[MOD 0.12] Hazzard's Gravestone Mod

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provet
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Re: [MOD 0.12] Hazzard's Gravestone Mod

Post by provet »

Im death-initely going to use this mod!

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DaCyclops
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Re: [MOD 0.12] Hazzard's Gravestone Mod

Post by DaCyclops »

This is an amazing mod. It has saved my rear so many times while walking over my rail lines....

That being said, it seems it might try to place the chest in a bad location sometimes. When I was crossing one of my rails, it placed the chest in the inner-side of a Rail Bend that was going Top-Left to Right. When I returned there was only rubble, and I couldnt place a chest where the rubble was. Might have something to do with the weirdness of Rail Bends. Oh well, now I get the joy of building a full Power Armor Mk2 again :D

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Re: [MOD 0.12] Hazzard's Gravestone Mod

Post by Ranakastrasz »

This is a great mod, However, I had to modify it myself to make the entity invulnerable and fully pathable. With that, I no longer have an excuse to restart the game when me or my friend dies ever.
My Mods:
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16

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Ranakastrasz
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Re: [MOD 0.12] Hazzard's Gravestone Mod

Post by Ranakastrasz »

If you die while crafting, any queued item ingredients are lots
Also, some mods add larger inventory or more hotbar rows, so a config option for that may be nice
My Mods:
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16

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GewaltSam
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Re: [MOD 0.12] Hazzard's Gravestone Mod

Post by GewaltSam »

Gravestone Mod doesn't seem to work with 0.12.11 anymore :cry:

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Re: [MOD 0.12] Hazzard's Gravestone Mod

Post by SirRichie »

That's because 12.11 brought some extensive changes to the modding API.

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Re: [MOD 0.12] Hazzard's Gravestone Mod

Post by SirRichie »

I figured I would make a the few changes that are necessary for 12.11+ compatibility.
I also added a config option for "protective mode" which makes the "gravestone" indestructible.

All credit goes to the original author. Here you go:
gravestone-mod_1.0.3.zip
(25.39 KiB) Downloaded 785 times

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Re: [MOD 0.12] Hazzard's Gravestone Mod

Post by Klonan »

Someone on reddit was asking for a mod which gives them there stuff back...

well i used this and just set the chest to spawn at the spawn position, instead of putting together a new mod
Attachments
gravestone-mod_2.0.0.zip
--Only change is that the chest now spawns at the forces spawn position
(25.43 KiB) Downloaded 770 times

Murlocking
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Re: [MOD 0.12] Hazzard's Gravestone Mod

Post by Murlocking »

Klonan wrote:Someone on reddit was asking for a mod which gives them there stuff back...

well i used this and just set the chest to spawn at the spawn position, instead of putting together a new mod
Did you made it off the version SirRichie updated or the old one?

I would love to use both of you features. Both great ideas that should be combined in my opinion!

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provet
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Re: [MOD 0.12] Hazzard's Gravestone Mod

Post by provet »

Is it compatible with larger inventories?

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Re: [MOD 0.12] Hazzard's Gravestone Mod

Post by Factorio2016 »

MOD - larger inventories? Which increases the capacity of the character?
YES, with this mod all compatible.
English is not my native language. Translator.

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Re: [MOD 0.12] Hazzard's Gravestone Mod

Post by Murlocking »

Factorio2016 wrote:MOD - larger inventories? Which increases the capacity of the character?
YES, with this mod all compatible.
Funny you say yes because it's actually NOT.

It will work but if you die with a full inventory and you're also using Extra Toolbelts mod you will lose a lot of stuffs, happened twice to someone on my server.

The Gravestone chest as a limited inventory from what I can tell.

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Re: [MOD 0.12] Hazzard's Gravestone Mod

Post by SirRichie »

concluding:
technically it is compatible, it will not crash your game
however, as Murlocking pointed out, depending on how much stuff you carrry, you may lose some

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Re: [MOD 0.12] Hazzard's Gravestone Mod

Post by Ratzap »

SirRichie wrote:concluding:
technically it is compatible, it will not crash your game
however, as Murlocking pointed out, depending on how much stuff you carrry, you may lose some

Aha, this explains why a bunch of my stuff went missing earlier tonight.

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Re: [MOD 0.12] Hazzard's Gravestone Mod

Post by Murlocking »

Ratzap wrote:
SirRichie wrote:concluding:
technically it is compatible, it will not crash your game
however, as Murlocking pointed out, depending on how much stuff you carrry, you may lose some

Aha, this explains why a bunch of my stuff went missing earlier tonight.
Someone sent me a private message

" gravestone-mod_2.0.0.zip -> prototypes -> entity.lua

Line 23
inventory_size = 89

Try to change to fit you! :) "

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Re: [MOD 0.12] Hazzard's Gravestone Mod

Post by studmuffin »

Simply beautiful. My friend keeps dying and calling me to restart the server. Gets complicated trying to make sure we have the right save. Don't have to worry anymore!

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Re: [MOD 0.12] Hazzard's Gravestone Mod

Post by tetryon »

Can the gravestone be made to include things in your hand when you die? and stuff that you're crafting?

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Re: [MOD 0.12] Hazzard's Gravestone Mod

Post by Vas »

Doesn't seem to work for me.

_ _ gravestone-mod__/control.lua:7: attempt to index global 'game' (a nil value)
You can get my mods by clicking here, and use discussions there or PMs here to suggest or report issues.
Want some blueprints made by me? Click here then!

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Re: [MOD 0.12] Hazzard's Gravestone Mod

Post by Sacredd »

I hope Hazzard don'd mind.
I have modiefied the mod and increased size of the chest to 200.
Attachments
gravestone-mod_1.0.31.zip
(25.71 KiB) Downloaded 201 times

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Re: [MOD 0.12] Hazzard's Gravestone Mod

Post by clairaoswald »

Any chance of a 0.13 version of this?

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