Peace with Aliens

Give feedback on topics proposed by the developers.
User avatar
Ranger_Aurelien
Fast Inserter
Fast Inserter
Posts: 170
Joined: Thu Apr 25, 2019 1:53 pm
Contact:

Re: Peace with Aliens

Post by Ranger_Aurelien »

zOldBulldog wrote:
Sat Jun 08, 2019 10:54 am
Even without any of the above, you can launch a rocket without ever fighting an alien if you build small and use No Expansion, max the Starting Area size, and max the deposit richness settings. These kinds of settings are typically used by people attempting the No Spoon achievement.
Try Island 75% size or so, and you can have peace with aliens on otherwise default settings -- you and they can start on separate islands!
-
Ranger Aurelien
"Knowledge Brings Fear" -- Motto of Mars University, Futurama

azizmandar
Manual Inserter
Manual Inserter
Posts: 4
Joined: Tue Jan 16, 2018 2:52 pm
Contact:

Re: Peace with Aliens

Post by azizmandar »

Normally when a game had pollution it means you need to manage it. It took weeks for me to realize that reducing pollution really only impacted how often you get attacked and how fast the enemy changes.

Having a path that encourages eco friendly play would likely become the path most new players take at first. I could see it being a tricky and achievement worthy goal since the less pollution solutions tend to need more space (like solar) and natives don't tend to like being asked to move.

If you do add something like this I'd really enjoy trying it out.. but I'm not sure if it will replace the way I play the most.

FredHp
Burner Inserter
Burner Inserter
Posts: 15
Joined: Sun Jul 03, 2016 1:59 am
Contact:

Re: Peace with Aliens

Post by FredHp »

Peace with aliens? IMHO a wall of lasers is the best way to make peace....

User avatar
MEOWMI
Fast Inserter
Fast Inserter
Posts: 154
Joined: Wed May 22, 2019 12:21 pm
Contact:

Re: Peace with Aliens

Post by MEOWMI »

I recently did a pacifist playthrough where I purposefully kept pollution low and built my base to minimize its harm (actually by maximizing area, so that there is more nature to absorb the pollution).

I thought it was a really interesting idea and actually got quite far, enjoying the various new challenges that it presents, a very fresh take on the game, but towards the last half of it I noticed that aliens do actually spread out regardless of pollution (and thus conflict is inevitable), later reading up on the wiki to confirm this suspicion.

Playing it much past launching a rocket is at least hard and maybe even impossible due to the increasing alien nest density, but a rocket launch is all you need I think - that's where the many parts of the game end.

To this end, I do fully support the idea of making pacifist a viable playstyle, even if no-one is going to accidentally play like it, especially since it already seems so close to possible with the current game mechanics (which perhaps disregards the technical challenge of retaining vengeful expansion from destruction of old nests).

Serenity09
Burner Inserter
Burner Inserter
Posts: 15
Joined: Mon Sep 30, 2019 4:26 pm
Contact:

Re: Peace with Aliens

Post by Serenity09 »

I love this idea! I don't find fighting them fun, and i still think i'll probably just prefer flat peaceful most of the time, but there are moods where i think i'd like an inbetween. Something that gave me a few problems, but maybe ones that had more mutualistic requirements / outcomes. Would you ever consider alien factions?

dgnuff
Burner Inserter
Burner Inserter
Posts: 15
Joined: Fri Feb 24, 2017 8:06 pm
Contact:

Re: Peace with Aliens

Post by dgnuff »

Interesting idea. Earlier in the thread, the idea of trade / communication was suggested, but the counter-argument was given that the Biters didn't seem intelligent enough for this. That's a good point, but here's a suggestion to work around it.

Let's say there is some sort of "Hive Overmind" that is a collective intelligence of the Biters. Sure, the individuals aren't at all smart, but the Overmind is. It just doesn't know who we are, all it can see is that we're on the planet, producing tons of pollution. Therefore it thinks we need to be removed. If it was able to detect that we're actually trying to minimize the pollution, that would be a first step.

Maybe some research could uncover things it considers useful / valuable that we could make. That would be the next step, and just let it progress from there. At the grand scale, this could possibly provide an alternate end-game. How fast can we create trade goods for them that can be exchanged for Artifact Science Packs that could then be used in place of Space Science Packs for end-game research.

User avatar
MetereX
Manual Inserter
Manual Inserter
Posts: 2
Joined: Mon Jun 01, 2020 10:30 am
Contact:

Re: Peace with Aliens

Post by MetereX »

I think i'd be cool and a new playstyle is never a bad thing, but I think it would go against the theme of the game.
Burner Inserters FTW!

User avatar
SunWolf
Burner Inserter
Burner Inserter
Posts: 8
Joined: Tue Jun 23, 2020 6:09 am
Contact:

Re: Peace with Aliens

Post by SunWolf »

I think best way to integrate such idea is to make it as another way to eliminate threat trough technological craft line system.

1. To make new craft tree similiar to military. to make same difficiulty&timebuild as military, but in diffrent way, eco way.
so in this way you will change ecosystem in planet making whole green and milky, and therefore aliens devolve to death.

2. To pacify with aliens is not possible, since they look and are ugly parasites. you cannot transform parasites. parasites consume death&life to exist. but if you change ecosystem, they source of nutrition will disapear together with them. i think is best way to integrate new craft tree and way to deal with them. Air purify, atmosphere regeneration, water cleansing etc.

User avatar
TheRangerLOL
Long Handed Inserter
Long Handed Inserter
Posts: 71
Joined: Fri Sep 18, 2020 11:56 pm
Contact:

Re: Peace with Aliens

Post by TheRangerLOL »

dgnuff wrote:
Thu Dec 19, 2019 7:13 am
Let's say there is some sort of "Hive Overmind" that is a collective intelligence of the Biters. Sure, the individuals aren't at all smart, but the Overmind is. It just doesn't know who we are, all it can see is that we're on the planet, producing tons of pollution. Therefore it thinks we need to be removed. If it was able to detect that we're actually trying to minimize the pollution, that would be a first step.
I just want a pet spitter.

MetereX wrote:
Sat Jun 20, 2020 7:27 pm
I think i'd be cool and a new playstyle is never a bad thing, but I think it would go against the theme of the game.
As the developers, they are the ones that are capable of changing the theme of their own game.

SunWolf wrote:
Tue Jun 23, 2020 12:22 pm
I think best way to integrate such idea is to make it as another way to eliminate threat trough technological craft line system.
...
So your proposal is to implement a way to create grand-scale genocide? As if the nukes and artillery and spidertrons weren't already enough.
The one and only.

Koub
Global Moderator
Global Moderator
Posts: 6127
Joined: Fri May 30, 2014 8:54 am
Contact:

Re: Peace with Aliens

Post by Koub »

SunWolf wrote:
Tue Jun 23, 2020 12:22 pm
2. To pacify with aliens is not possible, since they look and are ugly parasites. you cannot transform parasites. parasites consume death&life to exist.
Missed that one. Yo do realize that the paraistes are not the biters (the natives), but the engineer (the invader) ?
Koub - Please consider English is not my native language.

Post Reply

Return to “Development Proposals”

Who is online

Users browsing this forum: No registered users