[MOD 0.13] Super Tank - harder, better, faster, stronger

Topics and discussion about specific mods
User avatar
binbinhfr
Smart Inserter
Smart Inserter
Posts: 1523
Joined: Sat Feb 27, 2016 7:37 pm
Contact:

[MOD 0.13] Super Tank - harder, better, faster, stronger

Post by binbinhfr » Thu Mar 31, 2016 6:12 pm

Infos
  • Type: Mod
  • Name: SuperTank
  • Description: Adds a boosted customisable version of the original Tank, with boosted ammos.
  • Tested-With-Factorio-Version: 0.13.0
  • Multiplayer compatible: tested on a headless server...
  • Locale: english, french, german, russian, czech, norvegian
  • Tags: Tank, SuperTank
  • License: You are free to use and distribute this mod and also to modify it for personal use, but not to release a modified version without permission (unless visibly not maintained anymore).
  • Portal download : https://mods.factorio.com/mods/binbinhfr/SuperTank
supertank-screencopy.jpg
supertank-screencopy.jpg (105.46 KiB) Viewed 17832 times
Description
Download
For Factorio 0.13.1 :
Please now use the portal for downloads (see link above or use ingame mod install/update), as I won't update both downloads links here anymore.
Last edited by binbinhfr on Fri Aug 05, 2016 5:36 pm, edited 34 times in total.
My mods on the Factorio Mod Portal :geek:

User avatar
binbinhfr
Smart Inserter
Smart Inserter
Posts: 1523
Joined: Sat Feb 27, 2016 7:37 pm
Contact:

Re: [MOD 0.12.29+] SuperTank

Post by binbinhfr » Sat Apr 09, 2016 11:51 pm

New version 1.0.1, with multiplayer support.
My mods on the Factorio Mod Portal :geek:

wipe
Burner Inserter
Burner Inserter
Posts: 5
Joined: Tue Mar 15, 2016 6:12 am
Contact:

Re: [MOD 0.12.29+] SuperTank

Post by wipe » Sun Apr 10, 2016 5:53 am

Ferrari tank lol , btw thx

User avatar
binbinhfr
Smart Inserter
Smart Inserter
Posts: 1523
Joined: Sat Feb 27, 2016 7:37 pm
Contact:

Re: [MOD 0.12.29+] SuperTank

Post by binbinhfr » Sun Apr 10, 2016 7:48 am

if anybody can confirm that it works under multiplayer, I'll be interested.
My mods on the Factorio Mod Portal :geek:

apcnc
Inserter
Inserter
Posts: 20
Joined: Fri Apr 08, 2016 1:34 pm
Contact:

Re: [MOD 0.12.X] Super Tank 1.0.1

Post by apcnc » Sun Apr 10, 2016 12:13 pm

german locale

Code: Select all

[entity-name]
supertank = SuperPanzer
[item-name]
supertank = SuperPanzer
super-tank-cannon = SuperPanzer Kanone 
super-tank-machine-gun = SuperPanzer Maschinengewehr
super-piercing-bullet-magazine = Superdurchschlagsgeschossmagazin
super-explosive-cannon-shell = Superexplosivekanonengranate
[recipe-name]
supertank = SuperPanzer
super-piercing-bullet-magazine = Superdurchschlagsgeschossmagazin
super-explosive-cannon-shell = Superexplosivekanonengranate
[technology-name]
supertanks = Superpanzer

User avatar
binbinhfr
Smart Inserter
Smart Inserter
Posts: 1523
Joined: Sat Feb 27, 2016 7:37 pm
Contact:

Re: [MOD 0.12.X] Super Tank 1.0.1

Post by binbinhfr » Sun Apr 10, 2016 1:17 pm

apcnc wrote:german locale
Thanks ! It will be integrated in the future subversion !
My mods on the Factorio Mod Portal :geek:

User avatar
binbinhfr
Smart Inserter
Smart Inserter
Posts: 1523
Joined: Sat Feb 27, 2016 7:37 pm
Contact:

Re: [MOD 0.12.X] Super Tank 1.0.2

Post by binbinhfr » Sun Apr 10, 2016 2:38 pm

And so here is v1.0.2 :
Adds locale for german (thanks to Apcnc) and french (my own langage), optimizes code, corrects orders of recipes.
download v1.0.2
My mods on the Factorio Mod Portal :geek:

User avatar
binbinhfr
Smart Inserter
Smart Inserter
Posts: 1523
Joined: Sat Feb 27, 2016 7:37 pm
Contact:

Re: [MOD 0.12.X] Super Tank 1.0.3

Post by binbinhfr » Wed Apr 27, 2016 8:40 pm

Here is v1.0.3
Improves multiplayer compatibility.
My mods on the Factorio Mod Portal :geek:

mooklepticon
Fast Inserter
Fast Inserter
Posts: 234
Joined: Wed Mar 02, 2016 10:09 pm
Contact:

Re: [MOD 0.12.X] Super Tank 1.0.3

Post by mooklepticon » Wed Apr 27, 2016 8:51 pm

You picked the right color.
motivator5758120[1].jpg
motivator5758120[1].jpg (84.38 KiB) Viewed 13083 times

User avatar
binbinhfr
Smart Inserter
Smart Inserter
Posts: 1523
Joined: Sat Feb 27, 2016 7:37 pm
Contact:

Re: [MOD 0.12.X] Super Tank 1.0.3

Post by binbinhfr » Wed Apr 27, 2016 9:43 pm

:D
Then I suggest you type in the console :

Code: Select all

 /c game.local_player.color={r=0,g=1,b=0,a=.9}
to get this nice orkish color ! :twisted:
supertank-screencopy03.jpg
supertank-screencopy03.jpg (47.67 KiB) Viewed 13056 times
My mods on the Factorio Mod Portal :geek:

Sententeki
Manual Inserter
Manual Inserter
Posts: 1
Joined: Thu Apr 28, 2016 8:49 pm
Contact:

Re: [MOD 0.12.X] Super Tank 1.0.3

Post by Sententeki » Thu Apr 28, 2016 8:57 pm

Hey I was working on balancing the tank to use for my game and I think I found a great balance that makes it really strong but not overpowered, If you want to check it out here are the files. Sorry for using 1.02 instead of 1.03. The balancing shows best against large bases with many large worms. Didn't change the cannon ammo but I changed the tank and the machine gun ammo.
entities.lua
(7.97 KiB) Downloaded 54 times
items.lua
(3.58 KiB) Downloaded 52 times

User avatar
binbinhfr
Smart Inserter
Smart Inserter
Posts: 1523
Joined: Sat Feb 27, 2016 7:37 pm
Contact:

Re: [MOD 0.12.X] Super Tank 1.0.3

Post by binbinhfr » Thu Apr 28, 2016 9:29 pm

Sententeki wrote:Hey I was working on balancing the tank to use for my game and I think I found a great balance that makes it really strong but not overpowered, If you want to check it out here are the files. Sorry for using 1.02 instead of 1.03. The balancing shows best against large bases with many large worms. Didn't change the cannon ammo but I changed the tank and the machine gun ammo.
entities.lua
items.lua
Hi, thanks for the proposition of balancing. You do not need to edit the whole mod to balance the tank : for users like you who wants to fine balance their supertank, I setup a config.lua file that contains some 3 simple cursors/factors that automatically scale the different caracteristics of the supertank.

In your case, to achieve approximatively the same balance, you could have choosen :
supertank_life_factor = 1.25
supertank_mecha_factor = 1.33
supertank_ammo_factor = 1.5

Which give a super tank just a little bit above the basic tank.

Note that when these factors are set to 1, nothing changes from the original tank. When they are very high, the tank caracteristic tends to be perfect/immune/100%.

Have fun, and kill a lot of worms for me ! ;)
My mods on the Factorio Mod Portal :geek:

User avatar
binbinhfr
Smart Inserter
Smart Inserter
Posts: 1523
Joined: Sat Feb 27, 2016 7:37 pm
Contact:

Re: [MOD 0.12.X] Super Tank 1.0.4

Post by binbinhfr » Wed May 04, 2016 7:56 am

here is v1.0.4 = Corrects a potential install bug.
My mods on the Factorio Mod Portal :geek:

User avatar
Oceanel
Burner Inserter
Burner Inserter
Posts: 12
Joined: Tue Aug 12, 2014 9:58 am
Contact:

Re: [MOD 0.12.X] Super Tank 1.0.4

Post by Oceanel » Thu May 05, 2016 1:56 pm

This is russion locale. Thanks for mod! I like to push the bitters with his help. :p
Attachments
SuperTank_locale.zip
(390 Bytes) Downloaded 56 times

User avatar
binbinhfr
Smart Inserter
Smart Inserter
Posts: 1523
Joined: Sat Feb 27, 2016 7:37 pm
Contact:

Re: [MOD 0.12.X] Super Tank 1.0.4

Post by binbinhfr » Thu May 05, 2016 2:37 pm

Oceanel wrote:This is russion locale. Thanks for mod! I like to push the bitters with his help. :p
Thx for the russian locale !
If you like some of my other mods, feel free to translate, I'll integrate the locales for our russian/ukrainian factorio friends.
list here : http://www.factoriomods.com/authors/binbinhfr
Last edited by binbinhfr on Thu May 05, 2016 2:41 pm, edited 1 time in total.
My mods on the Factorio Mod Portal :geek:

User avatar
binbinhfr
Smart Inserter
Smart Inserter
Posts: 1523
Joined: Sat Feb 27, 2016 7:37 pm
Contact:

Re: [MOD 0.12.X] Super Tank 1.0.5

Post by binbinhfr » Thu May 05, 2016 2:40 pm

So here is v1.0.5
Adds locale for russian (thx to Oceanel).
My mods on the Factorio Mod Portal :geek:

Xmat
Burner Inserter
Burner Inserter
Posts: 10
Joined: Thu Apr 14, 2016 3:55 pm
Contact:

Re: [MOD 0.12.X] Super Tank 1.0.5

Post by Xmat » Thu May 12, 2016 11:50 am

Hello, thanks for your mod! I've created czech localization, you can include it into your mod, if you want to.
Attachments
cs.cfg
(497 Bytes) Downloaded 48 times

User avatar
binbinhfr
Smart Inserter
Smart Inserter
Posts: 1523
Joined: Sat Feb 27, 2016 7:37 pm
Contact:

Re: [MOD 0.12.X] Super Tank 1.0.6

Post by binbinhfr » Thu May 12, 2016 9:59 pm

Thanks for the locale !
updated to v1.0.6
My mods on the Factorio Mod Portal :geek:

Alex Spandex
Burner Inserter
Burner Inserter
Posts: 5
Joined: Fri May 13, 2016 7:46 am
Contact:

Re: [MOD 0.12.X] Super Tank 1.0.6

Post by Alex Spandex » Fri May 13, 2016 7:54 am

Norwegian local :D

Code: Select all

[entity-name]
supertank = SuperStridsvogn
[item-name]
supertank = SuperStridsvogn
super-tank-cannon = SuperStridsvogn Kanon 
super-tank-machine-gun = SuperStridsvogn maskingevær
super-piercing-bullet-magazine =Super penetrerende kule magasin
super-explosive-cannon-shell = Super eksplosive kanon kuler
[recipe-name]
supertank = SuperStridsvogn
super-piercing-bullet-magazine = Super penetrerende kule magasin
super-explosive-cannon-shell =  Super eksplosive kanon kuler
[technology-name]
supertanks =  SuperStridsvogn

User avatar
binbinhfr
Smart Inserter
Smart Inserter
Posts: 1523
Joined: Sat Feb 27, 2016 7:37 pm
Contact:

Re: [MOD 0.12.X] Super Tank 1.0.6

Post by binbinhfr » Fri May 13, 2016 8:49 am

thanks for the locale, but is norvegian code "no" ?
My mods on the Factorio Mod Portal :geek:

Post Reply

Return to “Mods”

Who is online

Users browsing this forum: Claviduck, Google [Bot], kingarthur