Super compact blue FACTORIES. Made by Kwiz and Vel-master

Circuit-free solutions of basic factory-design to achieve optimal item-throughput.
Involving: Belts (balancers, crossings), Inserters, Chests, Furnaces, Assembling Devices ...
Optimized production chains. Compact design.
Please provide blueprints!
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Circuit-free solutions of basic factory-design to achieve optimal item-throughput
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rymn
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Re: super compact blue factory

Post by rymn » Sat Feb 16, 2013 2:49 pm

zlosynus wrote:Do you have some idea how efficient is this? How many blue science packs can you produce per minute?
Idk, but before I realized I had more blue than eas required to research EVERTHING in the game

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Re: super compact blue factory

Post by kovarex » Sat Feb 16, 2013 2:53 pm

rymn wrote:
zlosynus wrote:Do you have some idea how efficient is this? How many blue science packs can you produce per minute?
Idk, but before I realized I had more blue than eas required to research EVERTHING in the game
Seems like we need to add more expensive technologies and upgrades :)

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Re: super compact blue factory

Post by Poiasdope » Sat Feb 16, 2013 5:05 pm

rymn wrote:Many rebuilds.
Here's a link to the save.
Nice! Now I can watch your 30 hour replay! :D

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Re: super compact blue factory

Post by kovarex » Sat Feb 16, 2013 7:17 pm

Poiasdope wrote:
rymn wrote:Many rebuilds.
Here's a link to the save.
Nice! Now I can watch your 30 hour replay! :D
The game replaying is still not 100% deterministic, I was able to reproduce 1. and 2. level of demo precisely (checked by making crc check every tick), but in 3rd level, the electricity and water logic has some non-determnistic behaviour, this needs to be solved, as it is prerequisite for multiplayer.

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Re: super compact blue factory

Post by Poiasdope » Sat Feb 16, 2013 8:24 pm

kovarex wrote:The game replaying is still not 100% deterministic, I was able to reproduce 1. and 2. level of demo precisely (checked by making crc check every tick), but in 3rd level, the electricity and water logic has some non-determnistic behaviour, this needs to be solved, as it is prerequisite for multiplayer.
Interesting to know! :)

The first time I tried replay my mind was blown. xD I didn't even know about that feature :)

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Re: super compact blue factory

Post by kwiz » Sun Feb 17, 2013 9:35 am

zlosynus wrote:Do you have some idea how efficient is this? How many blue science packs can you produce per minute?
It runs at max effiency for one assembler 2 unit (assuming full material and electric support, works out to about 22.2 seconds per pack, near as I can tell).
Last edited by kwiz on Sun Feb 17, 2013 3:34 pm, edited 1 time in total.

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Re: super compact blue factory

Post by kwiz » Sun Feb 17, 2013 9:36 am

Rymn, I made an account. Are you going to credit me?

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Re: super compact blue factory

Post by rymn » Sun Feb 17, 2013 4:03 pm

kwiz wrote:Rymn, I made an account. Are you going to credit me?
I'm happy to see you here, I see my plan worked. :twisted:

Everyone. I did not make this marvelous factory. Kwiz made it. :o I told him I would post it on the forums and take credit until he signed up for the forums.. :mrgreen: I like to call it a hostile take over of his intellectual property, but it is rightfully his.

Good to see you buddy

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Re: super compact blue factory

Post by kwiz » Sun Feb 17, 2013 11:34 pm

rymn wrote:
kwiz wrote:Rymn, I made an account. Are you going to credit me?
I'm happy to see you here, I see my plan worked. :twisted:

Everyone. I did not make this marvelous factory. Kwiz made it. :o I told him I would post it on the forums and take credit until he signed up for the forums.. :mrgreen: I like to call it a hostile take over of his intellectual property, but it is rightfully his.

Good to see you buddy
Good to be here. With that out of the way, here is an updated factory that is belt-fed, lower tech, and less energy consumptive. The highlighted factories are now assembler 1 factories (to reduce energy consumption). The tech limits are fast belts, steel, and filter inserters. So basically the stuff you need to make blue juice anyway :D There is (probably) a 20x20 version that includes all the necessary smelters on the way (so you can just funnel raw materials in; not sure who would need this, but it will (probably) be available anyway). All factories are, as always, max output (at least of the target product). ImageImage

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Re: super compact blue factory

Post by rymn » Mon Feb 18, 2013 12:39 am

Gets better every time I see it!

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Re: super compact blue factory

Post by kwiz » Mon Feb 18, 2013 3:41 am

Okay, here it is. It took me a heck of a lot more revising and tweaking than I thought it would. At one point I got frustrated and shoved in one more smelter than the calculations asked for. Enjoy the extra iron, I guess... Input must be from the top for iron/coal, and can be either from the side or bottom for the copper/coal belt. A few of the red belts might not be necessary, but, like I said, I was frustrated by the end of this. I think that, without exception, the inserters are the lowest level they can be (and I count long inserters as a higher level) and still have the complex work. Here it is, the raw-material-only, max production, 20x20 Blue Juice Factory!Image Image

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Re: super compact blue factory

Post by Verbesity » Mon Feb 18, 2013 5:22 am

Okay, now make it output instead of going into a chest so that it can be taken straight to the labs :P

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Re: super compact blue factory

Post by kwiz » Mon Feb 18, 2013 9:41 am

Verbesity wrote:Okay, now make it output instead of going into a chest so that it can be taken straight to the labs :P
You're welcome. Image

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Re: super compact blue factory

Post by iammincho » Fri Mar 01, 2013 4:32 pm

Wow, you're really good at this game :shock: Well done

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Super compact blue FACTORY. Made by Vel-master

Post by vel-master » Fri Mar 01, 2013 10:52 pm

I have made new version of super compact Blue science pack FACTORY. Have a look on images!
Also on YouTube: http://www.youtube.com/watch?v=6VDnr4x_ ... e=youtu.be
Image
Image

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Re: Super compact blue FACTORY. Made by Vel-master

Post by wrtlprnft » Fri Mar 01, 2013 11:24 pm

Nice. I like how you use one inserter to insert three different items (above the blue science assembler).

I don't understand what the long handed inserter below the rocket assembler does. Is it just a leftover from some modification?

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Re: Super compact blue FACTORY. Made by Vel-master

Post by vel-master » Fri Mar 01, 2013 11:32 pm

wrtlprnft wrote: I don't understand what the long handed inserter below the rocket assembler does. Is it just a leftover from some modification?
=)))) I think i have just forgotten to remove it after one another modification))

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Re: Super compact blue FACTORY. Made by Vel-master

Post by zlosynus » Fri Mar 01, 2013 11:34 pm

To clean little, I merged these two topics of the same content. Please just continue here.

Concerning the new design, it is so fucking amazing! :) You are doing a really great job optimizing the construction. I also really like your one-side stop at the belt transporting iron and coal, using the underground belt feature/exploit.

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Re: Super compact blue FACTORY. Made by Vel-master

Post by vel-master » Fri Mar 01, 2013 11:39 pm

Thanks!!!
zlosynus wrote:To clean little, I merged these two topics of the same content. Please just continue here.

Concerning the new design, it is so fucking amazing! :) You are doing a really great job optimizing the construction. I also really like your one-side stop at the belt transporting iron and coal, using the underground belt feature/exploit.
Fix Name of the Topic please. also I think it would be rightly if you add my design to the top Message

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Re: Super compact blue FACTORY. Made by Vel-master

Post by zlosynus » Fri Mar 01, 2013 11:42 pm

vel-master wrote: Fix Name of the Topic please. also I think it would be rightly if you add my design to the top Message
I set your name as the name of the topic, it is not changed in all posts, but it is used on the main page and in the first post. So you should be well credited for this work now :).

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