![Smile :)](./images/smilies/icon_e_smile.gif)
Doesnt see any recipe etc.
Thx
![Smile :)](./images/smilies/icon_e_smile.gif)
Moderators: McGuten, odin_spain
I get the same error.Murlocking wrote:I have followed your instruction to activate the ores and i'm getting an error...
Do I need any other mods to get the ores working?
On your download page it says to download "Bob's Ores" but nothing about the dependency mods...
Can you guide me through correctly? What steps did you follow?
Edit: Error: No loader found for "rail"
Im sorryMurlocking wrote:2 days and still no answers.... great!
I'm sorry but I am able to read your previous post on this SAME page....McGuten wrote:Im sorryMurlocking wrote:2 days and still no answers.... great!
For activate bobores and their ores you need go to:
FACTORIO FOLDER\mods\5dim_core_2.1.1 and open config.lua
in line 8: dimoresenable = false --Default: True
Set it to true for activate it ^^
Thank you so much!McGuten wrote:okey, i see where is the problem i will fix it and reupload the mod
I think this isnt a problem bob tell in their bob ores topic:Murlocking wrote:Thank you so much!McGuten wrote:okey, i see where is the problem i will fix it and reupload the mod
Will I be able to keep my current world and simply update the modules? Considering the ores weren't generated in that world.
Another question, different subject.
On the download page, I see you can download each modules individually but I think you forgot to add a link for the Vehicle module.
Might want to check that if you can too
And sorry if I came up rude, English is not my first language..
Good work again on the mods!
So i think you can do it with this command but I recommend starting a new map when you change large modsbobingabout wrote:My new ores will spawn automatically on old maps, if you do not want this to happen you should delete the migration folder, and instead use the following command to add them manually.
remote.call("bobores", "Regenerate")
Thanks for great work. Tell us when it will be fixed please. Wanna see those recipes in workMcGuten wrote:I think this isnt a problem bob tell in their bob ores topic:Murlocking wrote:Thank you so much!McGuten wrote:okey, i see where is the problem i will fix it and reupload the mod
Will I be able to keep my current world and simply update the modules? Considering the ores weren't generated in that world.
Another question, different subject.
On the download page, I see you can download each modules individually but I think you forgot to add a link for the Vehicle module.
Might want to check that if you can too
And sorry if I came up rude, English is not my first language..
Good work again on the mods!
So i think you can do it with this command but I recommend starting a new map when you change large modsbobingabout wrote:My new ores will spawn automatically on old maps, if you do not want this to happen you should delete the migration folder, and instead use the following command to add them manually.
remote.call("bobores", "Regenerate")
and yes, i complety forgot link for vehicle mod individual but now it is fixed ^^
Now you can download trains new version:Siegercz wrote:Thanks for great work. Tell us when it will be fixed please. Wanna see those recipes in workMcGuten wrote:I think this isnt a problem bob tell in their bob ores topic:Murlocking wrote:Thank you so much!McGuten wrote:okey, i see where is the problem i will fix it and reupload the mod
Will I be able to keep my current world and simply update the modules? Considering the ores weren't generated in that world.
Another question, different subject.
On the download page, I see you can download each modules individually but I think you forgot to add a link for the Vehicle module.
Might want to check that if you can too
And sorry if I came up rude, English is not my first language..
Good work again on the mods!
So i think you can do it with this command but I recommend starting a new map when you change large modsbobingabout wrote:My new ores will spawn automatically on old maps, if you do not want this to happen you should delete the migration folder, and instead use the following command to add them manually.
remote.call("bobores", "Regenerate")
and yes, i complety forgot link for vehicle mod individual but now it is fixed ^^
McGuten wrote:Hi guys
UPDATE
We were updated 1 module version (Trains)
You can find the changelog here
You can find download link here
If you find an bug you can post here
If you have some idea or suggestion for all modules you can post here
Patreon
Thank you very much to the person who has donated through Patreon.
Over the next week we will update Patreon to include new goals and new benefits to our patrons
You can see Patreon here
Thanks you all for participating in the forum
Tell me what modules you are usingMurlocking wrote:After downloading the new Module updates for Trains and Battlefield the game crash with an error..
Error in assignID, item with name'tin-ore' does not exist.
Launched again and another ID error for a ore occurred.
I enabled the ores in the config.
Another bug?
Do you test your modules before uploading them?
You need download bob library tooMurlocking wrote:Here's my mods folder.
http://imgur.com/4segq63
Game works fine without the change in the config.
But no new ores.