Looking for a magical chest mod

Looking for a mod? Have a review on a mod you'd like to share?
Post Reply
mrt144
Inserter
Inserter
Posts: 43
Joined: Thu Sep 13, 2018 9:30 pm
Contact:

Looking for a magical chest mod

Post by mrt144 »

Basically I want a chest that creates a steady supply of iron ore/copper ore/coal/stone/water/oil and a reciprocal chest destroys whatever enters.

I want to test ideas without having to build mining infrastructure and while i know infinte ores exists...i want even simpler. Something that just provides resource signal.

User avatar
Deadlock989
Smart Inserter
Smart Inserter
Posts: 1540
Joined: Fri Nov 06, 2015 7:41 pm

Re: Looking for a magical chest mod

Post by Deadlock989 »

This is in the base game already. Search for "infinity chest".

User avatar
darkfrei
Smart Inserter
Smart Inserter
Posts: 2359
Joined: Thu Nov 20, 2014 11:11 pm
Contact:

Re: Looking for a magical chest mod

Post by darkfrei »

mrt144 wrote:
Thu Sep 19, 2019 6:34 am
Basically I want a chest that creates a steady supply of iron ore/copper ore/coal/stone/water/oil and a reciprocal chest destroys whatever enters.
https://mods.factorio.com/mod/CreativeChests

mrt144
Inserter
Inserter
Posts: 43
Joined: Thu Sep 13, 2018 9:30 pm
Contact:

Re: Looking for a magical chest mod

Post by mrt144 »

Appreciate the direction!

User avatar
Optera
Smart Inserter
Smart Inserter
Posts: 2314
Joined: Sat Jun 11, 2016 6:41 am
Contact:

Re: Looking for a magical chest mod

Post by Optera »

Factorio includes hidden entities producing or removing items, fluids, power and heat.
Creative Items makes them available in normal games.
If you only want to remove items without feeling too cheaty try Void Chest + and Flare Stack.

User avatar
eradicator
Smart Inserter
Smart Inserter
Posts: 3825
Joined: Tue Jul 12, 2016 9:03 am
Contact:

Re: Looking for a magical chest mod

Post by eradicator »

Optera wrote:
Fri Sep 20, 2019 6:25 am
Factorio includes hidden entities producing or removing items, fluids, power and heat.
Also available in the built-in /editor.
Author of: Hand Crank Generator, Screenshot Hotkey 2.0
Mod support languages: 日本語, Deutsch, English
My code in the post above is dedicated to the public domain under CC0.

User avatar
darkfrei
Smart Inserter
Smart Inserter
Posts: 2359
Joined: Thu Nov 20, 2014 11:11 pm
Contact:

Re: Looking for a magical chest mod

Post by darkfrei »

One console command is enough
/c game.player.insert{name=item_name, count=1}

User avatar
disentius
Filter Inserter
Filter Inserter
Posts: 326
Joined: Fri May 12, 2017 3:17 pm
Contact:

Re: Looking for a magical chest mod

Post by disentius »

Don't do that in a game where you want achievements, though:)
the commands:
/c game.player.insert{name="infinity-chest", count=1}
/c game.player.insert{name=infinity-pipe, count=1}

User avatar
darkfrei
Smart Inserter
Smart Inserter
Posts: 2359
Joined: Thu Nov 20, 2014 11:11 pm
Contact:

Re: Looking for a magical chest mod

Post by darkfrei »

disentius wrote:
Fri Sep 20, 2019 10:11 am
Don't do that in a game where you want achievements, though:)
the commands:
/c game.player.insert{name="infinity-chest", count=1}
/c game.player.insert{name=infinity-pipe, count=1}
Is this code right too?

Code: Select all

/c game.player.insert{{name="infinity-chest", count=1}, {name=infinity-pipe, count=1}}
https://lua-api.factorio.com/latest/Lua ... ory.insert
https://lua-api.factorio.com/latest/Lua ... rol.insert

User avatar
disentius
Filter Inserter
Filter Inserter
Posts: 326
Joined: Fri May 12, 2017 3:17 pm
Contact:

Re: Looking for a magical chest mod

Post by disentius »

Nope.
this one will insert a stack of each:
/c game.player.insert "infinity-chest" ; game.player.insert "infinity-pipe"
if you want a precise item count, this:
/c game.player.insert{name="infinity-chest", count = 20} ; game.player.insert{name="infinity-pipe", count= 20}

mrt144
Inserter
Inserter
Posts: 43
Joined: Thu Sep 13, 2018 9:30 pm
Contact:

Re: Looking for a magical chest mod

Post by mrt144 »

disentius wrote:
Fri Sep 20, 2019 10:11 am
Don't do that in a game where you want achievements, though:)
the commands:
/c game.player.insert{name="infinity-chest", count=1}
/c game.player.insert{name=infinity-pipe, count=1}
I definitely don't care about that at this point. I seriously just want to test things modularly without having to muck up a real game so when I finally get around to doing something real I can skip doinking around with efficiency ideas that start to overwhelm me and get in the way of actually building ;)

I did jsut discover that modules and beacons feels like cheating for the purpose of the 1000 SPM challenge, like...I get it because of UPS but just testing out a pretty basic Red Beaker modularly designed factory that thing was pumping out 350/SPM over 10 minute load with full prod 3 modules and 8 beaconed speed 3 modules at every step of production from smelt to train load . I was like...ummmm....that's kind of gross. I'll see how it goes with the next one.

FWIW I did use the method suggested and it is perfect for my purposes.

The 'city block' thing got me thinking about how maybe i need some kinda organizing mechanism to keep me on track and now I feel like I'm desiging little microchips with specific purposes. I dig it!

Post Reply

Return to “Questions, reviews and ratings”

Who is online

Users browsing this forum: No registered users