[MOD 0.12] Hazzard's Gravestone Mod

Topics and discussion about specific mods
Hazzard
Burner Inserter
Burner Inserter
Posts: 5
Joined: Sun Jul 26, 2015 1:34 am
Contact:

[MOD 0.12] Hazzard's Gravestone Mod

Post by Hazzard » Sun Jul 26, 2015 5:40 am

Type: Mod
Name: Hazzard's Gravestone Mod
Description: Adds death gravestones to keep items
License: GPLv2
Version: 1.0.2
Release: 2015-07-25
Tested-With-Factorio-Version: 0.12.0-0.12.4
Category: SimpleExtension/Convenience (?)
Tags: Free, Inventory, Storage, Death
Download-Url: https://forums.factorio.com/forum/dow ... hp?id=4865
Website: https://forums.factorio.com/forum/vie ... 92&t=14107

VERSION UPDATED FOR 12.11+:
https://forums.factorio.com/forum/vie ... 10#p113882
Thanks to SirRichie
License
Long description
Pictures
Version history
Attachments
gravestone-mod_1.0.2.zip
(25.1 KiB) Downloaded 1542 times
Last edited by Hazzard on Thu Oct 29, 2015 8:00 pm, edited 2 times in total.

User avatar
-root
Filter Inserter
Filter Inserter
Posts: 651
Joined: Tue Jul 01, 2014 11:24 pm
Contact:

Re: [MOD 0.12] Hazzard's Gravestone Mod

Post by -root » Sun Jul 26, 2015 9:12 am

lol. I need this mod.

So do some other people I know :D

FishSandwich
Smart Inserter
Smart Inserter
Posts: 1847
Joined: Sun Feb 23, 2014 3:37 pm
Contact:

Re: [MOD 0.12] Hazzard's Gravestone Mod

Post by FishSandwich » Sun Jul 26, 2015 12:30 pm

Very nice! Definitely something that should be added to the vanilla game.

With your permission, I'd like to do a spotlight on this mod.

User avatar
Klonan
Factorio Staff
Factorio Staff
Posts: 3818
Joined: Sun Jan 11, 2015 2:09 pm
Contact:

Re: [MOD 0.12] Hazzard's Gravestone Mod

Post by Klonan » Sun Jul 26, 2015 12:33 pm

FishSandwich wrote:Very nice! Definitely something that should be added to the vanilla game.

With your permission, I'd like to do a spotlight on this mod.
If you need someone to kill you ;)

Hazzard
Burner Inserter
Burner Inserter
Posts: 5
Joined: Sun Jul 26, 2015 1:34 am
Contact:

Re: [MOD 0.12] Hazzard's Gravestone Mod

Post by Hazzard » Sun Jul 26, 2015 3:53 pm

FishSandwich wrote:With your permission, I'd like to do a spotlight on this mod.
Go ahead :D

I'm glad you guys like it!

FishSandwich
Smart Inserter
Smart Inserter
Posts: 1847
Joined: Sun Feb 23, 2014 3:37 pm
Contact:

Re: [MOD 0.12] Hazzard's Gravestone Mod

Post by FishSandwich » Wed Jul 29, 2015 8:43 pm

Hazzard wrote:
FishSandwich wrote:With your permission, I'd like to do a spotlight on this mod.
Go ahead :D

I'm glad you guys like it!
I went a little bit creative on this one. Enjoy :D

https://www.youtube.com/watch?v=wrSKo6eNt5c

FishSandwich
Smart Inserter
Smart Inserter
Posts: 1847
Joined: Sun Feb 23, 2014 3:37 pm
Contact:

Re: [MOD 0.12] Hazzard's Gravestone Mod

Post by FishSandwich » Mon Aug 03, 2015 7:25 pm

Hey, just a little bug a bumped into. When you die with an item selected(on your cursor) it doesn't get added to the chest. :)

User avatar
ssilk
Global Moderator
Global Moderator
Posts: 10531
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: [MOD 0.12] Hazzard's Gravestone Mod

Post by ssilk » Mon Aug 03, 2015 7:28 pm

"Oh, I have created my rocket silo, where should I place it?" - train comes out of nowhere - "For my luck I have the Hazzard's Gravestone Mod ... not".
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...

Hazzard
Burner Inserter
Burner Inserter
Posts: 5
Joined: Sun Jul 26, 2015 1:34 am
Contact:

Re: [MOD 0.12] Hazzard's Gravestone Mod

Post by Hazzard » Wed Aug 05, 2015 6:42 pm

FishSandwich wrote:Hey, just a little bug a bumped into. When you die with an item selected(on your cursor) it doesn't get added to the chest. :)
Alright, I'll fix this in the next version

slpwnd
Factorio Staff
Factorio Staff
Posts: 1837
Joined: Sun Feb 03, 2013 2:51 pm
Contact:

Re: [MOD 0.12] Hazzard's Gravestone Mod

Post by slpwnd » Mon Aug 17, 2015 1:57 pm

The bug with crash while "manipulating" the chest during respawn period will be fixed in the 0.12.5. Nice mod by the way.

User avatar
provet
Fast Inserter
Fast Inserter
Posts: 132
Joined: Thu Feb 12, 2015 9:49 pm
Contact:

Re: [MOD 0.12] Hazzard's Gravestone Mod

Post by provet » Sun Aug 23, 2015 11:16 am

Im death-initely going to use this mod!

User avatar
DaCyclops
Long Handed Inserter
Long Handed Inserter
Posts: 85
Joined: Mon Aug 25, 2014 12:37 am
Contact:

Re: [MOD 0.12] Hazzard's Gravestone Mod

Post by DaCyclops » Fri Sep 04, 2015 5:35 am

This is an amazing mod. It has saved my rear so many times while walking over my rail lines....

That being said, it seems it might try to place the chest in a bad location sometimes. When I was crossing one of my rails, it placed the chest in the inner-side of a Rail Bend that was going Top-Left to Right. When I returned there was only rubble, and I couldnt place a chest where the rubble was. Might have something to do with the weirdness of Rail Bends. Oh well, now I get the joy of building a full Power Armor Mk2 again :D

User avatar
Ranakastrasz
Smart Inserter
Smart Inserter
Posts: 2017
Joined: Thu Jun 12, 2014 3:05 am
Contact:

Re: [MOD 0.12] Hazzard's Gravestone Mod

Post by Ranakastrasz » Sat Sep 26, 2015 7:45 pm

This is a great mod, However, I had to modify it myself to make the entity invulnerable and fully pathable. With that, I no longer have an excuse to restart the game when me or my friend dies ever.
My Mods:
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16

User avatar
Ranakastrasz
Smart Inserter
Smart Inserter
Posts: 2017
Joined: Thu Jun 12, 2014 3:05 am
Contact:

Re: [MOD 0.12] Hazzard's Gravestone Mod

Post by Ranakastrasz » Sat Oct 10, 2015 2:49 am

If you die while crafting, any queued item ingredients are lots
Also, some mods add larger inventory or more hotbar rows, so a config option for that may be nice
My Mods:
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16

User avatar
GewaltSam
Filter Inserter
Filter Inserter
Posts: 341
Joined: Thu May 08, 2014 5:42 pm
Contact:

Re: [MOD 0.12] Hazzard's Gravestone Mod

Post by GewaltSam » Sat Oct 17, 2015 1:58 am

Gravestone Mod doesn't seem to work with 0.12.11 anymore :cry:

SirRichie
Fast Inserter
Fast Inserter
Posts: 243
Joined: Wed Feb 25, 2015 4:50 pm
Contact:

Re: [MOD 0.12] Hazzard's Gravestone Mod

Post by SirRichie » Mon Oct 19, 2015 6:57 am

That's because 12.11 brought some extensive changes to the modding API.

SirRichie
Fast Inserter
Fast Inserter
Posts: 243
Joined: Wed Feb 25, 2015 4:50 pm
Contact:

Re: [MOD 0.12] Hazzard's Gravestone Mod

Post by SirRichie » Tue Oct 20, 2015 7:50 pm

I figured I would make a the few changes that are necessary for 12.11+ compatibility.
I also added a config option for "protective mode" which makes the "gravestone" indestructible.

All credit goes to the original author. Here you go:
gravestone-mod_1.0.3.zip
(25.39 KiB) Downloaded 637 times

User avatar
Klonan
Factorio Staff
Factorio Staff
Posts: 3818
Joined: Sun Jan 11, 2015 2:09 pm
Contact:

Re: [MOD 0.12] Hazzard's Gravestone Mod

Post by Klonan » Thu Dec 31, 2015 1:38 pm

Someone on reddit was asking for a mod which gives them there stuff back...

well i used this and just set the chest to spawn at the spawn position, instead of putting together a new mod
Attachments
gravestone-mod_2.0.0.zip
--Only change is that the chest now spawns at the forces spawn position
(25.43 KiB) Downloaded 640 times

Murlocking
Long Handed Inserter
Long Handed Inserter
Posts: 66
Joined: Thu Mar 10, 2016 11:41 pm
Contact:

Re: [MOD 0.12] Hazzard's Gravestone Mod

Post by Murlocking » Sat Mar 19, 2016 3:44 pm

Klonan wrote:Someone on reddit was asking for a mod which gives them there stuff back...

well i used this and just set the chest to spawn at the spawn position, instead of putting together a new mod
Did you made it off the version SirRichie updated or the old one?

I would love to use both of you features. Both great ideas that should be combined in my opinion!

User avatar
provet
Fast Inserter
Fast Inserter
Posts: 132
Joined: Thu Feb 12, 2015 9:49 pm
Contact:

Re: [MOD 0.12] Hazzard's Gravestone Mod

Post by provet » Fri Apr 01, 2016 11:36 pm

Is it compatible with larger inventories?

Post Reply

Return to “Mods”

Who is online

Users browsing this forum: No registered users