[0.15.9] all science +-120/min/color(bluebelt & prod3)
[0.15.9] all science +-120/min/color(bluebelt & prod3)
see my blueprint book: http://bit.ly/factorio-sl-blueprintbook
Last edited by mophydeen on Fri May 05, 2017 10:07 pm, edited 2 times in total.
Re: all science
Any chance you could post a higher res (hosted) image?
would like to check this out in detail.
Nice work.
would like to check this out in detail.
Nice work.
Re: all science
You can also post JPG instead of PNG, and you'll be able to post fat better resolution for the same weight.
Koub - Please consider English is not my native language.
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Re: all science
Any chance it would be possible to show the production tab while this setup is running? Achieving 1.5 science per second was fairly common in 0.14 science/starter bases (10/12/24 bases) but doing so in 0.15 will require considerably more infrastructure.
P.S. Some of these belts will need to be upgraded from yellow. For example, 5 t2 assemblers making gear wheels consume 15 iron per second (gear wheel recipe consumes 2 iron every 0.5 second = 4 iron every second, multiplied by 0.75 for t2 assembler crafting speed = 3 iron per second realized consumption per assembler), which exceeds the throughput of a yellow belt (13.33 items per second).
P.S. Some of these belts will need to be upgraded from yellow. For example, 5 t2 assemblers making gear wheels consume 15 iron per second (gear wheel recipe consumes 2 iron every 0.5 second = 4 iron every second, multiplied by 0.75 for t2 assembler crafting speed = 3 iron per second realized consumption per assembler), which exceeds the throughput of a yellow belt (13.33 items per second).
Re: all science
See the blueprint string in the first post or in my signature.Raxnar wrote:Any chance you could post a higher res (hosted) image?
would like to check this out in detail.
Nice work.
Re: all science
All my blueprints are yellow, except the endgame ones, and I upgrade them using my sl-extended upgrade planner (see: viewtopic.php?f=97&t=39562)iceman_1212 wrote: P.S. Some of these belts will need to be upgraded from yellow. For example, 5 t2 assemblers making gear wheels consume 15 iron per second (gear wheel recipe consumes 2 iron every 0.5 second = 4 iron every second, multiplied by 0.75 for t2 assembler crafting speed = 3 iron per second realized consumption per assembler), which exceeds the throughput of a yellow belt (13.33 items per second).
Re: all science
Seems nice but i just wonder are 10 Assemblers on Red sience enough to supply 49 speed beaconiced research labs?
Re: all science
all bottles are in equal supply. The labs are not calculatedZonk wrote:Seems nice but i just wonder are 10 Assemblers on Red sience enough to supply 49 speed beaconiced research labs?
ps: currently working on next version with productivity modules (end game version)
Re: [0.15.9] all science +-120/min/color(bluebelt & prod3)
Updated version for new science and new underground belts.
Re: [0.15.9] all science +-120/min/color(bluebelt & prod3)
updated the blueprint to be all yellow belts and assemblers 2.
Now you can use it at the start of a new map.
Ratio's are end game ready.
Just use the upgrade planner to upgrade to blue belt and assembler 3, then add extra modules
Now you can use it at the start of a new map.
Ratio's are end game ready.
Just use the upgrade planner to upgrade to blue belt and assembler 3, then add extra modules
Re: [0.15.9] all science +-120/min/color(bluebelt & prod3)
updated blueprint:
- added coal liquefaction
- increase productivity3 modules in refineries and chemical plants from 2 to 3.
- added coal liquefaction
- increase productivity3 modules in refineries and chemical plants from 2 to 3.
Re: [0.15.9] all science +-120/min/color(bluebelt & prod3)
Can you add a picture with the mainbus ?
Re: [0.15.9] all science +-120/min/color(bluebelt & prod3)
note: empty belt under plastic is for rocket science bottles.Zonk wrote:Can you add a picture with the mainbus ?
I might add 4 more lines under the other 4 iron lines (currently there is a 4 line path above and below the bus.)
Last edited by mophydeen on Tue May 23, 2017 10:10 am, edited 1 time in total.
Re: [0.15.9] all science +-120/min/color(bluebelt & prod3)
Thank you much.
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Re: [0.15.9] all science +-120/min/color(bluebelt & prod3)
I cant quite see this: Is it updated for the changes in the recipes in 0.15.7?
Complete 2-Lane system as a Blueprint-Book!
The perfect OCD reactor?
Testing chained science lab efficiency
Please use real prefixes and proper rounding!
Re: [0.15.9] all science +-120/min/color(bluebelt & prod3)
title says 0.15.9 so yes.Distelzombie wrote:I cant quite see this: Is it updated for the changes in the recipes in 0.15.7?
It works as described
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Re: [0.15.9] all science +-120/min/color(bluebelt & prod3)
Note sure if you are "anti beacon"..but a few well placed beacons can greatly reduce the total module count and power demands. Right now with your setup you are doing it absolutely the most power hungry way and the most module intensive way. For example replacing every other blue bottle assembler with a beacon would cut your modules by ~25% and your power by nearly a 1/3rd for that aspect.
This is a half serious post I made on reddit..but it gets the point across.
https://www.reddit.com/r/factorio/comme ... ple_trick/
This is a half serious post I made on reddit..but it gets the point across.
https://www.reddit.com/r/factorio/comme ... ple_trick/
Re: [0.15.9] all science +-120/min/color(bluebelt & prod3)
I use the layout at the start of the game (yellow belt)Trepidati0n wrote:Note sure if you are "anti beacon"..but a few well placed beacons can greatly reduce the total module count and power demands. Right now with your setup you are doing it absolutely the most power hungry way and the most module intensive way. For example replacing every other blue bottle assembler with a beacon would cut your modules by ~25% and your power by nearly a 1/3rd for that aspect.
This is a half serious post I made on reddit..but it gets the point across.
https://www.reddit.com/r/factorio/comme ... ple_trick/
I dont care that much about space or pollution or energy.
My rocket launch layout is with beacons
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Re: [0.15.9] all science +-120/min/color(bluebelt & prod3)
Can anyone post a picture of the inlets so i can tell what is suppose to inlet where?
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Re: [0.15.9] all science +-120/min/color(bluebelt & prod3)
The post title is misleading; this is not all science. Space science is missing