam 180°C and 1 slag.
- Strings: add missing strings that happened through the changes in the strand casting recipes.
- Bugfix: Technology: remove normal science-packs from module science.
- Bugfix: Categories: fixed sorting order for modules (now from 1-8).
2018-04-01 - 0.16.35
- UPDATE Dependencies Bob's Logistics mod to Version 0.16.19.
- Bugfix: Technology: "Automation 2" remove unlock for "express-inserter" (recipe: 'fast-inserter' @aai).
2018-03-31 - 0.16.34
- Recipe: "Coal Stack" add 40x carbon dioxide gas as an ingredient and set fuel value to 41.6 MJ.
- Recipe: "Mixed Solid Fuel Block" replace coal dust with coal stack as an ingredient and set fuel value to 46.4 MJ.
- Recipe: "Enriched Fuel Block" set fuel value to 50.6 MJ.
- Recipe: adjust output of resin from wood to 2. (1 was too short).
- Recipe: "F7 & N4-Material Filltration" decrease needed slag to 6, decrease time to 4.6sec.
2018-03-31 - 0.16.33
- Recipe: "contaminated water @Yuoki" allow voiding with Clarifier building.
- Recipe: "Bromine" allow voiding with Flare Stack building.
- Recipe: "Bromine Trifluorite" allow voiding with Flare Stack building.
- Recipe: "Salicylaldehyde" allow voiding with Flare Stack building.
- Recipe: "Dichlormetahne" allow voiding with Flare Stack building.
- Recipe: "Trichlormethane" allow voiding with Flare Stack building.
- Recipe: "Noudle Nitrat Slurry" allow voiding with Clarifier building.
- Recipe: "Rare Erath Slag Slurry" allow voiding with Clarifier building.
- Bugfix: recipe "Coal dust" (yuoki) move to technology: "Yuoki Industries Processes"
2018-03-31 - 0.16.32
- Technology: "Water treatment" add prerequisites "Electronics".
- Technology: "Metallurgy 1" add prerequisites "Water treatment".
- Technology: "Basic Chemistry" set needed science pack untis to 75.
- Technology: "Green Algae Processing" add prerequisites "Basic Chemistry".
- Technology: "Coal Processing 1" set needed science pack untis to 75.
- Bugfix: add recipe for simple coke (2x crushed coal = 1x coke) to prevent deadlock.
2018-03-31 - 0.16.31
- Technology: "Advanced Nitinol Smelting" add recipe: Nitinol bearing.
- Technology: replace "Nitinol Processing" with "Advanced Nitinol Smelting 1".
- Technology: remove "Nitinol processing".
- Technology: "Advanced Tungsten Smelting" add recipes: tungsten pipe and tungsten-underground-pipe.
- Technology: replace "Tungsten Processing" with "Advanced Tungsten Smelting 1".
- Technology: remove "Tungsten processing".
- Bugfix: Changed speed of basic-transport-belt to match the abilities of the higher types.
- Bugfix: recipe "Induction Furnace MK1" and "Casting Macine MK1" replace steel gear wheel with iron gear wheel (dead-lock-bug).
2018-03-31 - 0.16.30
- Bugfix: Fixed "Error while running event ap_modpack::on_built_entity (ID 6) Entity is not inserter."
2018-03-31 - 0.16.29
- New game starts now with 76x basic transport belt insteed of 50.
- New game starts now with 6x burner inserter belt insteed of 5.
- New game starts now with 100x seedling belt insteed of 50.
- Technology: "Automation 5" add prerequisites "Speed module 6".
- Technology: "Low density structure" add science pack 5 as an ingredient.
- Technology: "Pumpjack Research 3" add prerequisites "Advanced electronics 3".
- Technology: "Basic Logistics 2" set wood age science pack as an ingredient.
- String: rename "Basic Logistics" (bob-basic-logistics) to "Basic Logistics 2"
- Technology: "Logistics" add prerequisites "Basic Logistics 2".
- Bugfix: Recipe: Iron Core remove lead-plate (wtf, how does this go in there?).
- Bugfix: Inserter: "burner filter inserter" now use the burner_inserter_fix like the normal burner inserter.
- Bugfix: Inserter: "burner filter inserter" now gives back "burner filter inserter" item insteed of normal "burner inserter".
2018-03-31 - 0.16.28
- Bugfix: "Magnetism" science change science time back to 15sec/unit.
2018-03-31 - 0.16.27
- UPDATE Dependencies Aircraft to Version 1.4.11.
- UPDATE Dependencies Bob's Logistics mod to Version 0.16.18.
- CONFIG: changed startup-setting 'bobmods-logistics-beltoverhaul = true'. (set manual or delete mod-settings.dat)
2018-03-30 - 0.16.26
- UPDATE Dependencies Angel's Bio Processing [ALPHA UPDATE] to Version 0.5.5.
- UPDATE Dependencies Angel's Petro Chemical Processing to Version 0.7.7.
- UPDATE Dependencies Angel's Refining to Version 0.9.10.
- UPDATE Dependencies Upgrade Builder and Planner to Version 1.5.3.
- CONFIG: changed startup-setting 'bobmods-logistics-inserteroverhaul = true'. (set manual or delete mod-settings.dat)
2018-03-30 - 0.16.25
- Technology: "Military 4" remove science pack 5 as an ingredient.
- Technology: "Tanks 2" add prerequisites "Military 4".
- Technology: "Laser turrets 4" add prerequisites "Military 4".
- Technology: "Laser turrets 4" add prerequisites "Military 4" and science pack 4 as an ingredient.
- Technology: "Advanced Nitinol Smelting 1" add science pack 4 as an ingredient.
- Technology: "Water Treatment 4" add prerequisites "Cement Processing 3" and "Advanced Electronics 2".
- Technology: "Water Treatment 4" remove prerequisites "Thermal Water Extraction".
- Technology: "Logistics 4" add science pack 4 as an ingredient.
- Technology: "Robotics 3" add science pack 4 as an ingredient.
- Technology: "Robotics 4" add science pack 5 as an ingredient.
- String: add missing string for "ap_science_pack_4" -> "The science of productivity".
- Technology: "Electro Refining" add prerequisites "Advanced Electronics 2" and ""Cement Processing 3.
- Technology: "Nuclear Power" remove logistic science pack as an ingredient.
- Technology: "Nuclear Power" add prerequisites "Angel Titanium Smelting 1", "Angel Invar Smelting 1", "Advanced Electronics 2" and "Cement Processing 3"
- Recipe: "Centrifuge" replace electronic circuit board with electronic logic board as an ingredient.
- Recipe: "Nuclear Reactor" replace electronic circuit board with electronic logic board as an ingredient.
- Recipe: "Nuclear Reactor" add 250x invar-alloy and 250 titanium-plate as an ingredient.
- Recipe: "Steam Turbine" replace iron pipe with titanium pipe as an ingredient.
- Recipe: "Steam Turbine" replace iron gear wheel with titanium gear wheel as an ingredient.
- Recipe: "Steam Turbine" add 50 invar alloy an ingredient.
- Recipe: "Heat exchanger" replace iron pipe with titanium pipe an ingredient.
2018-03-30 - 0.16.24
- General: Changed data-table for scrap metal. THIS can result in some changes of byproducts in some recipes.
- Technology: "Fluid handling 2" replace prerequisites "Advanced Invar Smelting" with "Advanced Brass Smelting" and "Advanced Bronze Smelting".
- Recipe: "Storage Tank 2" replace invar alloy with brass and bronze alloy.
- Recipe: "Pump 2" replace copper pipe with bronze pipe and aluminium plate with 5x brass gear wheel.
- Technology: "Advanced Solder Smelting 3" add prerequisites "Coolant 1".
- Technology: "Advanced Electrum Smelting 3" add production and high-tech science pack as an ingredient.
- Technology: "Advanced Nickel Smelting 2" add production science pack as an ingredient.
- Technology: "Advanced Silver Smelting 2" add production science pack as an ingredient.
- Technology: "Combat Robot Damage 4" add production science pack as an ingredient.
- Technology: "Advanced Bronze Smelting 3" add production science pack as an ingredient.
- Recipe: "Advanced Bronze Smelting 2" replace nickel ingots with zinc ingots.
- Recipe: "Advanced Bronze Smelting 3" replace zinc ingots with nickel ingots.
- Technology: "Advanced Bronze Smelting 2" remove prerequisites "Advanced Nickle Smelting 1"
- Technology: "Advanced Bronze Smelting 3" add prerequisites "Advanced Nickle Smelting 1"
- Technology: "Advanced Chemestry 3" add prerequisites "Cement Processing 3", "Advanced Electronics 2", "Advanced Titanium Smelting 1".
- Technology: "Advanced Aluminium Smelting 2" add production science pack as an ingredient.
- Technology: "Advanced Ore Refining 3" add prerequisites "Cement Processing 3" and "Advanced Titanium Smelting 1".
- Technology: "Advanced Titanium Smelting" add recipes: Titanium bearing, titanium pipe, titanium underground pipe, titanium chest, titanium axe.
- Technology: replace "Titanium Processing" with "Advanced Titanium Smelting 1".
- Technology: remove "Titanium processing".
- Technology: "Thermal Refining" add prerequisites "Cement Processing 3", "Advanced Electronics 2" and "Advanced Titanium Smelting".
- Technology: "Advanced Titanium Smelting 2" add production science pack as an ingredient.
- Technology: "Advanced Titanium Smelting 3" add high-tech science pack as an ingredient.
- Technology: "Vehicle laser defense equipment 2" add prerequisites "Military 3".
- Recipe: "Beacon" remove "10x simple motor", add "5x electric engine unit".
- Technology: "Speed Module 5" add prerequisites "Gem Processing 2".
- Technology: "Efficiency Module 5" add prerequisites "Gem Processing 2".
- Technology: "Productivity Module 5" add prerequisites "Gem Processing 2".
- Technology: "Pollution Cleaning Module 5" add prerequisites "Gem Processing 2".
- Technology: "Pollution Producing Module 5" add prerequisites "Gem Processing 2".
- Technology: "Speed Module 7" add high-tech science pack as an ingredient.
- Technology: "Efficiency Module 7" add high-tech science pack as an ingredient.
- Technology: "Productivity Module 7" add high-tech science pack as an ingredient.
- Technology: "Pollution Cleaning Module 7" add high-tech science pack as an ingredient.
- Technology: "Pollution Producing Module 7" add high-tech science pack as an ingredient.
- Technology: "Energy shield MK2 equipment" add prerequisites "Military 3".
- Technology: "Discharge defense equipment" add prerequisites "Military 3".
- Technology: "Character logistic trash slots 2" add logistic science pack as an ingredient.
- Technology: "Character logistic trash slots 3" add logistic science pack and production science pack as an ingredient.
- String: rename "Production science pack" to "Science pack 4"
- String: rename "High tech science pack" to "Science pack 5"
- Technology: "Laser rifel damage upgrade 3" add science pack 4 as an ingredient.
- Technology: "Laser rifle shooting speed upgrade 3" add science pack 4 as an ingredient.
- Technology: "Cannon shell damage 3" add science pack 4 as an ingredient.
- Technology: "Cannon shell shooting speed 3" add science pack 4 as an ingredient.
- Technology: "Follower robot count 4" add science pack 4 as an ingredient.
- Technology: "High-explosive cannon shell" add prerequisites "Military 4".
2018-03-30 - 0.16.23
-Bugfix: Exception at tick 0: Error while running event ap_modpack::on_player_created (ID 24)
Unknown item name: black-transport-belt
2018-03-30 - 0.16.22
- UPDATE Dependencies Bob Logistics to Version 0.16.17.
- UPDATE Dependencies Bob's Metals, Chemicals and Intermediates to Version 0.16.3.
- UPDATE Dependencies Bob's Tech to Version 0.16.4.
- UPDATE Dependencies Bob's Warfare to Version 0.16.6.
- String: add description to inserter items and entities, for the possibility to configure them by pressing shift+e.
- String: add missing string for "ap_science_pack_7" to "Logistic Science".
- Technology: "Logistic Science" add prerequisites "Battery 2".
- Technology: "Vehicle plasma cannon equipment 2" add prerequisites "Military 3".
- Technology: "Bullet damage 4" add prerequisites "Military 3".
- Technology: "Bullet shooting speed 4" add prerequisites "Military 3".
- Technology: "Shotgun shell damage 4" add prerequisites "Military 3".
- Technology: "Shotgun shell shooting speed 4" add prerequisites "Military 3".
- Technology: "Laser turret damage 4" add prerequisites "Military 3".
- Technology: "Laser turret shooting speed 4" add prerequisites "Military 3".
- Technology: "Sniper turret damage 4" add prerequisites "Military 3".
- Technology: "Gun turret damage 4" add prerequisites "Military 3".
- Technology: "Advanced Gold Smelting 2" add production science pack as an ingredient.
- Technology: "Combat robotics 4" add prerequisites "Military 3".
- Technology: "Follower robot count 3" add prerequisites "Military 3".
- Entitys: all "fluid-turret" fluid_consumption * 2
- Entitys: all "electric-turret" energy_source.drain * 5
(...) Cut out: "Your message contains 61091 characters. The maximum number of allowed characters is 60000." (...)
2018-03-27 - 0.16.12
- initial alpha release
- add an fix for playing with "Factorissimo2 2.2.3", at the cost of removing all yellow tint asphalt tiles if this mod is present.
- per player setting (true/false) for the notification sound if an meteorite on collision course were detected.
- per player setting (true/false) for the notification message if an meteorite on collision course were detected.
- Bugfixes: fixed wrong behavior in recycler recipe generator.
2018-04-21 - 0.16.63
- Updated dependencie YARM - Resource Monitor to Version 0.7.304.
- Rewrite of the recycler functions for recipe generation and recipe additions. This change alter some recipes, after updating to this version, look your filter inserter!. The functions are now dynamic for an extraction as a stand alone mod in the future, some people ask about it, and I will do this soon(tm).
- Changed generation for orepatches (amount and shape) after a meteorite impact. You should now find a bit more ores to mine, also there is a chanche (20%) that an meteroite impacts in the same area as the last one. Refactored of some functions for a later extraction as an stand alone mod, some people ask about it, and I will do this soon(tm).
- scrap metal probability increased from 15% to 25%.
- reduced solar eclipse events by factor 2.
- increased wooden rails max health to 350 and rails (tier 2) to 750.
2018-04-18 - 0.16.62
- new icon for "F7 & N4 - Material electrolysis".
- Meteorite ore processing now has one step more for producing (multiply) ores.
- all recycler recipes: reduced needed scrap metal box from 8 to 6 as an ingredient.
- all raw-wood recipes: for bio farms reduced by 20sec and increased output by 20 units.
2018-04-17 - 0.16.61
- Bugfixes: fixed /lib/players now player will have the necessary startup items.
2018-04-16 - 0.16.60
- notification sound for a detected meteorite is now a little bit shorter.
- Decreased ingredient "mineral-sludge" in angels sludge crystalization recipes from 50 to 30 units.
- Increased maximum possible patch size for remains after a meteorite impact.
- Recipe: "Manganese nodule" now requires 40 water, 80 heavy mud water and produces 4 manganese nodules.
- Bugfixes: fixed unnecessary double event handler "on entity died".
- Bugfixes: fixed some spelling mistakes in /lib/starfall
2018-04-15 - 0.16.59
- Bugfixes: fixed: "__ap_modpack__/lib/solar_eclipse.lua attempt to perform arithmetic on global 'delay' (a nil value)"
2018-04-15 - 0.16.58
- move axes and repair kits to the "Tools" category.
- replace "Tools" category icon with a new one.
- sort all "Yuoki Industrie" machines together.
- replace "Processing" category icon.
- Bugfixes: fixed: some spellings in /lib/ap_utils.
- Bugfixes: fixed: added a delay after a solar eclipse event to prevent a too fast repetition of an other solar eclipse event.
2018-04-15 - 0.16.57
- Features: Solar eclipse: there is a chance (probability by a roll 5/100 per minute for such an event) that an other planets transit can lead into a solar eclipse for 2-4 game-days.
- Item, Entity: change internal name "ap_star_ore" to "ap_meteorite_ore".
- String: change string of item and entity "Star ore" tor "Meteorite ore".
- Brightening the color a little for "Meteorite ore" for a better visibility on the map.
- Meteorite ore patches now have probability of 35% to have additional "normal" ore. (Decision is made at the impact moment, no changes to already existing patches)
- Technology: "Toolbelt 3" removed and I'm prepared for people that slap me in the face with a old fish... but 4 toolbelt rows overlap with the chat section!
- Bugfixes: fixed wrorg bool return in /lib/starfall -> check_if_position_is_not_valid(surface, position). Meteroites should't land in water...
- Bugfixes: fixed technology "Tanks" remove "Military 3" as a prerequisites.
- Bugfixes: fixed setting "ap_starfall_min_delay_secounds" to 30 and "ap_starfall_max_delay_secounds" to 600.
2018-04-12 - 0.16.56
- Bugfixes: fixed "__ap_modpack__/lib/starfall.lua:173: attempt to perform arithmetic on field 'next_impact_on_tick' (a nil value)"
2018-04-12 - 0.16.55
- Dependencies: Updated Bob Adjustable Inserter to Version 0.16.8.
- Dependencies: Updated Resource Spawner Overhoul to Version 3.5.14.
- Dependencies: Updated Geothermal to Version 1.0.80.
- Icons: now generate propper icons for slag processing to angel ores.
- New Settings for the starfall feature to control the spawning area, the safe area, and the upper and lower time limit for meteroites
- Move technologies "Tanks", "Tanks 2", and "Tanks 3" on science stage downwards.
- Bugfixes: "Geothermal heat exchange" now needs 50 water insteed 4 to produce 50 steam.
- Bugfixes: "Geothermal heat exchange 2" now needs 120 water insteed 20 for 120 steam.
2018-04-11 - 0.16.54
- Updated Bob Logistics to Version 0.16.22.
- fixed double scrap metal output in recipes.
2018-04-11 - 0.16.53
- Dependencies: Updated Bob Logistics to Version 0.16.21.
- Scripts: some internal improvements in the library.
- Categorys: unclutter the logistic menu. (99% done, only a hand full of left items need to poke around.)
- Recipes: unification of recipe requester_paste_multiplier = 3.
- Items: if item can be placed as a tile set stack size to 500. (stonepath, concrete, asphalt)
- Items: set "default_request_amount" for all items to (stack size/4).
- Items: all transport-belts and pipes now have a stack size of 200.
- All atomic transformation recipes now requires 2 unit "Omnipotentia" as an ingredient.
2018-04-11 - 0.16.52
- Features: Starfall: (new ore, new recipes, new material, new use case, an all this comes from meteorites "falling stars").
- remove pistol and magazine from player on respawn.
- On new game every player spawns with car, for early exploration.
- Map generation: change "rso-enemy-chance" from 0.19 to 0.17.
- Map generation: change rso-size-exponent" from 0.2 to 0.4.
- Map generation: change "rso-fluid-distance-exponent" from 0.6 to 0.8.
- Bugfixes: String: fixed Science pack descriptions.
2018-04-09 - 0.16.51
- Technology: "Advanced Electronics 3" add prerequisites "Electronics assembling machine 3".
- Recipe: "Asphalt" swap ingredient 30x "Crude oil" with 1x "Oil Residuals"
- Technology "Asphalt" remove prerequisites "Cement Processing 1" add prerequisites "Oil Processing".
- Fuel: increase basic fuel value by 0.25 (coal now has 4.25MJ ...).
- Technology: "Slag Processing" swap "Crytalizing to Jivolite Ore", "Crytalizing to Stiratie Ore" with "Crytalizing to Rubyte Ore", "Crytalizing to Bobmonium Ore" from "Slag Processing 2".
- Bugfixes: Deadlock removed: "Electronics assembling machine 2", swap recipe to 5c "Plastic pipe", 4x "Brass gear wheel" and 5x "Basic electronic board".
- Bugfixes: Technology: "Electronics assembling machine 2" remove prerequisites "Advanced Electronics" add prerequisites "Synthetic polymeric materials".
- Bugfixes: Technology: "Advanced Electronics" add prerequisites "Electronics assembling machine 2".
- Bugfixes: Technology: "Fluid Wagon" remove science pack 2 as an ingredient.
2018-04-08 - 0.16.50
- Updated Dependencies Resource Spawner Overhaul 3.5.13.
- Add missing icon for "Quantum Analyser (Sonic screwdriver)".
- Add missing item for "Autonomous Experimental Unit (Guugle-AI)".
- Add missing descripton for "Heat pipe MK2" and "Heat pipe MK2".
- Redone all fuel attributes for fuel_emissions_multiplier, fuel_top_speed_multiplier, fuel_acceleration_multiplier. Now every Item with fuel have an "fuel emissions multiplier" attribut, some of them a "fuel acceleration multiplier".
- Bugfixes: Recipes: for scrap metal recycling can now be found with FNEI. (wrong ingredient_count on recycler entity).
- Bugfixes: Recipes: "Nuclear reactor MK2" and "Nuclear reactor MK3" remove "Electronic logic board".
- Bugfixes: Recipes: "Nuclear reactor MK2" and "Nuclear reactor MK3" now only craftable in assembler.
- Bugfixes: Recipes: "Construction robot MK1" and "Logistic robot MK1" now craftable with the hands. (now follow the rule: mk1 with hand all other with assembler machines.)
- Bugfixes: Recipes: All "Logistic Chests MK1" now craftable with the hands. (now follow the rule: mk1 with hand all other with assembler machines.)
- Bugfixes: Recipes: "Ore Sorting Facility MK2" now craftable with the hands. (now follow the rule: mk1 with hand all other with assembler machines.)
- Bugfixes: Technology: "Blue Algae Processing" add prerequisites "Automation 3".
2018-04-08 - 0.16.49
- Mod now needed: Landfill Painting version: 0.2.2, patch to work with the optional "Alien Biomes" are in this core mod included.
- On new Map start with preset: evolution time_factor decreased from 0.0000018 to 0.0000015.
- On new Map start with preset: evolution destroy_factor decreased from 0.0013 to 0.0001.
- On new Map start with preset: increase crude-oil richness to very good.
- Recipe: Steam Engine MK2 remove steel plate as an ingredient.
- Recipe: Steam Turbine MK2 and MK3 now only use one Tier 4/5 Material insteed of two types.
2018-04-07 - 0.16.48
- Mod now needed: Landfill Painting version: 0.2.2
- Mod now needed: Asphalt Roads version 1.1.3
- Patches for "Asphalt Roads" and "Landfill Painting" to work with the optional "Alien Biomes" are in this core mod included.
- Bugfixes: Entity: "Induction Furnace MK1" can now craft with 3 ingredients.
- Bugfixes: Recipe: "Induction Furnace MK2" remove steel plates and decrease steel pipes to 30.
- Bugfixes: Technology: "Metallurgy 2" add prerequisites "Automation 3".
- Bugfixes: Recipe: "Castin Machine MK2" remove steel plates and decrease steel pipes to 15.
- Bugfixes: Technology: "Metallurgy 3" add prerequisites "Automation 4".
2018-04-07 - 0.16.47
- Technology: spread recipes for packing and unpacking crates in small upgrade technologies for unlocking after you are able to produce such items through research of other technologies.
- Technology: "Advanced Iron Smelting 3" remove prerequisites "Washing 2".
- Technology: "Advanced Lead Smelting 3" remove prerequisites "Washing 2".
- Technology: "Advanced Cobalt Smelting 2" remove prerequisites "Washing 2".
- Technology: "Ore Powderizer" add prerequisites "Steel Processing" and "Cement Processing 1".
- Technology: All Turret, Bullet and Shotgun Upgrades rearranged for a little earlier access to some of them.
- Recipes: All recipes for the casting machine now need 20 purified water and produce 20 steam as an output.
- Recipes: All recipes for the strabd casting machine now produce 40 steam as an output.
- Bugfixes: Technology: "Magnetism" add prerequisites "Basic Electronics".
- Bugfixes: Technology: "Steam Power 1" replace prerequisites "Advanced Bronze Smelting" with "Advanced Brass Smelting".
- Bugfixes: Technology: "Cobalt-Steel Smelting 1' add missing recipe for "Cobalt-Steel Bearing".
- Bugfixes: Recipe: "crushed F7 with technic" increase result by factor 3 to 18 for "crushed F7 (Nuatreel)".
2018-04-06 - 0.16.46
- Technology "Railway", remove prerequisites "Logistics 2" and science pack 2.
- Recipe: add recipes for packing crates for all circuit boards.
- Recipe: "Rich Dust" reduced "crushed F7" to 5, increase "crushed N4" to 15.
- Recipe: "Coal Stack" reduce result "Techanic Sign" to 0.25 (propabillity 25%).
- Recipe: "Enriched Fuel Block" reduce result "Techanic Sign" to 0.25 (propabillity 25%).
- Recipe: "Enriched Fuel Block" reduce needed "Rich Dust" to 2.
- Recipe: "crushed F7" increase result by 1 to 3 for "crushed F7 (Nuatreel)".
- Bugfixes: fixed ap_modpack::on_robot_built_entity(ID 14) __ap_mpdpack__/lib/enemies.lua:47:bad argument #2 to '__index'(string expected, got nil).
2018-04-05 - 0.16.45
- Bugfixes: Recipe: "Washer (yuoki)" remove Flow-Triger 10 from recipe (deadlock issue)
2018-04-05 - 0.16.44
- Player: build distance increased by 15 set to 65.
- Player: reach distance increased by 15 to set to 65.
- Player: drop item distance set to 65.
- Entity: "Algae Farm MK2" reduce energy consumption by 100kW now 350kW. (Makes them more attractive for a update.)
- Recipe: "Green algae to cellulose fiber" increase output by 1 unit.
- Recipe: "Carbon Dioxide from wood" increase output by 10. (Better alignment with fuel value production of carbon dioxide compared to the recipe: for coal to carbon dioxide.)
- Recipe: "Coal from Charcoal" increase output by 1 to 3 coal. (A little excess energy possible, from the 4 stage of coal processing.)
- Entity: "Bio Farm" reduce energy consumption by 370kW.
- Modules: all "Effectivity modules" increased by 2% to the bonus for energy consumption.
- Technology: move recipe: "Plated Heat Exchanger" from "Yuoki Industries Advanced Machines" to "Yuoki Industries Electric Machines".
- Recipe: add unlock for "YI-Green-Module-1" (-2% energy consumption) to "Yuoki Industries Electric Machines".
- Recipe: "YI-Green-Module-1" add 50x Techanic Sign as an ingredient.
- Bugfixes: fixed some spelling mistake in "lib/ap_utils". (god damn it, I shouldn't write scripts in the middle of the night)
- Bugfixes: fixed that ap_utils.recipes.convert() ignore some attributes.
2018-04-05 - 0.16.43
- Dependencies: Updated Bio Industries to Version 2.2.9.
- Recipes: "Filter inserter (tier 1)" reduce "Basic electronic board" from 4 to 2 and add 1 "Simple electric motor" as ingredients.
- fixed wrong name for recipe: "F7 & N4 - Material Filltration" is now "F7 & N4 - Material electrolysis".
- fixed that crates not shown in logostic menu.
2018-04-04 - 0.16.42
- Dependencies: Updated Bio Industries to Version 2.2.7.
- minimal needed factorio version changed from 0.16.36 to 0.16.35.
- Technology: new "Crates" with recipes to compress some items into crates -> 5:1 compression . (This idea is adapted from Deadlock's Crating Machine, but for my use case it was faster to write this functions on my own than to modify a mod for my needs.)
- Recipes: changed all angels coil recipes, to fit the new packed crates.
- Recipes: changed all angels coil recipes, tier 1 needs a little less molten metal now.
- Bugfixes: fixed some issues in various scripts, mostly to make them easier to read.
- Bugfixes: fixed some sorting issues in the categories for dynamic generated recipes.
2018-04-04 - 0.16.41
- Dependencies: Updated Computer Core to Version 1.3.12.
- Dependencies: Updated Bob's Logistics mod to Version 0.16.20.
- Dependencies: Updated Bio Industries to Version 2.2.6.
- Item: "Mixed Solid Fuel Block" change fuel value from 46.4 to 47.2 MJ.
- Item: "Enriched Fuel Block" change fuel value from 50.8 to 53.6 MJ.
- Recipe: "Enriched Fuel Block" replace F7 (Nuatreel) compressd with 4x rich dust.
- Technology: move "Enriched Fuel Block" to "Yuoki Industries "
- Recipe: add new recipe for "Overcharged Fuel" with 64.6 MJ (1x "Enriched Fuel Block" + 1x "charged F-C" + 50x Methane).
- Recipe: "Powerd Rail" replace copper cabel with insulated wire.
- Bugfixes: Entity: "0.8-SS-Turbine-S" is now ~1/3 from a normal steam engine. (was excat 1/2 before but too cheep).
- Bugfixes: Recipe: move steel ingot from "Advanced Iron Smelting 1" to "Advanced Steel Smelting 1".
- Bugfixes: Recipe: "Wooden Rail" and "Rail" adapted appropriately. (they were totally wrong!)
2018-04-03 - 0.16.40
- Dependencies: Updated Resource Spawner Overhaul to version 3.5.12.
- Dependencies: Updated Angel's Petro Chemical Processing to version 0.7.8.
- Dependencies: Updated Bob's Tech to version 0.16.5.
- Dependencies: Updated Bob's Power to version 0.16.4.
- Recipe: add recipe for saline water from salt and water.
- Config: set "bobmods-tech-colorupdate = true" on initial startup.
- Recipe: add scrap metal to some missing mk2+ recipes and remove the ability to craft them in the hand.
- Icon: add missing icon for "Ballistic testing kit".
- Icon: add missing icon for "Analytic Device".
- String: rename "Quantum Analyser" to "Quantum Analyser (Sonic screwdriver)".
- Recipe: "Science pack 2" remove electric engine unit as an ingredient.
- Recipe: "Oscilloscope" add glass an ingredient.
- Recipe: new "Wankel engine unit" (1x engine unit, 2x brass-alloy).
- Recipe: "Science pack 3" remove brass-alloy add 1x "Wankel engine unit".
- Recipe: "Science pack 3" remove "Basic machine frame" as an ingredient.
- Recipe: "Sapphire laser emitter" decrase battery to 1 as an ingredient.
- Recipe: change crafting type for "Copper cabel" back to hand crafting.
- Trees: tree chopping gives increase min. raw wood result to 3.
- Recipe: change crafting type for "Inserter part" to hand crafting.
- Recipe: change crafting type for "Transport Belt", "Transport Underground Belt", "Splitter", "Inserter" and "Filter inserter" to crafting with assembler only. (matches now the rule upgrading only in assembler.)
- Bugfixes: fixed bugs in "prototypes.overwrites.power".
- Bugfixes: fixed some missing sorting in the logistic menu. (not all done yet...)
- Bugfixes: fixed that "battery" don't show up in the logistic menu.
- Bugfixes: fixed that "raw wood" don't show up in the logistic menu.
2018-04-03 - 0.16.40
- Dependencies: Updated Resource Spawner Overhaul to version 3.5.12.
- Dependencies: Updated Angel's Petro Chemical Processing to version 0.7.8.
- Dependencies: Updated Bob's Tech to version 0.16.5.
- Dependencies: Updated Bob's Power to version 0.16.4.
- Recipe: add recipe for saline water from salt and water.
- Config: set "bobmods-tech-colorupdate = true" on initial startup.
- Recipe: add scrap metal to some missing mk2+ recipes and remove the ability to craft them in the hand.
- Bugfixes: fix bugs in "prototypes.overwrites.power".
2018-04-02 - 0.16.39
- Dependencies: updated Resource Spawner Overhaul to version 3.5.11.
- Icon: new (slightly bigger) icon for "Experimental Rocket".
- Item/Recipe rename "Experimental Impact Dummy" to "Ablative armor plate"
- Icon: added missing Icon for "Ablative armor plate".
- Technology: "Garden Processing" remove prerequisites "Nitrogen Processing".
- Technology: "Garden Processing" add prerequisites "Electronics".
- Technology: "Garden Processing" remove science pack 2 as an ingredient.
- Technology: "Tree Aboretum 1" add prerequisites "Farming".
- Technology: "Farming" add prerequisites "Washing 1".
- Technology: "Plant Pressing" add prerequisites "Slag Processing 1".
- Technology: "Fermentation Process" add prerequisites "Sulfur Processing 1".
- Script: radiation damage check raise to 240 ticks from 120 ticks.
- Recipe: All Types of "Uranium Fuel Cells" reduces the amount of needed "uranium oxide pellets" by 1.
- Trees: Trees: tree chopping gives now min. 2 and max. 6 raw wood, insteed of min. 1 and max. 5 before.
- Recipe: Angel's Aboretum: raw-wood tier 1 decrease output by 50% increase time by x2.
- Recipe: Angel's Aboretum: raw-wood tier 2 decrease output by 50% increase time by x2.
- Recipe: Angel's Aboretum: raw-wood tier 3 decrease output by 50% increase time by x2.
- Bugfixes: changelog.txt fixed, shows now ingame as well.
- fixed some legacy issues in the code.
- fixed sorting in category for weapon grade plutonium breeding.
- fixed some logical issues in "prototypes.overwrites.tree". (no more seedlings in angels garden)
2018-04-01 - 0.16.38
- UPDATE Dependencies Angel's Bio Processing [ALPHA UPDATE] 0.5.6
- Icon for recipe: "charcoal to coal" now do generate proper to see the a little wood brick in the right bottom corner.
- Bugfix: Added missing items to "prototypes.overwrites.fuel_value" cellulose-fiber and seedling.
- Bugfix: Typo in "Bio Coal Processing 1 2" -> "Bio Coal Processing 2".
- Bugfix: Because of a typo "Bio coal processing 1" and "Bio coal processing 2" where not reduced in science untis (now 50/75).
- Bugfix: Wrong calculation in charcoal to coal recipe (befor 10->2 now 6->2).
- Bugfix: sort missing angel bio processing stuff in the crafting menu.
- Bugfix: electric lab and lab mk2 now accept wood age sciene packs.
2018-04-01 - 0.16.37
- Technologiy: "Advanced ore refining 4" add prerequisites "Advanced electronics 3".
- Item "Wood Pellets" change fuel value to 6.5MJ.
- Item "Wood Bricks" change fuel value to 14.4MJ.
- Recipe: "Wood bricks to charcoal" burn (smelting) 2x "Wood Bricks" to 18x "Charcoal".
- Item: "Wood pulpe" change fuel value to 0.732MJ.
- Item: "Charcoal" change fuel value to 1.6MJ.
- Recipe: "charcoal-2" decrease ingredient "raw wood" to 14.
- Technology: "Coal processing 1 @bi" renamed to "Bio Coal Processing 1".
- Technology: "Coal processing 2 @bi" removed to "Bio Coal Processing 2".
- Technology: "Coal processing 3 @bi" removed.
- Recipe: change Coal from Charcoal to 10x charcoal result in 2x coal.
- Change modpack state to "Beta" (feature freeze, now only bugfixes or updating dependencies if needed).
2018-04-01 - 0.16.36
- Rebalance: All Modules.
- Recipe: Coolant: Cooling from 300°C replace water with purified water as an ingredient, -10% steam output with 100°C.
- Recipe: Coolant: Cooling from 200°C replace water with purified water as an ingredient, -10% steam output with 100°C.
- Recipe: Coolant: Cooling from 100°C replace water with purified water as an ingredient, -10% steam output with 100°C.
- Technology: "Coolant 1" add prerequisites "Cement Processing 1" and "Steel Processing".
- Recipe: "Coolant Filtration 2" increase coolant output to 90.
- Entity: "Casting machine 2" add output pipe connection.
- Entity: "Casting machine 3" add output pipe connection.
- Entity: "Casting machine 4" add output pipe connection.
- Recipe: ALL casting recipes now have a secound output 5x Steam 180°C.
- Technologiy: add "Basic Coolant" with science pack 1.
- Technologiy: "Coolant 1" move recipe "coolant tower" and "purified water from steam" to "Basic Coolant".
- Recipe: "purified water from steam" reduce output of purified water to 90.
- Recipe: "Coolant Tower" replace steel-pipes with copper pipes as an ingredient.
- Recipe: "Steam" allow voiding with Flare Stack building.
- Technology: "Coolant 1" remove science pack 3 as an ingredient.
- Technology: "Coolant 2" add prerequisites "Slag Processing 2".
- Technology: "Advanced Solder Smelting 1" remove science pack 2/3 as an ingredient.
- Technology: "Advanced Solder Smelting 2" remove science pack 3 as an ingredient.
- Strings: add missing strings that happened through the changes in the casting recipes.
- Recipe: ALL recipes for strand casting machine with water as an ingredient now produce additional steam 180°C and 1 slag.
- Strings: add missing strings that happened through the changes in the strand casting recipes.
- Bugfix: Technology: remove normal science-packs from module science.
- Bugfix: Categories: fixed sorting order for modules (now from 1-8).
2018-04-01 - 0.16.35
- UPDATE Dependencies Bob's Logistics mod to Version 0.16.19.
- Bugfix: Technology: "Automation 2" remove unlock for "express-inserter" (recipe: 'fast-inserter' @aai).
2018-03-31 - 0.16.34
- Recipe: "Coal Stack" add 40x carbon dioxide gas as an ingredient and set fuel value to 41.6 MJ.
- Recipe: "Mixed Solid Fuel Block" replace coal dust with coal stack as an ingredient and set fuel value to 46.4 MJ.
- Recipe: "Enriched Fuel Block" set fuel value to 50.6 MJ.
- Recipe: adjust output of resin from wood to 2. (1 was too short).
- Recipe: "F7 & N4-Material Filltration" decrease needed slag to 6, decrease time to 4.6sec.
2018-03-31 - 0.16.33
- Recipe: "contaminated water @Yuoki" allow voiding with Clarifier building.
- Recipe: "Bromine" allow voiding with Flare Stack building.
- Recipe: "Bromine Trifluorite" allow voiding with Flare Stack building.
- Recipe: "Salicylaldehyde" allow voiding with Flare Stack building.
- Recipe: "Dichlormetahne" allow voiding with Flare Stack building.
- Recipe: "Trichlormethane" allow voiding with Flare Stack building.
- Recipe: "Noudle Nitrat Slurry" allow voiding with Clarifier building.
- Recipe: "Rare Erath Slag Slurry" allow voiding with Clarifier building.
- Bugfix: recipe "Coal dust" (yuoki) move to technology: "Yuoki Industries Processes"
2018-03-31 - 0.16.32
- Technology: "Water treatment" add prerequisites "Electronics".
- Technology: "Metallurgy 1" add prerequisites "Water treatment".
- Technology: "Basic Chemistry" set needed science pack untis to 75.
- Technology: "Green Algae Processing" add prerequisites "Basic Chemistry".
- Technology: "Coal Processing 1" set needed science pack untis to 75.
- Bugfix: add recipe for simple coke (2x crushed coal = 1x coke) to prevent deadlock.
2018-03-31 - 0.16.31
- Technology: "Advanced Nitinol Smelting" add recipe: Nitinol bearing.
- Technology: replace "Nitinol Processing" with "Advanced Nitinol Smelting 1".
- Technology: remove "Nitinol processing".
- Technology: "Advanced Tungsten Smelting" add recipes: tungsten pipe and tungsten-underground-pipe.
- Technology: replace "Tungsten Processing" with "Advanced Tungsten Smelting 1".
- Technology: remove "Tungsten processing".
- Bugfix: Changed speed of basic-transport-belt to match the abilities of the higher types.
- Bugfix: recipe "Induction Furnace MK1" and "Casting Macine MK1" replace steel gear wheel with iron gear wheel (dead-lock-bug).
2018-03-31 - 0.16.30
- Bugfix: Fixed "Error while running event ap_modpack::on_built_entity (ID 6) Entity is not inserter."
2018-03-31 - 0.16.29
- New game starts now with 76x basic transport belt insteed of 50.
- New game starts now with 6x burner inserter belt insteed of 5.
- New game starts now with 100x seedling belt insteed of 50.
- Technology: "Automation 5" add prerequisites "Speed module 6".
- Technology: "Low density structure" add science pack 5 as an ingredient.
- Technology: "Pumpjack Research 3" add prerequisites "Advanced electronics 3".
- Technology: "Basic Logistics 2" set wood age science pack as an ingredient.
- String: rename "Basic Logistics" (bob-basic-logistics) to "Basic Logistics 2"
- Technology: "Logistics" add prerequisites "Basic Logistics 2".
- Bugfix: Recipe: Iron Core remove lead-plate (wtf, how does this go in there?).
- Bugfix: Inserter: "burner filter inserter" now use the burner_inserter_fix like the normal burner inserter.
- Bugfix: Inserter: "burner filter inserter" now gives back "burner filter inserter" item insteed of normal "burner inserter".
2018-03-31 - 0.16.28
- Bugfix: "Magnetism" science change science time back to 15sec/unit.
2018-03-31 - 0.16.27
- UPDATE Dependencies Aircraft to Version 1.4.11.
- UPDATE Dependencies Bob's Logistics mod to Version 0.16.18.
- CONFIG: changed startup-setting 'bobmods-logistics-beltoverhaul = true'. (set manual or delete mod-settings.dat)
2018-03-30 - 0.16.26
- UPDATE Dependencies Angel's Bio Processing [ALPHA UPDATE] to Version 0.5.5.
- UPDATE Dependencies Angel's Petro Chemical Processing to Version 0.7.7.
- UPDATE Dependencies Angel's Refining to Version 0.9.10.
- UPDATE Dependencies Upgrade Builder and Planner to Version 1.5.3.
- CONFIG: changed startup-setting 'bobmods-logistics-inserteroverhaul = true'. (set manual or delete mod-settings.dat)
2018-03-30 - 0.16.25
- Technology: "Military 4" remove science pack 5 as an ingredient.
- Technology: "Tanks 2" add prerequisites "Military 4".
- Technology: "Laser turrets 4" add prerequisites "Military 4".
- Technology: "Laser turrets 4" add prerequisites "Military 4" and science pack 4 as an ingredient.
- Technology: "Advanced Nitinol Smelting 1" add science pack 4 as an ingredient.
- Technology: "Water Treatment 4" add prerequisites "Cement Processing 3" and "Advanced Electronics 2".
- Technology: "Water Treatment 4" remove prerequisites "Thermal Water Extraction".
- Technology: "Logistics 4" add science pack 4 as an ingredient.
- Technology: "Robotics 3" add science pack 4 as an ingredient.
- Technology: "Robotics 4" add science pack 5 as an ingredient.
- String: add missing string for "ap_science_pack_4" -> "The science of productivity".
- Technology: "Electro Refining" add prerequisites "Advanced Electronics 2" and ""Cement Processing 3.
- Technology: "Nuclear Power" remove logistic science pack as an ingredient.
- Technology: "Nuclear Power" add prerequisites "Angel Titanium Smelting 1", "Angel Invar Smelting 1", "Advanced Electronics 2" and "Cement Processing 3"
- Recipe: "Centrifuge" replace electronic circuit board with electronic logic board as an ingredient.
- Recipe: "Nuclear Reactor" replace electronic circuit board with electronic logic board as an ingredient.
- Recipe: "Nuclear Reactor" add 250x invar-alloy and 250 titanium-plate as an ingredient.
- Recipe: "Steam Turbine" replace iron pipe with titanium pipe as an ingredient.
- Recipe: "Steam Turbine" replace iron gear wheel with titanium gear wheel as an ingredient.
- Recipe: "Steam Turbine" add 50 invar alloy an ingredient.
- Recipe: "Heat exchanger" replace iron pipe with titanium pipe an ingredient.
2018-03-30 - 0.16.24
- General: Changed data-table for scrap metal. THIS can result in some changes of byproducts in some recipes.
- Technology: "Fluid handling 2" replace prerequisites "Advanced Invar Smelting" with "Advanced Brass Smelting" and "Advanced Bronze Smelting".
- Recipe: "Storage Tank 2" replace invar alloy with brass and bronze alloy.
- Recipe: "Pump 2" replace copper pipe with bronze pipe and aluminium plate with 5x brass gear wheel.
- Technology: "Advanced Solder Smelting 3" add prerequisites "Coolant 1".
- Technology: "Advanced Electrum Smelting 3" add production and high-tech science pack as an ingredient.
- Technology: "Advanced Nickel Smelting 2" add production science pack as an ingredient.
- Technology: "Advanced Silver Smelting 2" add production science pack as an ingredient.
- Technology: "Combat Robot Damage 4" add production science pack as an ingredient.
- Technology: "Advanced Bronze Smelting 3" add production science pack as an ingredient.
- Recipe: "Advanced Bronze Smelting 2" replace nickel ingots with zinc ingots.
- Recipe: "Advanced Bronze Smelting 3" replace zinc ingots with nickel ingots.
- Technology: "Advanced Bronze Smelting 2" remove prerequisites "Advanced Nickle Smelting 1"
- Technology: "Advanced Bronze Smelting 3" add prerequisites "Advanced Nickle Smelting 1"
- Technology: "Advanced Chemestry 3" add prerequisites "Cement Processing 3", "Advanced Electronics 2", "Advanced Titanium Smelting 1".
- Technology: "Advanced Aluminium Smelting 2" add production science pack as an ingredient.
- Technology: "Advanced Ore Refining 3" add prerequisites "Cement Processing 3" and "Advanced Titanium Smelting 1".
- Technology: "Advanced Titanium Smelting" add recipes: Titanium bearing, titanium pipe, titanium underground pipe, titanium chest, titanium axe.
- Technology: replace "Titanium Processing" with "Advanced Titanium Smelting 1".
- Technology: remove "Titanium processing".
- Technology: "Thermal Refining" add prerequisites "Cement Processing 3", "Advanced Electronics 2" and "Advanced Titanium Smelting".
- Technology: "Advanced Titanium Smelting 2" add production science pack as an ingredient.
- Technology: "Advanced Titanium Smelting 3" add high-tech science pack as an ingredient.
- Technology: "Vehicle laser defense equipment 2" add prerequisites "Military 3".
- Recipe: "Beacon" remove "10x simple motor", add "5x electric engine unit".
- Technology: "Speed Module 5" add prerequisites "Gem Processing 2".
- Technology: "Efficiency Module 5" add prerequisites "Gem Processing 2".
- Technology: "Productivity Module 5" add prerequisites "Gem Processing 2".
- Technology: "Pollution Cleaning Module 5" add prerequisites "Gem Processing 2".
- Technology: "Pollution Producing Module 5" add prerequisites "Gem Processing 2".
- Technology: "Speed Module 7" add high-tech science pack as an ingredient.
- Technology: "Efficiency Module 7" add high-tech science pack as an ingredient.
- Technology: "Productivity Module 7" add high-tech science pack as an ingredient.
- Technology: "Pollution Cleaning Module 7" add high-tech science pack as an ingredient.
- Technology: "Pollution Producing Module 7" add high-tech science pack as an ingredient.
- Technology: "Energy shield MK2 equipment" add prerequisites "Military 3".
- Technology: "Discharge defense equipment" add prerequisites "Military 3".
- Technology: "Character logistic trash slots 2" add logistic science pack as an ingredient.
- Technology: "Character logistic trash slots 3" add logistic science pack and production science pack as an ingredient.
- String: rename "Production science pack" to "Science pack 4"
- String: rename "High tech science pack" to "Science pack 5"
- Technology: "Laser rifel damage upgrade 3" add science pack 4 as an ingredient.
- Technology: "Laser rifle shooting speed upgrade 3" add science pack 4 as an ingredient.
- Technology: "Cannon shell damage 3" add science pack 4 as an ingredient.
- Technology: "Cannon shell shooting speed 3" add science pack 4 as an ingredient.
- Technology: "Follower robot count 4" add science pack 4 as an ingredient.
- Technology: "High-explosive cannon shell" add prerequisites "Military 4".
2018-03-30 - 0.16.23
-Bugfix: Exception at tick 0: Error while running event ap_modpack::on_player_created (ID 24)
Unknown item name: black-transport-belt
2018-03-30 - 0.16.22
- UPDATE Dependencies Bob Logistics to Version 0.16.17.
- UPDATE Dependencies Bob's Metals, Chemicals and Intermediates to Version 0.16.3.
- UPDATE Dependencies Bob's Tech to Version 0.16.4.
- UPDATE Dependencies Bob's Warfare to Version 0.16.6.
- String: add description to inserter items and entities, for the possibility to configure them by pressing shift+e.
- String: add missing string for "ap_science_pack_7" to "Logistic Science".
- Technology: "Logistic Science" add prerequisites "Battery 2".
- Technology: "Vehicle plasma cannon equipment 2" add prerequisites "Military 3".
- Technology: "Bullet damage 4" add prerequisites "Military 3".
- Technology: "Bullet shooting speed 4" add prerequisites "Military 3".
- Technology: "Shotgun shell damage 4" add prerequisites "Military 3".
- Technology: "Shotgun shell shooting speed 4" add prerequisites "Military 3".
- Technology: "Laser turret damage 4" add prerequisites "Military 3".
- Technology: "Laser turret shooting speed 4" add prerequisites "Military 3".
- Technology: "Sniper turret damage 4" add prerequisites "Military 3".
- Technology: "Gun turret damage 4" add prerequisites "Military 3".
- Technology: "Advanced Gold Smelting 2" add production science pack as an ingredient.
- Technology: "Combat robotics 4" add prerequisites "Military 3".
- Technology: "Follower robot count 3" add prerequisites "Military 3".
- Entitys: all "fluid-turret" fluid_consumption * 2
- Entitys: all "electric-turret" energy_source.drain * 5
(...) Cut out: "Your message contains 61091 characters. The maximum number of allowed characters is 60000." (...)
2018-03-27 - 0.16.12
- initial alpha release