So? That's how -you- play the game, every player has their preference. I like lots of water in my worlds too but my next playthrough (waiting for 0.15) I think I'll have a small patch in starting area only and a modular base design so I have to ship water out to my oil factories and such and increase the logistical challenge.Hannu wrote:I like water tubings and also lakes and would never choose waterless world.
Okay so while we're at it boilers and furnaces should consume 20 coal at a time, take 10 minutes to start up and not 'pause' when not doing anything, and solar panels need to provide 5% of the power they do now because that's how "real world" works. Also make it earth because space travel isn't currently possible and remove shields (in fact power armour altogether) also engineer now needs to eat, drink ans sleep and shall I go on? This isn't the real world, we're playing as an engineer a thousand years ahead of our best scientists whose space ship crash landed on an inhabited planet. Personally I could care less how we convert radiation to electricity, I'm more interested in a new challenge rather than just plugging more into an old one.Hannu wrote:Steam is also medium which most high powered power plants use (except some gas turbines). Others are too futuristic or fictive.